So...
These aren't just my sentiments, but are a collection from quiet a few people I've brought this up to. I'm sure you've all been noticing a trend where a few particular teams have been subbing their teammates' games like there's no tomorrow, usually with the general or the most veteran players as well. While I'm not suggesting teams are doing it on purpose in order to boost the probability of winning a match due to skill (though there's a positive correlation to newbie players and who are being subbed out), this at the very least creates an unfairness to their opponents - Newbies will make more mistakes in playing their decks, and part of War's spirit is integrating newbies into competent PvP players with the mentorship of the general and the veterans on the team. Thus, this incessant subbing is getting ridiculous; there literally were only 2 players on a team playing all 5 of the team's matches at some point.
With all this in mind, teams who don't sub (my team, in fact, has not employed ANY subs this whole War up till this juncture) can be disadvantaged and punished because their opponents are allowed to sub freely without sanctions. What I, a few members of team Air, and individuals propose is that if a team employs MORE THAN 1 sub per round, the subbed individual will receive no salvage for the win. And if they lose, they discard 1 extra card.
Inactive players is not an excuse. It is a general's responsibility to ensure teams are active and if not, arrange with a WM about getting a replacement.
Thank you for reading and please feel free to add on to our proposal or to refute it.