So the clock for all players starts at the same time? It's not like there's a bunch of bidless slaves at the market until a Master bids on one and starts that slave's clock. Is that right?
If a General fails to win the required 5 players, he/she has to buy one or more remaining players with a price of 18 cards. This is why it's very important to bid on multiple different people to ensure that you will be the highest bidder in at least 5 occasions.
But if a Master currently has out six bids he is at risk of losing his extreme value bid on JohnnyNoob for 1.
In your example...
For example lets say I had made the following bids:
Player A - 9 cards (highest bidder)
Player B - 8 cards (3rd highest bidder)
Player C - 8 cards (highest bidder)
Player D - 7 cards (highest bidder)
Player E - 5 cards (highest bidder)
Player F - 4 cards (2nd highest bidder)
Player G - 3 cards (highest bidder)
Player H - 2 cards (highest bidder)
Player I - 2 cards (highest bidder)
I would win players A, C, D, E, and G. I wouldn't win players B or F because I wasn't the highest bidder, and I wouldn't win players H or I because they were the lowest of my bids.
My team would cost me 9 + 8 + 7 + 5 + 3 = 32 cards. This means that the starting Vault of my team would be 400 - 32 = 368 cards.Suppose Opposing Master wins five players with bids of 6+ cards and had been the highest bidder on Player F with a bid of 5 cards. Does player F then become mine for 4 cards, kicking out player G?
Everyone uses the same clock. When that clock goes to zero, the auction is over.
Not sure what you mean by that next question. Can you please clarify? I'd like to find all the possible flaws in the auction system.
Yes. The 6th (smallest) bid by the opposing Master "disappears", and you become the highest bidder on player F.
Btw, I assume in the following scenario:
Player A - 9 cards (highest bidder)
Player B - 8 cards (highest bidder)
Player C - 8 cards (highest bidder)
Player D - 2 cards (highest bidder)
Player E - 2 cards (highest bidder)
Player F - 2 cards (highest bidder)
Player G - 2 cards (highest bidder)
Player H - 2 cards (highest bidder)
Player I - 2 cards (highest bidder)
I would win players A-E because I bid on D and E before F-I (i.e. ties go to first bids). If I instead got to choose which player I wanted, I could just bid one on every player and then sort it out afterwards.
Now that I got some sleep I’ll try to explain my concern more succinctly. Because all clocks start at the same time, many will expire bidless 24 hours in.
The first big decision each Master has to make is how many bids to place during the first 24 hours. If a Master bids on only five he needs to win all five or he is forced to take someone else for 18. You’re recommendation to avoid this was to make more than five bids. So say the Master instead bids on seven players, and wins six. The guy who’s dropped is the 1-card bid slave.
Combine this with disappearing bids that make it difficult to figure out where you stand, and it feels like it’ll be difficult to draft new players for 1. If every Master puts out five opening bids in the Palace and two in the Slave Market, the two Slaves need to pray for the Master to be outbid on the Loyalists. Otherwise they have no shot.
What I’m getting at: It looks like players are not incentivized to choose the Slave Market. If you get a 1 bid in the Slave Market, you may still be SOL. If you’re bid on as a Loyalist, however, you’re much more likely to be drafted. Worse, Masters who are really excited about a Slave might be forced to put out only five bids and then HAVE TO win them all.
A possible solution: Have player clocks start and stop independently.
Day 1: I open bid three players and bid on a fourth over another Master.
Day 2: Bidding closes on two of my three opening bids, and I’ve been outbid on the other two. I up my bid for those two and open bid two more players, starting their clocks at 24 hoursThe advantage is that it allows Masters a better opportunity to get players they actually want. Also, it’d help new players who are worth a bid but under the current system would not be drafted. The disadvantage is that it takes longer. It’s unrefined, but it’s the best I have.
Also, you didn’t specifically answer the following question…
Does a player become mine when his timer ends or is the mess sorted out at the end?
…but based off your other answers it’s clear that things are sorted out when all timers have expired.