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Offline TheCrazyMango

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186635#msg186635
« Reply #96 on: October 28, 2010, 12:17:47 am »
fire rushes are not 'cool' they are 'hot', also, I actually agree with Gl1tch, if all the elements have some kind of golem rush, then that'd make war boring as heck. It should have some measures taken against it.
i toatally agree.
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Klaymore

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186892#msg186892
« Reply #97 on: October 28, 2010, 10:21:06 am »
Personaly I think it is a good thing that decks such as this one by Perv are allowed. It might rely more on its  :darkness cards, it still have half  :air cards.
Different teams might go more often for the same second element because some cards from certain elements are just very interesting to have, no matter which team you are in.
In the end, we still have to put some cards from our own element (Owl's Eye, Fog shield and Azure dragon in this case), and therefore we will not all end up having the same golem rush.
One limitation to that effect could be to raise the minimum amount of card from your team element ( maybe 60% or more rather than 50% ...?)
I tend to think that having more liberty in deckbuilding actually make it way less boring than the opposite. Imagine the extreme opposite: if your decks had to have 100% cards from your team Element....lame.

QuantumT

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186893#msg186893
« Reply #98 on: October 28, 2010, 10:31:36 am »
fire rushes are not 'cool' they are 'hot', also, I actually agree with Gl1tch, if all the elements have some kind of golem rush, then that'd make war boring as heck. It should have some measures taken against it.
i toatally agree.
It seems to me that golem deck would be terrible. And besides, how are you supposed to power the golems?

I might be ok with the idea of a pendulum only counting as 1/2 a card towards your mark though.

Skydaemon

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186919#msg186919
« Reply #99 on: October 28, 2010, 11:41:31 am »
You could also just make pendulums have card limits like regular cards.

Imagine if you only had 24 on element pendulums and 12 of other types.  You could still do whatever you wanted, it just couldn't be every battle.  That puts more of the metagame back into the war.

You still pack whatever surprise decks you want, but many of your fights retain your own elemental flavor.  Otherwise, "representing an element" doesn't really mean anything.  If you win with your on-element cards being merely peripheral every battle, it doesn't say anything about that element.

My war element earth could do that fairly well.  Virtually every element out there can benefit from EAs or BBs or stoneskins or whatever.  Would earth victories mean anything if we used nothing but that and pendulums every fight?

If you think about it, it's the same thing with rainbows in the war.  You can do them if you want, but the card limits on novas and such prevent it happening every single battle.  It becomes variety - not a default.  It also makes salvaging pendulums more valuable.

Offline pervepic

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186930#msg186930
« Reply #100 on: October 28, 2010, 12:31:45 pm »
Right,  :air is too strong because of Pendulums now and probably needs some nerf. Even better, let's allow them only to play with their own cards. Guys, what are you talking here, is just embarrassing. Especially bad is to hear this from the elements which are too strong alone anyway.

Pendulums are the part of that game, better get used to that. They are not limited by 6 as Towers, there is no reason why with Pendulums should it be otherwise. Without the Pendulums, I could tell you, we would see almost exactly the same winners of war every single time. The 50 percent rule is already strict enough.
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Scaredgirl

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186947#msg186947
« Reply #101 on: October 28, 2010, 01:13:18 pm »
Yep. Pendulums are not limited in the game, so I doubt they will ever be limited in War either. Like Pervepic said, they are part of the game so we should learn to live with it. We should use already existing limitations as much as possible, instead of using "artificial" ones made up by ourselves.

Offline Xinef

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186986#msg186986
« Reply #102 on: October 28, 2010, 02:51:02 pm »
I'm quite sure that you cannot make a very strong 50% <some element> deck, where <some element>'s cards are only peripheral, and don't affect the deck much.

In most cases you'd have around half of your quanta from that element (eg. when you take 10 pendulums and 5 other cards), so the deck needs to find a good use for that much quanta, or otherwise it would be ineffective. If half of your quanta usage is from <some element> then it is not a peripheral one, but it makes a huge difference. Even if the only cards you spend that quanta on are some generic dragons, shields, or something, it still affects the game as some dragons are easier to kill than others (or blocked by gravity shield), etc.

There are of course ways to make <some element>'s quanta less than 50%, for example taking devourers, or using 50% time for 6 precogs + 6 sundials + 3 pendulums for example, but these cards still affect the game quite a bit, and show the capabilities of that element (eg. capabilities of Time to make '18 card decks' and capabilities of Darkness to generate quanta with an offensive card). Thus these kinds of decks still have an in-element feeling.

So, generally I'm against any rule changes concerning Pendulums... and yes, that's partially because Time benefits quite a bit from Pendulums, but that's only one of the reasons ;]
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Malduk

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186996#msg186996
« Reply #103 on: October 28, 2010, 03:09:50 pm »
Pendulum is nothing more than half pillar from one element, half pillar from another element. Its not really a representative card from element that says on the tin.
During the vault building phase, it actually crossed my mind that investing heavily in something like :fire or :earth, and putting "generic" in-element stuff  in deck would be perfectly viable option for any element really. As for :death , we dont really need that, and our Vault was pretty much done then, so we didnt field such decks (yet).

But... putting restrictions on 6 pendulums per deck is not something I'd like to see at all.

Malduk

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg187035#msg187035
« Reply #104 on: October 28, 2010, 04:19:40 pm »
Also, 6 Graboid, 6 Nova deck can be made by every element with pendulums, and has been used too many times lots of times already by different elements. It also won most of matches (I think it failed only for :earth itself lol).

Indrejue

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg187038#msg187038
« Reply #105 on: October 28, 2010, 04:25:44 pm »
the only restriction is that it should count as half a card to mark and half to it name element.  that would make this truly be a war about each teams element

Demut

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg187041#msg187041
« Reply #106 on: October 28, 2010, 04:31:49 pm »
For that Prize fighters idea, they should be required to use mono decks if they meet. Also for the problem, propositioned by the others, make it 60% then.

Offline pervepic

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg187093#msg187093
« Reply #107 on: October 28, 2010, 06:33:47 pm »
I am really surprised that there are so many people who aren't happy that the event has become much fair because of the Pendulums. Or do you really want to see that weaker elements get beaten almost every time they meet stronger elements? What is interesting about that? I and anyone who knows about this game enough could predict almost exactly the outcome of War if anyone is forced to play only with their "representative" cards or their choices of playing other cards are quite limited (as in case where there were not Pendulums). Actually Pendulums represent the element exactly the same way as Pillars do, they are not "others". Air Pendulums are Air cards and nothing more.

And look at the decks now and compare them with the decks played in the last War. Aren't they much more interesting? Much more different options are open now for everybody. War should develop along with the game.
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