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Elements the Game => War => Events and Competitions => War Archive => Topic started by: ddevans96 on December 25, 2010, 06:21:52 pm

Title: War - Round 10
Post by: ddevans96 on December 25, 2010, 06:21:52 pm
(http://imageplay.net/img/m7Gbd98384/Sword_and_Shield.png)ROUND 10
Round 9 has been successfully completed. It's time to move on to round 10, and the tide of war is beginning to thicken. Teams still have to discard 30 cards for each loss, and only 4 teams remain!

If you have a question, please read War Rules (http://elementscommunity.org/forum/index.php/topic,13006.0.html). If that doesn't help, please use War - Questions and Answers (http://elementscommunity.org/forum/index.php/topic,14728.0.html) topic. If your question is something that you'd prefer not to ask publicly, please PM ddevans96 (http://elementscommunity.org/forum/index.php?action=pm;sa=send;u=3167) (Warmaster).

2 days of deckbuilding and 2 days of duels. Good luck and have fun everyone!
Deckbuilding:
Duel phase has started
Teams have to build decks for all players who are fighting during this round. Team Deckbuilder starts the topic, and all team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero. Editing deck posts afterwards is strictly forbidden. Failure to have all the decks ready will lead to a severe card penalty, and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start to prevent illegal decks.


Duels:
Round has ended
Duels start when the Deckbuilding clock goes to zero.

PM your opponent and try to find a time that suits you both. Time Zone Converter (http://www.timeanddate.com/worldclock/converter.html) might be useful here. If you cannot find a time when you both are online, team whose player is less active and flexible with time, has to use a substitute player. If it's unclear which team has to use a replacement, please contact ddevans96 (http://elementscommunity.org/forum/index.php?action=pm;sa=send;u=3167). If the match doesn't happen at all, both players lose by default, unless one is clearly more active and/or more flexible.

Duels are "best-of-three", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

:fire kevkev60614
:entropy Amilir

:air pervepic
:entropy Sir Valimont

:entropy Zeru
:life killsdazombies

Good luck and have fun!
Title: Re: War - Round 10
Post by: Acsabi44 on December 25, 2010, 06:37:10 pm
Only 3 matches left to go. 3 teams to fight vs Entropy.
Interesting this round, will be.
Title: Re: War - Round 10
Post by: TimerClock14 on December 25, 2010, 06:45:24 pm
Zeru VS. KDZ EPIC
Title: Re: War - Round 10
Post by: icecoldbro on December 25, 2010, 06:45:55 pm
Very interesting, hope u take down the entropy menace
Title: Re: War - Round 10
Post by: DrunkDestroyer on December 25, 2010, 11:34:36 pm
Oh come on, this is hardly a balanced playing field.
(Only for non entropy teams)
Zeru has been listening to Age of Discovery by Trailerhead. This music has been scientifically proven to make your brain perform 120% better. I know this because I felt awesome and unstoppable FG grinding a couple days ago listening to it, when I was getting my ass handed to me by Dark Matter.

The two options now are to either: Also take in these enhancing drugs - and level the playing field. Disgusting as it may be, Team Entropy is doing it, and if you win, no one care as their career prospects are no longer involving gruesome mutations.
Or you could hack their evil source, I've traced it to a place called Yew-Toob, and If you take it down, they will become as useful as headless chickens. But not useful as in useful for soup, useful as in flying. Meaning useless. Now, innocent victims may suffer as a result of this, but this , this
is.
War.
All better.
On a more sophisticated note: Perevpic you better kill Valimont, shove his arms down his throat, kick him to the gutter, tie his shoelaces together, cement him to a footpath, drown him in a lake, shave his eyebrows and feed him to the sharks. And in style.

(That was support for Air, not against any of Entropy's players so this doesn't get taken the wrong way)
Title: Re: War - Round 10
Post by: Sir Valimont on December 26, 2010, 12:02:26 am
On a more sophisticated note: Perevpic you better kill Valimont, shove his arms down his throat, kick him to the gutter, tie his shoelaces together, cement him to a footpath, drown him in a lake, shave his eyebrows and feed him to the sharks. And in style.
I took a brief vacation. Now I am back. Round 10 will be the last round of War.

I personally guarantee you Pervepic will lose 2-0. He will not win a game.
Title: Re: War - Round 10
Post by: Ryli on December 26, 2010, 12:07:15 am
Perevpic you better kill Valimont, shove his arms down his throat, kick him to the gutter, tie his shoelaces together, cement him to a footpath, drown him in a lake, shave his eyebrows and feed him to the sharks. And in style.
Or he could just win, and leave Valimont in one piece ;D
Title: Re: War - Round 10
Post by: killsdazombies on December 26, 2010, 12:14:28 am
On a more sophisticated note: Perevpic you better kill Valimont, shove his arms down his throat, kick him to the gutter, tie his shoelaces together, cement him to a footpath, drown him in a lake, shave his eyebrows and feed him to the sharks. And in style.
I took a brief vacation. Now I am back. Round 10 will be the last round of War.

I personally guarantee you Pervepic will lose 2-0. He will not win a game.
sounds like what team entropy said last round, guess they were wrong eh?
Title: Re: War - Round 10
Post by: Xinef on December 26, 2010, 12:22:12 am
A guarantee simply means that when Pervepic wins, Sir Valimont has to either pay your money back, or replace the product duel with a new one.
Title: Re: War - Round 10
Post by: Daxx on December 26, 2010, 12:24:51 am
A guarantee simply means that when Pervepic wins, Sir Valimont has to either pay your money back, or replace the product duel with a new one.
Cutting satire there. ;)
Title: Re: War - Round 10
Post by: Istari. on December 26, 2010, 01:09:42 am
Pretty brave talk for Entropy considering that when Pervepic wins our duel, we get to bring QuantamT back into the game.
Title: Re: War - Round 10
Post by: Shantu on December 26, 2010, 01:33:24 am
I'm not sure if that is good for you. No room for customization might as well mean your death - provided you win this round, which I hope you will. :)
Title: Re: War - Round 10
Post by: Zeru on December 26, 2010, 01:38:50 am
Pretty brave talk for Entropy considering that IF Pervepic wins our duel, we get to bring QuantamT back into the game.
Fixed.
Title: Re: War - Round 10
Post by: Istari. on December 26, 2010, 01:54:22 am
Pretty brave talk for Entropy considering that IF Pervepic wins our duel, we get to bring QuantamT back into the game.
Fixed.
True, but Team Support and all that.
Title: Re: War - Round 10
Post by: Ryli on December 26, 2010, 01:12:27 pm
I'm not sure if that is good for you. No room for customization might as well mean your death - provided you win this round, which I hope you will. :)
They can throw one of the matches next round, if necessary. As long as it's a legal suicide there will be no penalty.
Title: Re: War - Round 10
Post by: nilsieboy on December 26, 2010, 05:54:20 pm
this round can decide the winner of war#2
Title: Re: War - Round 10
Post by: Glitch on December 26, 2010, 06:00:16 pm
One of the main problems this war is that entropy hasn't won yet.

Here's what I mean:
Right now Life, Fire, and Air are all playing for second.  Even if life goes undefeated, and every other team loses, then we have to fend off an entire wave of ~270 cards by ourselves, and as all 270 of those cards can go into a deck, entropy just has too great an advantage to overcome.  The vault strain that would normally come into play by now is non-existant because entropy possesses over 50% of the card influence.  Since they /can't/ field 9 decks, they don't have to suicide for barely having 270 cards like every other element did.  They've won.  So it's really Life, Fire, and Air that are fighting here, and they're fighting each other, even if not literally.

So why aren't they fighting each other literally?  Looking at this war, I'm thinking of suggesting a secondary win condition of having more than 50% of the card influence.  At that point, I think it's fair to say you've won, and that way it'll let the teams fight each other for second, instead of second place going to the team that resists the inevitable the longest.  If life beats fire this war, it won't be because life is better than fire, it'll be because life is better at beating entropy than fire.  That just seems dumb.
Title: Re: War - Round 10
Post by: Daxx on December 26, 2010, 06:04:47 pm
So why aren't they fighting each other literally?
It is in theory possible (though extremely unlikely) that one of the other elements could still win.
Title: Re: War - Round 10
Post by: Ryli on December 26, 2010, 06:07:46 pm
So why aren't they fighting each other literally?
It is in theory possible (though extremely unlikely) that one of the other elements could still win.
Making Entropy go 0-3 would help alot with this theory. That would leave Entropy with less cards, and additional opponents.
Title: Re: War - Round 10
Post by: 1world24 on December 26, 2010, 06:19:25 pm
if i do my math correct and do the 30 discard rule and 6 salvage with no suicides, air can have 2 players next round while in round 12 if fire and life survive then that is 6 players vs entropy 2 decks if no wins rounds 10 and 11.So you need 2 perfect rounds against entropy to have any chance or it is game over for fire,life,and air.
Title: Re: War - Round 10
Post by: Glitch on December 26, 2010, 06:20:52 pm
So why aren't they fighting each other literally?
It is in theory possible (though extremely unlikely) that one of the other elements could still win.
Making Entropy go 0-3 would help alot with this theory. That would leave Entropy with less cards, and additional opponents.
Right, but I'm saying it might be better to ignore the .001% chance that three decks with a total of 30-60 cards to choose from go undefeated against three decks with 270 cards to choose from until the end of the war.  A single loss means goodbye, and if statistically entropy wins half of their fights, they win the war.  In place of that last glimmer of hope that entropy just decided to suicide every round until the end, maybe it'd be a more fair system of air, fire, and life were playing each other for second.
Title: Re: War - Round 10
Post by: PlayerOa on December 26, 2010, 06:21:23 pm
One of the main problems this war is that entropy hasn't won yet.

Here's what I mean:
Right now Life, Fire, and Air are all playing for second.  Even if life goes undefeated, and every other team loses, then we have to fend off an entire wave of ~270 cards by ourselves, and as all 270 of those cards can go into a deck, entropy just has too great an advantage to overcome.  The vault strain that would normally come into play by now is non-existant because entropy possesses over 50% of the card influence.  Since they /can't/ field 9 decks, they don't have to suicide for barely having 270 cards like every other element did.  They've won.  So it's really Life, Fire, and Air that are fighting here, and they're fighting each other, even if not literally.

So why aren't they fighting each other literally?  Looking at this war, I'm thinking of suggesting a secondary win condition of having more than 50% of the card influence.  At that point, I think it's fair to say you've won, and that way it'll let the teams fight each other for second, instead of second place going to the team that resists the inevitable the longest.  If life beats fire this war, it won't be because life is better than fire, it'll be because life is better at beating entropy than fire.  That just seems dumb.
I support this.
But at the other side, that will give entropy an adventage of MUCH bigger chance to win (and already its pretty big ;))
Title: Re: War - Round 10
Post by: Sir Valimont on December 26, 2010, 06:23:23 pm
So why aren't they fighting each other literally?
It is in theory possible (though extremely unlikely) that one of the other elements could still win.
Making Entropy go 0-3 would help alot with this theory. That would leave Entropy with less cards, and additional opponents.
Unfortunately for your theory I am no longer on vacation. There will be no need for Round 11.
Title: Re: War - Round 10
Post by: Glitch on December 26, 2010, 07:33:19 pm
So why aren't they fighting each other literally?
It is in theory possible (though extremely unlikely) that one of the other elements could still win.
Making Entropy go 0-3 would help alot with this theory. That would leave Entropy with less cards, and additional opponents.
Unfortunately for your theory I am no longer on vacation. There will be no need for Round 11.
It's a shame you didn't go to the bathroom all vacation...
Title: Re: War - Round 10
Post by: icecoldbro on December 26, 2010, 08:42:25 pm
So why aren't they fighting each other literally?  Looking at this war, I'm thinking of suggesting a secondary win condition of having more than 50% of the card influence.  At that point, I think it's fair to say you've won, and that way it'll let the teams fight each other for second, instead of second place going to the team that resists the inevitable the longest.  If life beats fire this war, it won't be because life is better than fire, it'll be because life is better at beating entropy than fire.  That just seems dumb.
I dont think this would make any sense to implement anything, as if lets say two teams are dominating the war
E.g       Team A has 43% of Team B has a very possible chance of winning, turning around the odds.
Id say that their total influence has to be over 50% AND have twice as many cards as next highest amount of cards team.
Title: Re: War - Round 10
Post by: QuantumT on December 26, 2010, 08:46:13 pm
It does seem a bit silly the way that second is being decided. Currently :air is in a good position to take 2nd just because that's what happens if entropy manages to sweep.

I don't know if I want to just give :entropy the win either though. I know the chance isn't very high, but it's still possible for another team to defeat them.
Title: Re: War - Round 10
Post by: Glitch on December 26, 2010, 08:56:15 pm
So why aren't they fighting each other literally?  Looking at this war, I'm thinking of suggesting a secondary win condition of having more than 50% of the card influence.  At that point, I think it's fair to say you've won, and that way it'll let the teams fight each other for second, instead of second place going to the team that resists the inevitable the longest.  If life beats fire this war, it won't be because life is better than fire, it'll be because life is better at beating entropy than fire.  That just seems dumb.
I dont think this would make any sense to implement anything, as if lets say two teams are dominating the war
E.g       Team A has 43% of Team B has a very possible chance of winning, turning around the odds.
Id say that their total influence has to be over 50% AND have twice as many cards as next highest amount of cards team.
Didn't think of that.  Good idea!
Title: Re: War - Round 10
Post by: Zeru on December 26, 2010, 10:46:05 pm
Id say that their total influence has to be over 50% AND have twice as many cards as next highest amount of cards team.
I would never ever give up the war just because one of the team dominated it. And just look at your idea. The would mean that there will be no epic final battle.
In war #1 Antagon could make 3 decks and I could make 1. That means auto-lose when I still had a slight chance to win. I object and protest against any alternative winning conditions.

Title: Re: War - Round 10
Post by: Glitch on December 26, 2010, 11:23:42 pm
So you would rather position two go to the person who was best at surviving the winner, instead of the person who was best of the remaining three survivors?  You'd rather all three teams fight entropy than they fight each other?
Title: Re: War - Round 10
Post by: Zeru on December 26, 2010, 11:30:24 pm
So you would rather position two go to the person who was best at surviving the winner, instead of the person who was best of the remaining three survivors?  You'd rather all three teams fight entropy than they fight each other?
I would place them according to the current rules (last standing). I disagree with the "card left in vault" rank though.


If you look at war 1, the dominating team (:earth) failed and lost their position. If the three remaining teams were to fight each other, it would make even less sense. I think it's natural for humans to unite vs a common enemy when that enemy is getting stronger than their forces combined.
Title: Re: War - Round 10
Post by: truddy02 on December 27, 2010, 12:04:28 am
I am also against alternate win conditions.  The whole point is to see who wins.  To win you should have to outlast and at the end eliminate all other teams.  While its nice to finish high, the ultimate goal is to win and I don't think you should give that honor to any team until they are the last remaining.
Title: Re: War - Round 10
Post by: Daxx on December 27, 2010, 01:10:00 am
So you would rather position two go to the person who was best at surviving the winner, instead of the person who was best of the remaining three survivors?  You'd rather all three teams fight entropy than they fight each other?
The problem with this is the assumption that Entropy are automatically the winners because they are currently winning, when their victory is not an inevitability (regardless of SV's self-aggrandising declarations to the contrary). Also, they deserve the challenge and satisfaction of eliminating the rest of the teams. Imagine if Team Life were in that position - it wouldn't be a proper victory if we weren't given the opportunity to beat everyone else.
Title: Re: War - Round 10
Post by: Sir Valimont on December 27, 2010, 08:30:03 am
On second place: the real story this war is that the two teams who performed second- and third-best overall -- those teams being Fire and Death -- had single detrimental rounds late. It may feel odd for the weaker teams who are now propelled into a potential second place, like Air or Life, to be competing with relatively so little in front of them, but the fact is that their admission to second is something of a fluke. In other words, for Air or Life to be able to finish second is only possible in the combined light of Fire and Death crashing and Entropy managing to lose to them a few games in a row that were sudden death. Under normal circumstances the late-stage battling would be between those fewer well-performing teams. After all is said and done this war, we will surely all get together as a community and discuss which mechanics can be altered to improve next war, and maybe that process will alleviate some of the difficulties of lower-standing teams that seem unnecessarily tough. (60 cards = two decks is a tough rule in and of itself, for instance).

As it is, if Fire comes out in 4th place and Death much lower, it will feel wrong. The second and third best teams this war were Fire and Death, not anyone else. Capturing that in the standings in some way -- or rather, analyzing why that wasn't captured as such -- could be useful as we move forward.
Title: Re: War - Round 10
Post by: QuantumT on December 27, 2010, 08:47:04 am
On second place: the real story this war is that the two teams who performed second- and third-best overall -- those teams being Fire and Death -- had single detrimental rounds late. It may feel odd for the weaker teams who are now propelled into a potential second place, like Air or Life, to be competing with relatively so little in front of them, but the fact is that their admission to second is something of a fluke. In other words, for Air or Life to be able to finish second is only possible in the combined light of Fire and Death crashing and Entropy managing to lose to them a few games in a row that were sudden death. Under normal circumstances the late-stage battling would be between those fewer well-performing teams. After all is said and done this war, we will surely all get together as a community and discuss which mechanics can be altered to improve next war, and maybe that process will alleviate some of the difficulties of lower-standing teams that seem unnecessarily tough. (60 cards = two decks is a tough rule in and of itself, for instance).

As it is, if Fire comes out in 4th place and Death much lower, it will feel wrong. The second and third best teams this war were Fire and Death, not anyone else. Capturing that in the standings in some way -- or rather, analyzing why that wasn't captured as such -- could be useful as we move forward.
I don't really see why :death deserves to place any higher than :air . Their record is only 1 win better than ours currently. We also have the best record against entropy of any team in the war.
Title: Re: War - Round 10
Post by: Sir Valimont on December 27, 2010, 09:26:20 am
I don't really see why :death deserves to place any higher than :air . Their record is only 1 win better than ours currently. We also have the best record against entropy of any team in the war.
Well, Death was a strong competitor that actually threatened some dominance ... Air racked up a couple of wins in sudden death mode when we essentially played stupid decks against you (we could have done the same against Aether, Time, Darkness, etc and their record would improve). So at no point did Air seriously challenge our dominant position. Nonetheless your point is taken, Air should probably be in the top-5 ... which it already is. I was speaking more about teams like Life who really had a pretty unsuccessful war and who have survived on RNG since round 8 ... not that Life hasn't done pretty well but their placement above a team like Death more a funny circumstance of war mechanics more than a representation of overall success.
Title: Re: War - Round 10
Post by: Scaredgirl on December 27, 2010, 11:12:21 am
As it is, if Fire comes out in 4th place and Death much lower, it will feel wrong. The second and third best teams this war were Fire and Death, not anyone else. Capturing that in the standings in some way -- or rather, analyzing why that wasn't captured as such -- could be useful as we move forward.
Sorting the final results based on a feeling might not be the best way to go. Sorting them based on who you personally think should be in the top-3, is not a good idea either.

:air is still in the game because they won when it mattered the most. Teams that have been eliminated, didn't.

I like rules where a single player can win the whole thing, as long as that single player keeps winning. The way I see it, as long as a team has one player standing, that team is still in the game. Who cares what happened during earlier rounds?
Title: Re: War - Round 10
Post by: Ryli on December 27, 2010, 02:54:03 pm
@Sir V.

A king can slay thousands of men, but if one of those rise up, the fact that he only won a single battle means he has defeated than the king, regardless of history.

The same is applied here, which I think is fair.
blarg: kevkev60614,Amilir,pervepic,Sir Valimont,Zeru,killsdazombies