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Offline andretimpa

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Re: War - market prices https://elementscommunity.org/forum/index.php?topic=59115.msg1200032#msg1200032
« Reply #12 on: August 06, 2015, 09:04:37 pm »
Prices were based on their usage (no of times used in winning decks last war). There is a usage coloumn for that. Like, stilleto was used 125 and discord was used 65 last war in winning decks. Modified prices of dev, red nymph and eq slightly.

Thanks for the feedback, it's appreciated!

The fact that it is used a lot means it fits well with most team as in... every grabbow use this ... but it is so few often a key card unlike discord is.  So to me usage is a great indicator but not the only one here.

I think vagger, arsenic and fog getting higher prices (as they are now) would be good for teams moving away from mindless grabbows.
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Offline mrpaper

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Re: War - market prices https://elementscommunity.org/forum/index.php?topic=59115.msg1200060#msg1200060
« Reply #13 on: August 07, 2015, 01:56:02 am »
I think vagger, arsenic and fog getting higher prices (as they are now) would be good for teams moving away from mindless grabbows.

I don't know if we want to remove most grabbow or not but nova is already going to be costy and so is graboid so there is no need to make the fillers at high cost.  That said, fog is a good shield .. but I still don't see how it is better then bonewall.  Arsenic is costy but it's about an average price in terms of weapons so it's fine.  Also, if the goal is to limit the use of grabbow.. we should think about alll the replacements filler who will do almost as good and that will be way cheaper and that would be a never ending headache!!  All it will do for now is spread the use of cards more evenly but also removing good options... I doubt I'd use a vader sader deck with the actual price of stiletto for example.

Offline majofa

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Re: War - market prices https://elementscommunity.org/forum/index.php?topic=59115.msg1200062#msg1200062
« Reply #14 on: August 07, 2015, 02:39:50 am »
Every element uses grabows...
 -> The costs of all the cards in grabows are higher...
    -> This evens out since everyone uses one...
       -> Except earth, who uses 12 more graboids...

Sorry earth!!

Offline Zawadx

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Re: War - market prices https://elementscommunity.org/forum/index.php?topic=59115.msg1200065#msg1200065
« Reply #15 on: August 07, 2015, 02:51:14 am »
Every element uses grabows...
 -> The costs of all the cards in grabows are higher...
    -> This evens out since everyone uses one...
       -> Except earth, who uses 12 more graboids...

Sorry earth!!

Slight discount on in-element cards, perhaps? Very slight?
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Offline mrpaper

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Re: War - market prices https://elementscommunity.org/forum/index.php?topic=59115.msg1200071#msg1200071
« Reply #16 on: August 07, 2015, 03:22:06 am »
It was à suggestion I made that in-elements be cheaper... Wouldnt make sensé that aether cant afford à good mono for example.  Also yeah grabbow cards are balanced in a way sinces every team has it.. But I doubt that it is enough of a good reason to keep the price high, it will just mess the meta more... But evenly for the  most part!

Offline Luminous

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Re: War - market prices https://elementscommunity.org/forum/index.php?topic=59115.msg1200098#msg1200098
« Reply #17 on: August 07, 2015, 07:02:17 am »
As people say about the in-elements to be cheaper I don't think each card of that element should have the same discount. Like, if card A had a bigger usage than card B last War, they both get slight discount but card A gets a little bit of more of that. Even then, card A should have the bigger price but it works up a bit.
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Offline worldwideweb3Topic starter

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Re: War - market prices https://elementscommunity.org/forum/index.php?topic=59115.msg1200107#msg1200107
« Reply #18 on: August 07, 2015, 10:00:36 am »
Nymph price raised, SoI reduced. For in element discount, wont it help elements that have good monos? So yh, for now, no discount. It will be discussed further between WM's.
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Re: War - market prices https://elementscommunity.org/forum/index.php?topic=59115.msg1200109#msg1200109
« Reply #19 on: August 07, 2015, 10:25:05 am »

I tried to calculate the cost of some deck, like Jonnington, Ghostal, Sofree monoair, etc.

Cards prices look balanced, WMs did a nice job. Now let's see how the market will be used and if it will be enough to have a new and different metagame in the incoming war.
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Offline mrpaper

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Re: War - market prices https://elementscommunity.org/forum/index.php?topic=59115.msg1200125#msg1200125
« Reply #20 on: August 07, 2015, 12:08:06 pm »
Nymph price raised, SoI reduced. For in element discount, wont it help elements that have good monos? So yh, for now, no discount. It will be discussed further between WM's.
Yes it would help the good monos for sure... but why have the shard in if for example air can't afford it's mono at all...  The market will already prevent a team like aether to get juicy salvage all the time  which was a huge advantage AND the aether cards are costing way more then the average life cards so I believe having a 20% discount (number up to debate) for in-elements should help keep some use to the powerful cards(you could limit the discount to say 12 cards even if you allow more or do something like... copies 1 to 6=20% off/copies 7 to 12 10% off copies 13 to 18 or whatever the max is... no discount).  It would increase the will to build different stuff and yet allow some key cards to be buy.

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Re: War - market prices https://elementscommunity.org/forum/index.php?topic=59115.msg1200134#msg1200134
« Reply #21 on: August 07, 2015, 01:04:15 pm »
Yes, good job on the market so far Warmasters! :) Things are looking good.
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Offline treebeard xiii

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Re: War - market prices https://elementscommunity.org/forum/index.php?topic=59115.msg1200139#msg1200139
« Reply #22 on: August 07, 2015, 01:36:18 pm »
My turn to jump on the band wagon but yes I have to a agree with the majority that nymphs are underpriced and I'd go as far as to say nova and vampiletto are overpriced vampiletto should be a similar price to discord due to the impact they make on theire respective element decks.

Nova while is a very powerful card I don't feel it deserves to be more expensive they nearly every other card in the game the reason novabows are used is they are easy for dying teams to build semi consistent decks that can potentially keep them around for a round or two if your trying to disuade the grabbow admittedly the only viable way is bump up novae but some elements are pretty much dead in the water without at least one decent novabow. You want ot mix up the meta but taking away a card that could be the saving grace for certain elements because it costs so much seems to defeat this object in my mind. Yes novae should still be expensive considering shards are here now as well but it shouldn't really cost much more than 125 to purchase.

As for nymphs basing their prices on usage is not an accurate measure as the reason they aren't used is they are difficult to get it will give an even bigger advantage to people with nymphs in auction than was already the case as if you get a team that has a lot on nymphs between them they can get 2 decent decks for the price of one as most of the people they get can run plenty of nymphs. A few of the nymphs can completely lockdown a game if you have two on the field I'm looking at you light, water, earth, fire, entropy and fire.

I also feel there should be a small discount for in-element purchase as some elements can get a fully legal decent vault for less than the higher tier teams because their cards are more expensive. I'm all for anything that nerfs the dominant elements but they should be able to get a decent vault for a reasonable price.

For the most part i agree with most of the prices but a few stick out.
« Last Edit: August 07, 2015, 01:38:44 pm by treebeard xiii »
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Re: War - market prices https://elementscommunity.org/forum/index.php?topic=59115.msg1200172#msg1200172
« Reply #23 on: August 07, 2015, 05:22:11 pm »
Nova while is a very powerful card I don't feel it deserves to be more expensive they nearly every other card in the game the reason novabows are used is they are easy for dying teams to build semi consistent decks that can potentially keep them around for a round or two if your trying to disuade the grabbow admittedly the only viable way is bump up novae but some elements are pretty much dead in the water without at least one decent novabow. You want ot mix up the meta but taking away a card that could be the saving grace for certain elements because it costs so much seems to defeat this object in my mind. Yes novae should still be expensive considering shards are here now as well but it shouldn't really cost much more than 125 to purchase.

As for nymphs basing their prices on usage is not an accurate measure as the reason they aren't used is they are difficult to get it will give an even bigger advantage to people with nymphs in auction than was already the case as if you get a team that has a lot on nymphs between them they can get 2 decent decks for the price of one as most of the people they get can run plenty of nymphs. A few of the nymphs can completely lockdown a game if you have two on the field I'm looking at you light, water, earth, fire, entropy and fire.

Agree on the principle about novabows but I think it is a really powerful card so I ain't sure about putting the price down.

for nymphs.. I disagree on purple nymph as it is easy to kill, light is good but not that much used as sanctuary are usually consider way more useful..., water is op so yeah, earth can be really helpful in some stall but when it is the only creature it will most likely die so it ain't used much either, fire (twice??) it doesn't mesh well with fire decks as it takes tons of precious quanta that will slow you more then it will help you baring great mindreading.  You didn't mention air and time that are game changers when kept alive yeah as a sole air nymph that survive will give +20 damage a turn the only downside to em is you need to make it the key card of the deck and use fire quanta in the deck while time can make the deck really fast and it is better then the hourglass.. but that is only if the nymph survive and if you aren't short on quanta to sent it to the field at first because then it might just do the opposite and cost you the game.

 

anything
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