I think Gl1tch made a good faith suggestion to improve the event. Unilateral decisions are a pretty bad idea, and it's best that we avoid them in future.
You are probably talking about that earlier post by him. I agree, that's a good suggestion. I was talking about that other post (one I deleted) which wasn't feedback, but actually part two of a locked topic.
Ah. Crossed wires there. Sorry about that, I should have been more clear.
I have a suggestion of my own. Since Scaredgirl has made it clear that concessions of duels or matches are not part of her vision for the spirit of the game and that the organisers should decide who wins, that this be codified into the rules for the next War. Without proper guidance, people will continue to concede matches without consulting organisers, and that will almost certainly cause problems again. This can probably be extended to all portions of the game's social contract.
Lets get one thing straight. Organizers don't decide who wins or loses, it's the duels that do that. It's only when there is a problem, that organizers make a ruling based on evidence at hand. It's not always easy because there is contradictory evidence, and if there is no clear evidence, we always do a rematch. This is what happened in that last match. First match was a disaster, we had a rematch that was clean, and now we have a winner. Case closed.
The match aside (that's not what I was talking about, actually), what should we do about people conceding duels or matches in the future? If they are or are not allowed to that, it should probably be written down somewhere along with the circumstances under which it's acceptable. It's the same sort of issue we had with Event cards - a social contract issue where people's expectations about the way that the game is played are different and this causes conflict.
My previous experience with writing rules for other systems is that implicit rules that are part of the social contract often get challenged by new people when they are first presented with the rules. When stuff isn't written down, they will make assumptions (which could well be incorrect) and then other people complain because their assumptions were different. That's why it's important to codify as much as possible, especially in large multiplayer games.
There are a few other things that probably need to be worked out too - such as, whether allowing opponents second chances if they mess up is acceptable, what lengths people are supposed to go to for organising matches, when screenshots should be taken (every victory, just in case? Or just contested ones?). Admittedly some of them are edge cases and it would be preferable that they just not come up, but this is a case where I agree with Sir Valimont that closing down rules loopholes in order to reduce potential for cheating, mismatched assumptions, or even plain misunderstanding is probably a positive thing.