As the General who's perhaps the most guilty of subbing, I agree with what RR said. I really had high hopes for my team members, but three of them had to inexplicably go inactive from very early on in war. It's already hard enough on the rest of us three to test and manage five matches, especially with hard RLs too. Thankfully I've been able to keep up with my own match so far, but my teammates have all had to take some short breaks in the meanwhile. Thus we've had to do 2/3 subs every round since R4.
And we've done well, and that's something me and my teammates are really proud of. We've managed to juggle RL with War and we've come out successful. ian is actually saying the mature thing when saying that RL > the game, and we all must recognize that. Who knows, one RL event might just ruin us in this War for good. As such, I enjoy being rewarded for me and my teammate's hard work. We've put in more effort into this than others, and if we were served with penalties despite that we'd all probably lose motivation quite a while ago.
^These sentiments are why I've avoided posting in this topic till now. Also, your claim of veterans using their own skill and shunning newbies is really ill-founded. Firstly, most war decks and matchups are created to be counters and the skill level involved in those matchups is pretty low. Secondly, truly active newbies should be able to test out their deck and its matchups for long enough to acquire a great amount of skill in the time before their match. The generals can also really help out active newbies. If my team were more active, I was planning to help them in complex matchups by making some videos on optimal plays. If a newbie can pretty much match a vet if they are active and sometimes even exceed vets with enough practice, I really don't see your case.
A much bigger concern is that we simply don't have any active subbing opportunities; even outside the auction pool there will be at most 1 or 2 players capable of (and willing to) being active in war. Generals can't really help their teammates to be active: outside of a few connections most of us are completely disjoint without these forums (and its social media). If someone decides to leave this forum and its social media, we cannot contact them anyway. So for a Gen, each bid in auction is a gamble; for some it just falls apart. I don't see any reason to take from someone any more than they've lost in their gamble.
Next War i prefer teams with 5 members,instead of 6.
Feedback and rating about all members (including General) after War will be usefull for next Auction.
This can be usefull too:
http://elementscommunity.org/forum/pvp-events/pvp-parasite-system/
ftr, PvP Parasite system is no longer active. I would say it isn't really necessary, since PvP infractions often tie into forum infractions as a whole when it is tangible and provable. Maintaining a PvP parasite system is unnecessary when we have forum rules active as well as a few other minor systems.
That said, if you feel like PvP Parasites are a good idea, suggesting this to PvP Staff/Council would be a good idea. It's better to use the council forum for that though