On second place: the real story this war is that the two teams who performed second- and third-best overall -- those teams being Fire and Death -- had single detrimental rounds late. It may feel odd for the weaker teams who are now propelled into a potential second place, like Air or Life, to be competing with relatively so little in front of them, but the fact is that their admission to second is something of a fluke. In other words, for Air or Life to be able to finish second is only possible in the combined light of Fire and Death crashing and Entropy managing to lose to them a few games in a row that were sudden death. Under normal circumstances the late-stage battling would be between those fewer well-performing teams. After all is said and done this war, we will surely all get together as a community and discuss which mechanics can be altered to improve next war, and maybe that process will alleviate some of the difficulties of lower-standing teams that seem unnecessarily tough. (60 cards = two decks is a tough rule in and of itself, for instance).
As it is, if Fire comes out in 4th place and Death much lower, it will feel wrong. The second and third best teams this war were Fire and Death, not anyone else. Capturing that in the standings in some way -- or rather, analyzing why that wasn't captured as such -- could be useful as we move forward.