*Author

Klaymore

  • Guest
Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg185328#msg185328
« Reply #84 on: October 26, 2010, 06:02:41 pm »
Just had an idea that might work as a card event or for next war as a rule that would kind of concretize battle experience in the event:

 - Battle Experience For each (3 ?, 5?, 7?...) match won, the player can use 1 more upped card in his next matches, Cumulative.

Offline TimerClock14

  • Legendary Member
  • ******
  • Posts: 2507
  • Country: us
  • Reputation Power: 32
  • TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.
  • hello pls
  • Awards: War III Promo Winner
Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg185372#msg185372
« Reply #85 on: October 26, 2010, 06:57:58 pm »
instead of event cards: oracle spin! I like the idea of event cards, but it just doesn't seem to fit too well in the grand scheme of things. So instead of just a random drawing: make it like the oracle spin!
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Scaredgirl

  • Guest
Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg185927#msg185927
« Reply #86 on: October 27, 2010, 07:01:49 am »
a simple suggestion for upcoming rounds and future wars
let say by chance in Round 1 element A gets paired off with element B twice (or more), for the next round, if A gets paired with B again, reroll the dice or better yet, remove B from the list altogether

and for future wars, if an element gets paired with another element,  reroll if they get paired again

(only for early rounds of course, once the war near the end with not many teams...its a different story)
My personal opinion is that randomness in seeding is great. It's simple and fair because everyone is at the mercy of that same dice. I don't see the big deal of having to fight same element and/or opponent again. The way I see it, it's all part of the game, and the will of Elements Gods.

But if someone suggest a simple system to replace it, I'm more than happy to listen. Just keep in mind that is has to be really really simple. I can's stress enough the importance of the word "simple".

And by "suggesting a system" I mean a step-by-step tutorial on how the organizers will actually do the seeding. Something that might sound simple in theory, could turn out to be anything but simple when you have 108 players from 12 different elements each round.

For example that system suggested by kobisjeru there sounds way too complex to me. It's going to take 10 times more time to do the seeding plus there is a huge potential for human error.

MrBlonde

  • Guest
Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg185946#msg185946
« Reply #87 on: October 27, 2010, 08:21:37 am »
I actually don't mind the randomization. You get a bad draw... well you get a bad draw. It is War after all.

kobisjeruk

  • Guest
Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg185996#msg185996
« Reply #88 on: October 27, 2010, 11:07:16 am »
i'm thinking of sequence generator to eliminate multiple occurrence
working on the tutorial
easier to show step by step how to in speadsheet but only SG can use HTML here
but anyway the key is you generate a randomized list for each element like so :-
:aether :air :darkness :death :earth :entropy :fire :gravity :life :light :time :water
7
 9
10
 4
 2
12
 6
 3
 8
11
 5
eliminate the excess numbers (according to how many are playing per team) and fill the respective columns
:aether :air :darkness :death :earth :entropy :fire :gravity :life :light :time :water
7
 9
10
 4
 2
12
 6
 3
 8
1
1
1
1
1
1
1
1
1
do the same for the rest, each time eliminating same number=element and multiple occurrence

near the end you have something like

:aether :air :darkness :death :earth :entropy :fire :gravity :life :light :time :water
7
 9
10
 4
 2
12
 6
 3
 8
1
 9
12
 3
 7
 8
 6
11
 5
1
2
 6
 4
 7
 5
 8
 9
10
1
3
10
 5
 6
11
 8
12
 9
2
3
4
 8
10
 9
 7
11
12
1
2
3
4
 9
12
 8
11
10
1
2
3
5
 9
10
12
11
 8
1
2
3
4
5
6
7
1
2
3
4
5
6
7
1
3
4
5
6
7
2
4
5
6
7
1
2
4
5
6
7
convert them numbers and you get the pairings
:aether :air :darkness :death :earth :entropy :fire :gravity :life :light :time :water
:fire
:life
:light
:death
:air
:water
:entropy
:darkness
:gravity
:aether
:life
:water
:darkness
:fire
:gravity
:entropy
:time
:earth
:aether
:air
:entropy
:death
:fire
:earth
:gravity
:life
:light
:aether
:darkness
:light
:earth
:entropy
:time
:gravity
:water
:life
:air
:darkness
:death
:gravity
:light
:life
:fire
:time
:water
:aether
:air
:darkness
:death
:life
:water
:gravity
:time
:light
:aether
:air
:darkness
:earth
:life
:light
:water
:time
:gravity
:aether
:air
:darkness
:death
:earth
:entropy
:fire
:aether
:air
:darkness
:death
:earth
:entropy
:fire
:aether
:darkness
:death
:earth
:entropy
:fire
:air
:death
:earth
:entropy
:fire
:aether
:air
:death
:earth
:entropy
:fire
Quote
For example that system suggested by kobisjeruk there sounds way too complex to me. It's going to take 10 times more time to do the seeding plus there is a huge potential for human error.
like i said, its easier to see in spreadsheet but yes, it is prone to human error (i could create the automated pairing generator system but i dont have a website to host it on)

Offline RavingRabbid

  • Legendary Member
  • ******
  • Posts: 5044
  • Country: it
  • Reputation Power: 85
  • RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Lord Seagull
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeSlice of Elements 7th Birthday CakeDeckbuilding Competition: The Face of Mother NatureSlice of Elements 6th Birthday Cake7th Trials - Master of WaterWinner of Warrior's Preparation - PvP Event14 Club - Most Expensive Players during War AuctionWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeTeam PVP #1 Winner5th Trials - Master of Water3rd Trials - Master of WaterChampionship League 3/2011 WinnerWinner of 2nd Off-Topic Quiz LeagueWinner of 2nd Element Quiz LeagueWinner of 1st Off-Topic Quiz LeagueWinner of 1st Element Quiz LeagueChampionship League 2/2011 WinnerSlice of Elements 2nd Birthday Cake3-Man Team PvP #1 Winner
Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186017#msg186017
« Reply #89 on: October 27, 2010, 11:55:23 am »
Can somebody open a "discuss betting" thread?
There are things worse than eating tuna directly from the tin

Offline Glitch

  • Legendary Member
  • ******
  • Posts: 3730
  • Reputation Power: 65
  • Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.
  • Awards: 1st Trials - Master of LifeElements Short Story Competition WinnerPoetry in the Spirit of Elements
Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186582#msg186582
« Reply #90 on: October 27, 2010, 11:37:04 pm »
Well, I don't want to give away too much about strategy, but next war, pendulums should count as cards for both the element it is and your mark.

E.G, if you're time, you can't take 15 time pendulums, 6 frogs, 6 adrenaline, life mark, and three eternities.

Decks like this:

Code: [Select]
5of 5of 5og 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5ul 5ul 5ul 5um 5um 5um 5up 5up 5up 7ta 7td 7td 7td 7td 7td
(no offense)

Aren't air decks.  That's a darkness deck that air took to be sneaky.  It shouldn't be allowed.

Offline TimerClock14

  • Legendary Member
  • ******
  • Posts: 2507
  • Country: us
  • Reputation Power: 32
  • TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.
  • hello pls
  • Awards: War III Promo Winner
Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186601#msg186601
« Reply #91 on: October 27, 2010, 11:56:02 pm »
are you sure this isn't just you being mad? (no offense)
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

kobisjeruk

  • Guest
Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186607#msg186607
« Reply #92 on: October 28, 2010, 12:01:08 am »
whats wrong with being sneaky?
sure someone can come up with an entirely unexpected deck (like what Air did) but that just makes it much more interesting
pendulum open up a whole new space on creativity, how one can build their deck
keep in mind for those kind of deck, losing/missing their pendulum is much more crippling than pillar (as seen from comments regarding fractal deck with base pendulum)

Offline Glitch

  • Legendary Member
  • ******
  • Posts: 3730
  • Reputation Power: 65
  • Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.
  • Awards: 1st Trials - Master of LifeElements Short Story Competition WinnerPoetry in the Spirit of Elements
Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186614#msg186614
« Reply #93 on: October 28, 2010, 12:04:31 am »
are you sure this isn't just you being mad? (no offense)
We actually didn't play against any decks like this.  This is a qualm I've had since before the vault, but I didn't want to screw over our vault.
whats wrong with being sneaky?
sure someone can come up with an entirely unexpected deck (like what Air did) but that just makes it much more interesting
pendulum open up a whole new space on creativity, how one can build their deck
keep in mind for those kind of deck, losing/missing their pendulum is much more crippling than pillar (as seen from comments regarding fractal deck with base pendulum)
Right, but by that logic, /any/ element can take 15 pillars, fire mark, and golem rush, the fastest deck in the game.  That's not really cool.

kobisjeruk

  • Guest
Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186625#msg186625
« Reply #94 on: October 28, 2010, 12:11:41 am »
Quote
Right, but by that logic, /any/ element can take 15 pillars, fire mark, and golem rush, the fastest deck in the game.
indeed they could, but how many such deck you see floating around?

Offline TimerClock14

  • Legendary Member
  • ******
  • Posts: 2507
  • Country: us
  • Reputation Power: 32
  • TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.
  • hello pls
  • Awards: War III Promo Winner
Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg186631#msg186631
« Reply #95 on: October 28, 2010, 12:14:36 am »
fire rushes are not 'cool' they are 'hot', also, I actually agree with Gl1tch, if all the elements have some kind of golem rush, then that'd make war boring as heck. It should have some measures taken against it.
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

 

blarg: