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Offline SpikeSpiegel

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Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1204536#msg1204536
« Reply #24 on: September 08, 2015, 09:28:57 am »

A question to our WMs.

Hiring someone with a poor card pool it's couterproductive for own's team, since force you to build a deck not to counter your opponent, but to suit that poor card pool.

Said that, the least fair way to solve this "problem" would be to sub a player with a poor account/card pool, although he was not inactive.

Without saying how much "bad" would be this behavior, how did you plan to solve this? Because, after all, it's not a thing so easy to find/demonstrate...
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Offline SpikeSpiegel

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Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1204693#msg1204693
« Reply #25 on: September 09, 2015, 11:45:14 am »
Some more questions to our WMs.

You already set discards, www and I talked a little about it, but imho both made a mistake.

Current discards are 6-10-14 (for first 3 rounds) and 20 (from 4th round on).

Last war discards were 9-15-20 (for first 3 rounds) and 24 (from 4th round on).


Now, discards should be set on starting vault size (example, if team starting vaults were have 100 cards each, with war #8 rules the event would last 4-5 turns...)

So, i did some math, to mantain the same ratio of last war.

In war #8, average size of starting vault was 395 cards.

As general, i tried to set up a (competitive) vault, using 18.000 points as limit. My "test" (and legal) vault has 286 cards. I've asked to some other generals about their vault, so let's assume that this war, average size of starting vault will be 300 cards.

Doin' some math (I did it for ya all), IF:

we used 9-15-20 and 24 as discards with 395 as starting vault,

this war discards should be:

6,8 - 11,3 - 15,1 - 18,2 rounded to 7-11-15-18

On a (VERY IMPORTANT) side note: last war pillars and pends were part of the vault and discards. This meant that, after losing a battle (from round 4 on) with a 30 cards deck, you were able to save 6 cards from that deck.

With current discards (6-10-14-20), losing a battle (from round 4 on) would mean losing an entire deck (and in some cases + other cards). In fact, a 30 cards deck with 10 pillars would be gone with 20 as discard.

So, we should not only reduce discard considering starting vault size, but considering that pillars/pends are not part of the vault anymore.

Now, let's consider salvage too.

Last war we salvaged 6 cards per game won. Trying to mantain the same ratio with starting vault, this war we should use 4,5 as salvage, rounded down to 4.

Assuming all these data, I'm suggesting:

- to reduce salvage to 4.
- to reduce discards to 6-8-10-16


EDIT: PS: it would have been everything much more easier if, as we always used to do, pillars/pends and marks were part of the vault. Imho we're in time to do it, just put pillars/pends/marks cost to: 1



« Last Edit: September 09, 2015, 01:05:46 pm by SpikeSpiegel »
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Offline Submachine

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Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1204711#msg1204711
« Reply #26 on: September 09, 2015, 01:44:45 pm »
I, for one, like the free pillars and pendulums and I think that the problem Spike depicted could be solved by changing some numbers accordingly. (as he probably also suggested)
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Offline iancudorinmarian

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Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1204715#msg1204715
« Reply #27 on: September 09, 2015, 02:01:29 pm »
I support Spike, if anyone cares.

Offline Vangelios

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Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1204727#msg1204727
« Reply #28 on: September 09, 2015, 03:38:28 pm »
(About 4+1)
I would be in favor of it before the first extension 24, because now I'm clearly harmed
« Last Edit: September 09, 2015, 03:41:23 pm by Vangelios »
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Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1204732#msg1204732
« Reply #29 on: September 09, 2015, 05:30:51 pm »
While I obviously lack any ability to 100% foresee impacts of Spike's suggestions, I do support them to an extent as far as I can reason them out.

I may suggest skewing the discard/salvage from Spike's suggestions if needed to ESTIMATE a War of 10 rounds or maybe a little less...?
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Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1204882#msg1204882
« Reply #30 on: September 10, 2015, 11:58:41 pm »
The 4th overtime has begun. If there are no bids made in this overtime phase on people who already have a bid on them, they will be on that team. For example, if there are no further bids on odii in this overtime phase, he will be in fire.

This doesnt seems to appear in the rules... I guess it should be elsewhere then at the bottompost of the countdowns.

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Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1204883#msg1204883
« Reply #31 on: September 11, 2015, 12:01:44 am »
An important issue from chat:

[23:18:35] ‹CuCN› ‹@worldwideweb3› I'd like to ask about the 50% vault in-element rule
[23:19:14] ‹CuCN› last war, some teams were running up against it (earth went under 50% and got a penalty), and that was including a lot of quanta of their element
[23:19:47] ‹CuCN› if quanta isn't part of the vault this time, maybe that should be lower
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Offline Vangelios

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Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1204884#msg1204884
« Reply #32 on: September 11, 2015, 12:09:28 am »
I like the idea, but doing so now affect  generals who in their strategy did not expect that...
this could be done in first overtime, but ok.. I will not lose doughnuts, money or woman with war, I'm just here for fun :P
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Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1204887#msg1204887
« Reply #33 on: September 11, 2015, 12:18:04 am »
An important issue from chat:

[23:18:35] ‹CuCN› ‹@worldwideweb3› I'd like to ask about the 50% vault in-element rule
[23:19:14] ‹CuCN› last war, some teams were running up against it (earth went under 50% and got a penalty), and that was including a lot of quanta of their element
[23:19:47] ‹CuCN› if quanta isn't part of the vault this time, maybe that should be lower

I wrote the rules to not include a vault minimum, as one will need plenty of in element to support the in element deck requirements. But most things got reverted somewhen

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Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1204888#msg1204888
« Reply #34 on: September 11, 2015, 12:21:33 am »
I will not lose doughnuts, money or woman with war, I'm just here for fun :P

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Re: War #9 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=59204.msg1205125#msg1205125
« Reply #35 on: September 12, 2015, 09:11:19 am »
Can we get permissions to test on our own team's boards?
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