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Offline Zeru

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Re: War - Round 10 https://elementscommunity.org/forum/index.php?topic=18294.msg233133#msg233133
« Reply #12 on: December 26, 2010, 01:38:50 am »
Pretty brave talk for Entropy considering that IF Pervepic wins our duel, we get to bring QuantamT back into the game.
Fixed.

Istari.

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Re: War - Round 10 https://elementscommunity.org/forum/index.php?topic=18294.msg233139#msg233139
« Reply #13 on: December 26, 2010, 01:54:22 am »
Pretty brave talk for Entropy considering that IF Pervepic wins our duel, we get to bring QuantamT back into the game.
Fixed.
True, but Team Support and all that.

Offline Ryli

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Re: War - Round 10 https://elementscommunity.org/forum/index.php?topic=18294.msg233428#msg233428
« Reply #14 on: December 26, 2010, 01:12:27 pm »
I'm not sure if that is good for you. No room for customization might as well mean your death - provided you win this round, which I hope you will. :)
They can throw one of the matches next round, if necessary. As long as it's a legal suicide there will be no penalty.

Offline nilsieboy

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Re: War - Round 10 https://elementscommunity.org/forum/index.php?topic=18294.msg233539#msg233539
« Reply #15 on: December 26, 2010, 05:54:20 pm »
this round can decide the winner of war#2
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Offline Glitch

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Re: War - Round 10 https://elementscommunity.org/forum/index.php?topic=18294.msg233549#msg233549
« Reply #16 on: December 26, 2010, 06:00:16 pm »
One of the main problems this war is that entropy hasn't won yet.

Here's what I mean:
Right now Life, Fire, and Air are all playing for second.  Even if life goes undefeated, and every other team loses, then we have to fend off an entire wave of ~270 cards by ourselves, and as all 270 of those cards can go into a deck, entropy just has too great an advantage to overcome.  The vault strain that would normally come into play by now is non-existant because entropy possesses over 50% of the card influence.  Since they /can't/ field 9 decks, they don't have to suicide for barely having 270 cards like every other element did.  They've won.  So it's really Life, Fire, and Air that are fighting here, and they're fighting each other, even if not literally.

So why aren't they fighting each other literally?  Looking at this war, I'm thinking of suggesting a secondary win condition of having more than 50% of the card influence.  At that point, I think it's fair to say you've won, and that way it'll let the teams fight each other for second, instead of second place going to the team that resists the inevitable the longest.  If life beats fire this war, it won't be because life is better than fire, it'll be because life is better at beating entropy than fire.  That just seems dumb.

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Re: War - Round 10 https://elementscommunity.org/forum/index.php?topic=18294.msg233551#msg233551
« Reply #17 on: December 26, 2010, 06:04:47 pm »
So why aren't they fighting each other literally?
It is in theory possible (though extremely unlikely) that one of the other elements could still win.

Offline Ryli

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Re: War - Round 10 https://elementscommunity.org/forum/index.php?topic=18294.msg233553#msg233553
« Reply #18 on: December 26, 2010, 06:07:46 pm »
So why aren't they fighting each other literally?
It is in theory possible (though extremely unlikely) that one of the other elements could still win.
Making Entropy go 0-3 would help alot with this theory. That would leave Entropy with less cards, and additional opponents.

Offline 1world24

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Re: War - Round 10 https://elementscommunity.org/forum/index.php?topic=18294.msg233559#msg233559
« Reply #19 on: December 26, 2010, 06:19:25 pm »
if i do my math correct and do the 30 discard rule and 6 salvage with no suicides, air can have 2 players next round while in round 12 if fire and life survive then that is 6 players vs entropy 2 decks if no wins rounds 10 and 11.So you need 2 perfect rounds against entropy to have any chance or it is game over for fire,life,and air.

Offline Glitch

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Re: War - Round 10 https://elementscommunity.org/forum/index.php?topic=18294.msg233560#msg233560
« Reply #20 on: December 26, 2010, 06:20:52 pm »
So why aren't they fighting each other literally?
It is in theory possible (though extremely unlikely) that one of the other elements could still win.
Making Entropy go 0-3 would help alot with this theory. That would leave Entropy with less cards, and additional opponents.
Right, but I'm saying it might be better to ignore the .001% chance that three decks with a total of 30-60 cards to choose from go undefeated against three decks with 270 cards to choose from until the end of the war.  A single loss means goodbye, and if statistically entropy wins half of their fights, they win the war.  In place of that last glimmer of hope that entropy just decided to suicide every round until the end, maybe it'd be a more fair system of air, fire, and life were playing each other for second.

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Re: War - Round 10 https://elementscommunity.org/forum/index.php?topic=18294.msg233561#msg233561
« Reply #21 on: December 26, 2010, 06:21:23 pm »
One of the main problems this war is that entropy hasn't won yet.

Here's what I mean:
Right now Life, Fire, and Air are all playing for second.  Even if life goes undefeated, and every other team loses, then we have to fend off an entire wave of ~270 cards by ourselves, and as all 270 of those cards can go into a deck, entropy just has too great an advantage to overcome.  The vault strain that would normally come into play by now is non-existant because entropy possesses over 50% of the card influence.  Since they /can't/ field 9 decks, they don't have to suicide for barely having 270 cards like every other element did.  They've won.  So it's really Life, Fire, and Air that are fighting here, and they're fighting each other, even if not literally.

So why aren't they fighting each other literally?  Looking at this war, I'm thinking of suggesting a secondary win condition of having more than 50% of the card influence.  At that point, I think it's fair to say you've won, and that way it'll let the teams fight each other for second, instead of second place going to the team that resists the inevitable the longest.  If life beats fire this war, it won't be because life is better than fire, it'll be because life is better at beating entropy than fire.  That just seems dumb.
I support this.
But at the other side, that will give entropy an adventage of MUCH bigger chance to win (and already its pretty big ;))
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline Sir Valimont

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Re: War - Round 10 https://elementscommunity.org/forum/index.php?topic=18294.msg233562#msg233562
« Reply #22 on: December 26, 2010, 06:23:23 pm »
So why aren't they fighting each other literally?
It is in theory possible (though extremely unlikely) that one of the other elements could still win.
Making Entropy go 0-3 would help alot with this theory. That would leave Entropy with less cards, and additional opponents.
Unfortunately for your theory I am no longer on vacation. There will be no need for Round 11.

Offline Glitch

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Re: War - Round 10 https://elementscommunity.org/forum/index.php?topic=18294.msg233627#msg233627
« Reply #23 on: December 26, 2010, 07:33:19 pm »
So why aren't they fighting each other literally?
It is in theory possible (though extremely unlikely) that one of the other elements could still win.
Making Entropy go 0-3 would help alot with this theory. That would leave Entropy with less cards, and additional opponents.
Unfortunately for your theory I am no longer on vacation. There will be no need for Round 11.
It's a shame you didn't go to the bathroom all vacation...

 

anything
blarg: