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Re: a bit dissapointed in War https://elementscommunity.org/forum/index.php?topic=13708.msg211994#msg211994
« Reply #276 on: November 28, 2010, 08:47:13 pm »
please dont focus on the drama part in this war.
the majority still plays fair with a good amount of sportmansship.
(like my win vs. napalm in round 2 with about 10+ desyncs, she complained about bad luck and was right, i needed luck to beat her - but all in a fair manner).

and i also think the majority still enjoy this event, even if they loose some duels for any reason.

Offline Dragoon1140

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Re: a bit dissapointed in War https://elementscommunity.org/forum/index.php?topic=13708.msg212109#msg212109
« Reply #277 on: November 28, 2010, 11:47:57 pm »
At least we don't have a rotface this War.  In my mind, because of him, War #2 is much, much better than War #1.  If you think the way some players are acting in this War is bad, oh boy...
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Offline Sir Valimont

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Re: a bit dissapointed in War https://elementscommunity.org/forum/index.php?topic=13708.msg212161#msg212161
« Reply #278 on: November 29, 2010, 12:56:04 am »
I believe the best solution to your concerns has three parts.

1 leads to 2 leads to 3.

--

1) Strong leadership from organizers.

2) Consistent -- and intelligent -- application of rules.

3) Fairness.

--

Arguing is well and good but the most important issue is always going to be what's fair. And when people are given ample information, they will usually agree what that is. Community organizers should be open and above-board with their decision making, and remain impartial. Easier said than done ... but the community events will only be as good as the rule-enforcers.

kobisjeruk

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Re: a bit dissapointed in War https://elementscommunity.org/forum/index.php?topic=13708.msg212231#msg212231
« Reply #279 on: November 29, 2010, 03:02:35 am »
i love how you turn it around on the organizers valimont (in this case ScaredGirl and the WarMasters) when the disappointment stems from the players themselves if i read the OP correctly
if you had any issue with the organizers, why not taking it with them rather than putting it here for the public?
or at least use the appropriate channel, i.e. war# suggestion & feedback
as far as i know, there was nothing on the organizers being unfair, but i do see a lot of whining about how certain matches are lost due to RNG et such

At least we don't have a rotface this War.  In my mind, because of him, War #2 is much, much better than War #1.  If you think the way some players are acting in this War is bad, oh boy...
we dont have rotface #2, but we have something....different this time around ;)

Offline Sir Valimont

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Re: a bit dissapointed in War https://elementscommunity.org/forum/index.php?topic=13708.msg212286#msg212286
« Reply #280 on: November 29, 2010, 04:34:52 am »
i love how you turn it around on the organizers valimont
Reading is difficult, isn't it.

I expressed no disappointment in anyone; I merely offered a practical -- and reality-tested -- solution to what Ascabi describes as disappointment in the community. A well managed community is one that breeds a sense of trust and a sense of positivity which soothes those feelings Ascabi is referring to. It is a practical approach to a community problem.

Offline Sir Valimont

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Re: a bit dissapointed in War https://elementscommunity.org/forum/index.php?topic=13708.msg212292#msg212292
« Reply #281 on: November 29, 2010, 04:40:27 am »
settle down both of you.
This post is not useful unless your goal is to derail the topic.

I return to my previous line of thought: Instilling a sense of fairness in the system is a key step towards Ascabi's desired positive feelings in War. The organizers -- and really all involved leaders -- should be champions of fair play. I think to a large extent most of them already are; and thus there already is a lot of good sentiment about the event. Addressing some of the few issues that remain in the game is just the next step.

Memorystick

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Re: a bit dissapointed in War https://elementscommunity.org/forum/index.php?topic=13708.msg212337#msg212337
« Reply #282 on: November 29, 2010, 06:23:00 am »
I believe the best solution to your concerns has three parts.

1 leads to 2 leads to 3.

--

1) Strong leadership from organizers.

2) Consistent -- and intelligent -- application of rules.

3) Fairness.

--

Arguing is well and good but the most important issue is always going to be what's fair. And when people are given ample information, they will usually agree what that is. Community organizers should be open and above-board with their decision making, and remain impartial. Easier said than done ... but the community events will only be as good as the rule-enforcers.
Two things-
    We have that, as well as can be expected, for war2 at least. This isn't war36 or something, so we haven't had time to hammer out all the issues yetThe game itself is problematic- desyncs, server issues in general, a slight elemental imbalance (though not quite so large a factor) and the fact that it is flash-based
Until the game itself is fixed, there's no way that anything involving the game would be able to avoid things like that either
You lost the game

QuantumT

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Re: War - Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg212715#msg212715
« Reply #283 on: November 29, 2010, 07:33:10 pm »
Voodoo Doll needs to be banned immediately

It forces desyncs on a regular basis. This leads to matchups that incredibly favor the side with the dolls, as they get an early lead with hp, and other stupid things happen as well.

These are screenshots from the match that I had to play against entropy's voodoo deck.

A few turns later...


Edit: The card missing from my hand is a pendulum. 5(start) -3 (quake) +1 (drawn)=3(end)

Note that my air quanta has not increased in 2 turns. I have no way of burning off the 2 air that I received next turn (I was earthquaked), and the opposite deck has no way of draining it. The extra turns I had to wait to cast OE were critical, as was 1 turn away from stabilizing at the end of the game, and having those 2 quanta would have let me play OE 2 turns earlier than I was able to.

This was just one example of the desyncing. If the game between SV and I and some additional testing are included, I think we had 6-7 straight games with desyncs when the decks were played against each other.

Team air war already a victim of this glitch, any further casualties would be completely unacceptable.

I don't know if it's my place to propose a solution, but I suggest that all voodoo dolls are converted to pillars for free.

Kael Hate

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Re: War - Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg212720#msg212720
« Reply #284 on: November 29, 2010, 07:39:07 pm »
Voodoo Doll needs to be banned immediately

It forces desyncs on a regular basis. This leads to matchups that incredibly favor the side with the dolls, as they get an early lead with hp, and other stupid things happen as well.

These are screenshots from the match that I had to play against entropy's voodoo deck.

A few turns later...


Note that my air quanta has not increased in 2 turns. I have no way of burning off the 2 air that I received next turn (I was earthquaked), and the opposite deck has no way of draining it. The extra turns I had to wait to cast OE were critical, as was 1 turn away from stabilizing at the end of the game, and having those 2 quanta would have let me play OE 2 turns earlier than I was able to.

Team air war already a victim of this glitch, any further casualties would be completely unacceptable.

What was your second drawn card that we can't see?


QuantumT

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Re: War - Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg212722#msg212722
« Reply #285 on: November 29, 2010, 07:41:15 pm »
Sorry that was a pendulum, making 5(start) -3 (quake) +1 (drawn)=3(end).

Offline Sir Valimont

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Should Voodoo Dolls be Eliminated from this War? https://elementscommunity.org/forum/index.php?topic=13708.msg213374#msg213374
« Reply #286 on: November 30, 2010, 05:25:10 am »
Greetings community.

As many have seen, Voodoo Dolls cause serious issues in PvP battles at the moment because they cause all sorts of desyncs, some of which are not even apparent to both players. Unfortunately it seems they are basically unreliable as playable cards, and it has come up amongst many whether they should be allowed in War.

This is just a friendly poll to gauge public opinion and has no real implications, necessarily. Please feel free to give reasons for why you think the way you do about the subject.

Cheers,

- Sir V

Offline Korugar

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Re: Should Voodoo Dolls be Eliminated from this War? https://elementscommunity.org/forum/index.php?topic=13708.msg213378#msg213378
« Reply #287 on: November 30, 2010, 05:28:56 am »
Well, I get the idea, but I don't think it would be fair at this point. For one thing, some teams might be relying on this card for certain decks, possibly causing them to lose because of it.

 

blarg: