A properly constructed vault with appropriately chosen decks could make it through the entire war without this being an issue, regardless of their record. If you can't afford to lose 30 on element cards, then don't play a deck that has 30 on element cards in it. If you want to use decks with 30 on element cards, then build your vault such that you can afford to lose 30 on element cards.
That's quite impossible IMHO. With poor records you can't possibly make it through the entire war. Unless losing counts as 'making it through'.
I don't think it has to be one or the other, and I think team is a decent example of that. We're doing quite well for ourselves, and that's after having a disastrous 3rd round. Our vault had enough redundancy in how it was setup that those losses were something we could suffer without being completely ruined.
Well... I just have some experience from the previous war. And based on my experience I thought 'well... the approach we used in first war wasn't good enough... we need some other vault building strategy, more risky, but giving a better chance of winning the whole event'.
I'll just say, that our approach in first war was the very defensive one. IE. take 11 strong decks, add them together, add a few cards to make it 360 cards, and voila, a nice little vault. This approach meant that basically, no matter how many decks are lost, even the last one will be a strong, legal deck. And this approach didn't work. Why? Because it wasn't versatile enough. And the only way to make a vault more versatile is to replace some cards with other cards... and if you are going to win, you assume that 'at the end of war your vault will still contain cards', and so vault building is about predicting which cards will be left at the end, and replacing them with something more useful
Of course this approach fails if it doesn't win the war, since it's basically built on assumption that you win the war. But... it's the only good approach, since a vault that assumes it doesn't win the war has very dim chances of actually winning the war. A vault that doesn't assume anything about winning or losing, still loses to a vault that assumes winning, if that vault achieves it's goal.
So... to conclude it all...
Vaults that didn't win a war failed.
Vaults that did win the war... Antagon'd.
The question is, do we change the rules in a way that encourages the failing vaults to die with dignity, or should they all lose with either poor records, or pillar problems, or not enough in-element cards, or poor luck.
By dieing with dignity, I mean losing with proper decks, not some suicide, half-suicide, or left over decks. And by dieing of poor records, I mean those vaults that were built in such way as to prevent pillar problem, in-element cards problems, and other problems. Vaults, like the one we used in war #1. They don't prevent one problem - The losing the war problem.
And by the way, I'm saying it all so that you guys at least put up some fight before we win the war. I hope I'm clear enough about that.