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Offline lava golem

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg201613#msg201613
« Reply #156 on: November 15, 2010, 10:17:37 am »
What's the difference between this archival vault and actually not using those cards in a deck...?
You could say that the archival vault is more "vault-like" than the actual vault. It cannot be touched without a majority vote from the team and is handled only by the team's doctor, the WM, and of course SG. Also, cards in the archival vault stay there until removed, there can be more than 30 cards at a time in the archival vault, and lastly: If a deck is using cards that are currently in the archival vault (and have not been removed before the start of dueling phase) that deck becomes illegal and a penalty is issued.
Isn't it just kinda like banning cards your team can use and actually limiting the team's deckbuilding flexibility? couldn't the team just not use those cards for that round? I don't get how the archival vault is actually protecting the cards in your other vault since you don't even risk losing them as in using them in a deck against your opponent... To be honest with you, this would actually make the war a lot more complicated and waste more time for teams to decide their archival vault every single round. Sorry Timer.  :-X

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Offline TimerClock14

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg202024#msg202024
« Reply #157 on: November 16, 2010, 01:41:29 am »
What's the difference between this archival vault and actually not using those cards in a deck...?
You could say that the archival vault is more "vault-like" than the actual vault. It cannot be touched without a majority vote from the team and is handled only by the team's doctor, the WM, and of course SG. Also, cards in the archival vault stay there until removed, there can be more than 30 cards at a time in the archival vault, and lastly: If a deck is using cards that are currently in the archival vault (and have not been removed before the start of dueling phase) that deck becomes illegal and a penalty is issued.
Isn't it just kinda like banning cards your team can use and actually limiting the team's deckbuilding flexibility? couldn't the team just not use those cards for that round? I don't get how the archival vault is actually protecting the cards in your other vault since you don't even risk losing them as in using them in a deck against your opponent... To be honest with you, this would actually make the war a lot more complicated and waste more time for teams to decide their archival vault every single round. Sorry Timer.  :-X
lol I started thinking about the same thing about the time xinef asked about it. :D
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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg202935#msg202935
« Reply #158 on: November 17, 2010, 03:04:26 pm »
Is an Official Rookie Tourney at the end of War a bad idea?
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Offline GG

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg203064#msg203064
« Reply #159 on: November 17, 2010, 07:27:12 pm »
Gravity and Water became the first two elements to not have 9 players dueling in War #2. And now at least I see something disturbing about the vault size and dueling player ratio.

The thing is, if a team has 271 cards, that team has to basically show its entire vault minus one card, since it still has to deploy 9 players. Gravity almost reached this situation by having 274 card vault, but thankfully avoided this by receiving an unintended extra penalty of 6 cards, thus having to use 240+ cards for decks when our vault size is 268.

This rather tight ratio should be changed a bit. I suggest raising the limit by at least 30 cards, so that the vault still somewhat has its secret. For example,

300+ cards - 9 players fight
271~300 - 8 players fight
241~270 - 7 players fight
.... blahblahblah ....
61~90 - 1 player fights


Okay, maybe the bottom line has to be modified a bit, since a team with 89 cards deploying one player sounds a bit stupid and delay the war quite a lot. But at least for the top, this seems more reasonable than the current rules.

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg203076#msg203076
« Reply #160 on: November 17, 2010, 07:38:42 pm »
I was thinking the same thing. Basically, if you just happen to have bad luck in how your cards fall, then you just get totally screwed. I don't think 1 player dueling with 89 cards would be too bad) because it would generally just extend the war by another round or two (although I suppose the amount of freedom that it's possible to have might be a bit off.

Also, I still think the Lieutenants need mod powers in their teams section. We're supposed to take over if someone isn't doing there job, but as it is we can't really do anything. We just have to tell the general to do it.

Skydaemon

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg203105#msg203105
« Reply #161 on: November 17, 2010, 08:06:16 pm »
This rather tight ratio should be changed a bit. I suggest raising the limit by at least 30 cards, so that the vault still somewhat has its secret. For example,
Sounds like a good idea.  Maybe make the brackets 35 cards instead of 30 rather than shifting?

281-315 - 9 fight
246-280 - 8 fight
211-245 - 7 fight

etc

QuantumT

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg203107#msg203107
« Reply #162 on: November 17, 2010, 08:09:40 pm »
Sounds like a good idea.  Maybe make the brackets 35 cards instead of 30 rather than shifting?

281-315 - 9 fight
246-280 - 8 fight
211-245 - 7 fight

etc
That sounds like a better way to do it, as that way it doesn't come down to one player with a ton of cards at the end.

MrBlonde

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg203116#msg203116
« Reply #163 on: November 17, 2010, 08:21:43 pm »
You guys do forget... War does need to end eventually and doing that would prolong it. It's already a reallllyyyy long event.

QuantumT

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg203119#msg203119
« Reply #164 on: November 17, 2010, 08:27:10 pm »
I'd be ok with shrinking the initial vault size by a bit to make this happen.

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg203121#msg203121
« Reply #165 on: November 17, 2010, 08:29:56 pm »
I think i would rather choose the current setup then smaller initial vaults.

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg203174#msg203174
« Reply #166 on: November 17, 2010, 09:37:23 pm »
Talking with others in chat i think we need to add a rule to converting since it seems that some teams will probably have issues creating legal decks later on.

"Each round each team can convert 12 cards of their choice into pillars/pendulums of their element OR however many are needed to make enough legal decks".

So if you have enough cards for 5 people to play you would need 15*5=75 cards of their element.

If they only had 60 cards of their element they would be allowed to convert an additional 3 cards along with the 12 to be able to make 5 legal decks.

QuantumT

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Re: War - Suggestions & Feedback https://elementscommunity.org/forum/index.php?topic=13708.msg203185#msg203185
« Reply #167 on: November 17, 2010, 09:54:57 pm »
That can be exploited to a degree though. It means that I can use far fewer air cards in the vault towards the end and and just convert however many i need.

And I think you meant convert as opposed to salvage.

 

anything
blarg: