*Author

Offline Aves

  • Competition Organizer
  • *****
  • Posts: 2815
  • Reputation Power: 43
  • Aves soars like the Phoenix, unable to be repressed.Aves soars like the Phoenix, unable to be repressed.Aves soars like the Phoenix, unable to be repressed.Aves soars like the Phoenix, unable to be repressed.Aves soars like the Phoenix, unable to be repressed.Aves soars like the Phoenix, unable to be repressed.Aves soars like the Phoenix, unable to be repressed.Aves soars like the Phoenix, unable to be repressed.
  • ~Lorem Ipsum Dolor Sit Amet~
  • Awards: Slice of Elements 14th Birthday CakeSlice of Elements 10th Birthday CakeBest Looking Forum Profile Slice of Elements 9th Birthday CakeWeekly Tournament WinnerSlice of Elements 8th Birthday CakeForum Brawl #6 Winner - The Tentacle's GripSilver DonorBattle League 2/2016 2nd PlaceWinner of Card Design War #3Slice of Elements 7th Birthday CakeBattle League 1/2016 1st PlaceWeekly Tournament WinnerWeekly Tournament WinnerWar #9 Winner - Team DarknessWeekly Tournament WinnerSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake
Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1215418#msg1215418
« Reply #60 on: November 19, 2015, 12:55:01 am »
I feel like there is a bit less spirit in this war compared to what vague things I remember from #4, whether it's less active teams or not having official propaganda; remember when there were things like this? While there are still people writing funny and awesome things (props to RR, Discord, and others!) I think it would be cool if we had a few more official non-match oriented events/outlets the next time this comes around.

I understand that a lot of that is now more of a "Brawl" type thing, but I feel that it wouldn't hurt to keep some extra things in War. If not in terms of concrete upgrade/salvage/relic advantages (though those would be cool too), maybe extra "spirit points" or "kudos" for best match in a round, best deck of a round, best story, or something-- and the team with the most by the end gets a special mention. These are just random ideas I'm throwing out; the gist of it is that I think we need more official mechanics promoting team/element spirit/enthusiasm.   

If you agree, post some other ideas!
« Last Edit: November 19, 2015, 12:56:43 am by Aves »
:darkness War # 4, 9, 10
:darkness League of Shadows :darkness Brawl # 5

The Tentacle's Grip Brawl # 6

Offline Zawadx

  • Legendary Member
  • ******
  • Posts: 3197
  • Country: aq
  • Reputation Power: 53
  • Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.
  • Officially Eisoptrophobic
  • Awards: Slice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeWeekly Tournament WinnerCompetition - Won War as a Worthless WarriorWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar #8 Winner - Team FireBrawl #3 Winner - Divine LightSlice of Elements 5th Birthday Cake
Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1215729#msg1215729
« Reply #61 on: November 21, 2015, 06:34:49 am »
One of the things that you guys have miss out with Boosts are the old ECs which gave a new role to work with. I have a few ideas for them, and other ECs too:

You could implement extra roles as another Soldier boost, or perhaps as a fixed position. Maybe make them temporary replacements/boosts for Lt, giving a better chance to teams with less than full rosters?

EC: Pioneer/Buccaneer - "Will you embark on a grand quest to discover a relic to turn the tide of war? Or perhaps switch to the other side of the Law to steal from the enemy?"
Pioneer: 3/6 card sideboard. If you win, gain 3 relics.
Buccaneer: 3/6 card sideboard. If you win, increase Salvage by 5 and decrease Discard by 5.

EC: Antificier - "The ability to make the most off scraps is crucial to win any battle."
Antificier: May use upto 6 cards which are being discarded from previous rounds. These are treated as virtual cards, like pillars.

EC: Arena Warfare - "In the midst of war, no land remains sacred. The carnage has now spilled to the hallowed Arena grounds, as the warriors harness the powers within the Colosseum."
Replace soldier boosts with the following amplified ones:
Bronze: You may use a 15 card sideboard.
Silver: You may build a deck with no elemental restrictions. If you win, you may salvage from your own deck.
Gold: If you win, gain 2 relics for each game win you have more than game losses (3-0=6 relics, 3-1=4 relics and 3-2= 2 relics)
Platinum: You may use up to 10 more upgrades. For each game you lose, increase your discards by 3.

EC: Two fronts - "All was quite on the Western Front. All hell broke lose on the others tho."
This was originally a one-player role, but it could be two player too. It'd be harder to implement, but imagine the awesomeness of co-op udeling in War!
Two fronts: You may use two decks. Chose any one of the deck to play before each game.

(From here on be ECs without new roles, but still interesting for standard)

EC: City of Alchemy
After this round, you may transmute into any element at a 1:1 ratio. (Helps war recovery without slowing down war!)

EC: Ominous Ruins
You may transmute your salvage into relics at a 1:1 ratio. Discards are increased to 20.

EC: Pitched Warfare (This is mathematically balanced, but still introduces an interesting dynamic to the matches)
During a match, the team higher in standings may restart the first game if they chose to do so. The team lower in standings may chose to restart one game if they have lost 2-3. (The theme is, the team higher up in standings gets the wing and ground advantage before the battle. But if it's a closely contested battle, the sense of heroics rise in lower team and they get a second win to drive enemy back).

EC: Trench Warfare
If a game ends before 8 turns, increase Salvage by 2. If a game ends after 20 turns, increase Discards by 3. (A fast end to trench warfare boosts soldier morale, but if it drags on a lot of lives will be lost of the conditions in the Trench)

EC: Siege Warfare
During a match, the team higher in standings may use a sideboard of upto 3 cards. The team lower in standings may use upto 2 extra upgrades. (During a siege, attackers amass a stronger force but defenders have the versatility of the Castle)

Hope these can give some ideas for ECs, in this war or future ones!

btw, this war we've had a few ECs that couldn't fully explain their effect within the Card itself. So one had to read the text to really get the card. Why no make this the standard for every EC? The card could include flavor text, and the explaination of EC's effect would be given clearly below.
When you play the game of thrones, you win or you die. There is no middle ground.

Offline ddevans96

  • Legendary Member
  • ******
  • Posts: 8307
  • Country: us
  • Reputation Power: 113
  • ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ddevans96 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • now palafrost online
  • Awards: Slice of Elements 10th Birthday CakeSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeSilver Donor9th Trials - Master of WaterSlice of Elements 6th Birthday Cake8th Trials - Master of WaterSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday CakeWinner of the Harry Potter PvP House CupSlice of Elements 2nd Birthday Cake
Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1221124#msg1221124
« Reply #62 on: January 25, 2016, 12:28:26 am »
Vaults before r16: 211:72=2.93:1
Decks in r16: 5:5 = 1:1, MAYBE 5:4=1.25:1

How was it thought for a moment this was remotely fair? Elementary school math shows it isn't.
discord / twitter: palafrost - 2x master of water - false god enthusiast
twitch: palafrost - speedrunner, ex-celeste, currently hades
avatar: makoto [persona 5] by asukabaka

Offline JonathanCrazyJ

  • Legendary Member
  • ******
  • Posts: 4216
  • Country: gb
  • Reputation Power: 65
  • JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.
  • Top-Decking Words
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeWar #12 Winner - Team DarknessWinner of Team PvP #812th Trials - Master of WaterSlice of Elements 9th Birthday CakeDeckbuilding Competition - Hierarchy11th Trials - Master of WaterSlice of Elements 8th Birthday CakeCard Competition - Idea Factory EspionageForum Brawl #6 Winner - The Tentacle's GripChampionship League 3/2016 2nd PlaceWar #10 - Sportsmanship AwardWeekly Tournament Winner	 Writing Competition: Elemental Rap WarBattle League 2/2016 1st Place10th Trials - Master of WaterWeekly Tournament WinnerSlice of Elements 7th Birthday CakeDeckbuilding Competition - No Matter How Many Times You Save The World2015 - PvP World ChampionForum Brawl #5 Winner - Abyss BrawlersBattle League 3/2015 1st PlaceWeekly Tournament WinnerCompetition - Result ModifiersSolved the Ruby Mansion MurderBattle League 2/2015 3rd PlaceCard Competition - When Life Gives You Art...Writing Competition - 6th Birthday PartySlice of Elements 6th Birthday CakeBattle League 1/2015 2nd PlaceSilver Donor
Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1221127#msg1221127
« Reply #63 on: January 25, 2016, 12:53:08 am »
Darkness, how many decks can you run with your 211 cards?
Dunno, about 10 great ones. 12 at a push

Air, how many decks can you make with 72 cards?
5.

When did we burn half of Darkness's vault?
Competitions!
Competition Mailing Lists are a SERVICE TAILORED FOR YOU!
If you like any Competitions at all, check them out, we are here for you!

Offline CuCN

  • Hero Member
  • *****
  • Posts: 1756
  • Reputation Power: 25
  • CuCN is a proud Wyrm taking wing for the first time.CuCN is a proud Wyrm taking wing for the first time.CuCN is a proud Wyrm taking wing for the first time.CuCN is a proud Wyrm taking wing for the first time.CuCN is a proud Wyrm taking wing for the first time.
  • Toxic
  • Awards: Slice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1221128#msg1221128
« Reply #64 on: January 25, 2016, 12:55:02 am »
[2016-01-15 23:28:01] CuCN [»] worldwideweb3: anyway, if you choose this idea, you also have to determine how many decks each team builds, and what upgrades/boosts they can use
[2016-01-15 23:29:26] worldwideweb3 [»] CuCN: darkness 5, air 2?
[2016-01-15 23:29:54] CuCN [»] worldwideweb3: that's a possibility
[2016-01-15 23:31:11] CuCN [»] worldwideweb3: other possibility could just be "as many as you want/can build"
[2016-01-15 23:31:32] CuCN [»] worldwideweb3: with some restrictions, or a maximum
[2016-01-15 23:31:57] worldwideweb3 [»] CuCN: yh, otherwise darkness will build a lot of decks
[2016-01-15 23:32:35] CuCN [»] worldwideweb3: yeah, maybe just up to 5 for each
[2016-01-15 23:33:25] CuCN [»] worldwideweb3: air could try to build more decks to spread their chances, or decide to focus their vault on two
[2016-01-15 23:33:53] worldwideweb3 [»] CuCN: yes, probably 5 each is better

This is the entire extent of my discussion with www about the number of decks while planning the EC. The line in bold is where I made a huge mistake and figured based on the decks table that Air would only have 2 or 3 decks.

Offline Submachine

  • Legendary Member
  • ******
  • Posts: 4987
  • Country: gb
  • Reputation Power: 95
  • Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Who needs a Sub?
  • Awards: Weekly Tournament Winner (2020.09.27.)Weekly Tournament WinnerSlice of Elements 10th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 7th Birthday CakeWeekly Tournament WinnerWeekly Design July 2015 - GoldSlice of Elements 5th Birthday CakeBattle League 3/2013 3rd PlaceWeekly Tournament Winner
Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1221184#msg1221184
« Reply #65 on: January 25, 2016, 07:45:56 pm »
A fair-looking suggestion. Might need enhancing:

The concept for current round's event card has to meet the 2 following criteria:
  • Make it sure that War ends this round with 100% success.
  • Maintain each team's winning chances. Maybe give a minor 5% extra comeback chance for Air.

Considering the first condition, the current event card would be the first that comes to my mind. It's not late to modify it to fit to the second though. Let's say, before this round started, if Darkness had a vault of 211 and Air had 74, then their available decks should follow the 74:211 ratio, which is approximately 1/3.

So I think allowing Air to field 3 decks, and Darkness to field 9 decks, while allowing to use any of those decks and engaging in a final Bo5 - would solve the problem.
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

Offline mrpaper

  • Legendary Member
  • ******
  • Posts: 2047
  • Country: ca
  • Reputation Power: 24
  • mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.
  • Awards: Slice of Elements 7th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerHeir of the False GodsSlice of Elements 6th Birthday CakeWeekly Tournament WinnerWar #8 Winner - Team FireSlice of Elements 5th Birthday CakeWar #7 Winner - Team AetherThe 2nd Avatar - Winner of the PvP EventWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 4th Birthday Cake6th Trials - Master of EarthSlice of Elements 3rd Birthday CakeWinner of the Harry Potter PvP House CupChampionship League 1/2012 3rd PlaceWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 3/2011 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 1/2011 3rd PlaceBeginners League 3/2010 3rd Place
Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1221187#msg1221187
« Reply #66 on: January 25, 2016, 08:15:20 pm »
A fair-looking suggestion. Might need enhancing:

The concept for current round's event card has to meet the 2 following criteria:
  • Make it sure that War ends this round with 100% success.
  • Maintain each team's winning chances. Maybe give a minor 5% extra comeback chance for Air.

Considering the first condition, the current event card would be the first that comes to my mind. It's not late to modify it to fit to the second though. Let's say, before this round started, if Darkness had a vault of 211 and Air had 74, then their available decks should follow the 74:211 ratio, which is approximately 1/3.

So I think allowing Air to field 3 decks, and Darkness to field 9 decks, while allowing to use any of those decks and engaging in a final Bo5 - would solve the problem.

Thanks for trying to help submachine.. but no

1st... after all the effort doing this deckbuilding and match-up a re-do would be ridiculous to ask from us (both teams since I'm sure darkness did some work too).
2nd ... darkness now know pretty much all our vault and how we tried to counter what they had, we couldn't redo that with those cards so it is not even worthy of playing the matches.
3rd ... rng gave us at least a victory with roger maybe 2 in my match... it would not likely happen again.
4th... this matches should come to an end today or tomorrow at worse, please wait until the end to jump to conclusions on the fairness of the final even though  I know it looks hard with us leading 3-2.. you can fully expect Darkness to have 2 of they're strongest decks left.

That said, every time there was an event to end war, it always looks ugly... it was when they made a mini-tournament, it was when they threw all vaults away to keep  roughly 1/4th of it, it is now... the suggestion here is there should have been a round mid war when we see this was getting long that looks like... If you lose, remove 10 extra cards from vault.. with 30 matches, it's 300 cards spreaded so it would have saved a couple of rounds.  This is just an idea, it could have been made in tons of ways... but more cards needed to be removed along the way, but this is for next war.
« Last Edit: January 25, 2016, 08:21:08 pm by mrpaper »

Offline Vangelios

  • Legendary Member
  • ******
  • Posts: 2931
  • Country: br
  • Reputation Power: 36
  • Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.
  • War Hardcore Player
  • Awards: War #11 Winner - Team LifeWeekly Tournament WinnerWeekly Tournament WinnerBattle League 3/2015 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerBattle League 1/2015 3rd PlaceForum Brawl #4 WinnerWeekly Tournament WinnerWeekly Tournament Winner8th Trials - Master of FireBattle League 3/2013 WinnerBattle League 2/2013 Second PlaceWeekly Tournament WinnerBattle League 1/2013 3rd PlaceBattle League 3/2012 Winner
Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1221189#msg1221189
« Reply #67 on: January 25, 2016, 08:36:45 pm »
EC fair or unfair... well nevermind now, the fact is if both team agreed without resistence with this, then all is ok, good luck and have fun.
Brawl - 4 :fire Red Stars
The luck is much Greater, when there effort and patience.

Offline Aves

  • Competition Organizer
  • *****
  • Posts: 2815
  • Reputation Power: 43
  • Aves soars like the Phoenix, unable to be repressed.Aves soars like the Phoenix, unable to be repressed.Aves soars like the Phoenix, unable to be repressed.Aves soars like the Phoenix, unable to be repressed.Aves soars like the Phoenix, unable to be repressed.Aves soars like the Phoenix, unable to be repressed.Aves soars like the Phoenix, unable to be repressed.Aves soars like the Phoenix, unable to be repressed.
  • ~Lorem Ipsum Dolor Sit Amet~
  • Awards: Slice of Elements 14th Birthday CakeSlice of Elements 10th Birthday CakeBest Looking Forum Profile Slice of Elements 9th Birthday CakeWeekly Tournament WinnerSlice of Elements 8th Birthday CakeForum Brawl #6 Winner - The Tentacle's GripSilver DonorBattle League 2/2016 2nd PlaceWinner of Card Design War #3Slice of Elements 7th Birthday CakeBattle League 1/2016 1st PlaceWeekly Tournament WinnerWeekly Tournament WinnerWar #9 Winner - Team DarknessWeekly Tournament WinnerSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake
Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1221190#msg1221190
« Reply #68 on: January 25, 2016, 08:55:01 pm »
We might as well play out the remaining matches at this point. Agreed on that.

@1 & 2: Yes, we did try to predict what air had in vault. If I remember right it came down to something like 20 cards unknown out of 74 at the end of R15. I'm sure that Air has also done its own analysis on our vault. If an alternate EC is proposed, to avoid the vault-prediction I'd suggest simply liquefying all of the cards from the end of R16 prep back into points, and then re-buying them just as in vault-building. Of course, that'd bring its own set of problems, including nullifying most of the predictive power of our last 15 rounds...

@4, while I do agree that at this point we should just play it out, the conclusion doesn't matter in determining the fairness of the EC-- the outcome is not what makes the EC fair or not. What the EC did was say, Darkness, cut your vault in half. Air, keep all of yours. Now go play. I don't think you can really argue that the EC isn't unfair, win OR lose.

With regards to the event not eliminating teams fast enough, pillars not being counted in vault probably had a pretty big effect on this, with people not being used to the new ratio of cards to deck. If they keep that particular feature for next time, I certainly hope it's fine-tuned.

WMs, I don't think I've seen you guys respond yet. What's your take on this?

Edit: Yes, both teams are still playing the matches out. That doesn't mean that we agree with the EC.
:darkness War # 4, 9, 10
:darkness League of Shadows :darkness Brawl # 5

The Tentacle's Grip Brawl # 6

Offline Vangelios

  • Legendary Member
  • ******
  • Posts: 2931
  • Country: br
  • Reputation Power: 36
  • Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.
  • War Hardcore Player
  • Awards: War #11 Winner - Team LifeWeekly Tournament WinnerWeekly Tournament WinnerBattle League 3/2015 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerBattle League 1/2015 3rd PlaceForum Brawl #4 WinnerWeekly Tournament WinnerWeekly Tournament Winner8th Trials - Master of FireBattle League 3/2013 WinnerBattle League 2/2013 Second PlaceWeekly Tournament WinnerBattle League 1/2013 3rd PlaceBattle League 3/2012 Winner
Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1221192#msg1221192
« Reply #69 on: January 25, 2016, 09:11:04 pm »


@4, while I do agree that at this point we should just play it out, the conclusion doesn't matter in determining the fairness of the EC-- the outcome is not what makes the EC fair or not. What the EC did was say, Darkness, cut your vault in half. Air, keep all of yours. Now go play. I don't think you can really argue that the EC isn't unfair, win OR lose.


Edit: Yes, both teams are still playing the matches out. That doesn't mean that we agree with the EC.
I agree with you a lot here, but what I mean, if it were to have complaints that should be before, playing and losing only to then complain, this is fair? don't did complaints before start R16, complain or drama now is pretty ungly I guess
Brawl - 4 :fire Red Stars
The luck is much Greater, when there effort and patience.

Offline majofa

  • Legendary Member
  • ******
  • *
  • Posts: 6050
  • Reputation Power: 90
  • majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Forum Brawl #5 Winner - Abyss BrawlersWar #8 - Sportsmanship AwardForum Brawl #4 WinnerROCK-PAPER-SCISSORS-LIZARD-SPOCK Bazinger2012 - PvP World ChampionSapphire Shard of PvP Events6th Trials - Master of WaterCard Idea Decks - Space CreaturesBrawl #1 Winner - Team Nyan SharksWinner of 12 Lives - PvP Event #2Weekly Tournament WinnerWeekly Tournament WinnerPvP Player of the Year - 2011Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWinner of Raise the Stakes PvP Event #14th Trials - Master of LightWeekly Tournament WinnerWar #3 Winner - Team FireWeekly Tournament WinnerVictor of the 1st Card Design War24 Club - Most Expensive Players during War AuctionWinner of Team PvP #3Weekly Tournament WinnerWinner of 12 Lives PvP Event #1Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner
Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1221194#msg1221194
« Reply #70 on: January 25, 2016, 09:24:57 pm »


@4, while I do agree that at this point we should just play it out, the conclusion doesn't matter in determining the fairness of the EC-- the outcome is not what makes the EC fair or not. What the EC did was say, Darkness, cut your vault in half. Air, keep all of yours. Now go play. I don't think you can really argue that the EC isn't unfair, win OR lose.


Edit: Yes, both teams are still playing the matches out. That doesn't mean that we agree with the EC.
I agree with you a lot here, but what I mean, if it were to have complaints that should be before, playing and losing only to then complain, this is fair? don't did complaints before start R16, complain or drama now is pretty ungly I guess

Just because complaints weren't made publicly doesn't mean that didn't exist.

Offline Vangelios

  • Legendary Member
  • ******
  • Posts: 2931
  • Country: br
  • Reputation Power: 36
  • Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.
  • War Hardcore Player
  • Awards: War #11 Winner - Team LifeWeekly Tournament WinnerWeekly Tournament WinnerBattle League 3/2015 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerBattle League 1/2015 3rd PlaceForum Brawl #4 WinnerWeekly Tournament WinnerWeekly Tournament Winner8th Trials - Master of FireBattle League 3/2013 WinnerBattle League 2/2013 Second PlaceWeekly Tournament WinnerBattle League 1/2013 3rd PlaceBattle League 3/2012 Winner
Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1221197#msg1221197
« Reply #71 on: January 25, 2016, 09:54:10 pm »


@4, while I do agree that at this point we should just play it out, the conclusion doesn't matter in determining the fairness of the EC-- the outcome is not what makes the EC fair or not. What the EC did was say, Darkness, cut your vault in half. Air, keep all of yours. Now go play. I don't think you can really argue that the EC isn't unfair, win OR lose.


Edit: Yes, both teams are still playing the matches out. That doesn't mean that we agree with the EC.
I agree with you a lot here, but what I mean, if it were to have complaints that should be before, playing and losing only to then complain, this is fair? don't did complaints before start R16, complain or drama now is pretty ungly I guess

 Just because complaints weren't made publicly doesn't mean that didn't exist.
Well that is true... was beacuse I saw Undeadspider of team :aether do one complaint and no one of :darkness, but if  :darkness did in off publicly the things are different...
Brawl - 4 :fire Red Stars
The luck is much Greater, when there effort and patience.

 

blarg: