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Offline dragonsdemesne

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1171148#msg1171148
« Reply #84 on: December 14, 2014, 05:16:14 pm »
I am shocked.  mrpaper has been accused of naughty behaviour again.  /sarcasm.

Offline RavingRabbid

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1171206#msg1171206
« Reply #85 on: December 14, 2014, 09:01:27 pm »
Now, even with a calmer mind, I find that the whole screenshot thing needs adressing. It's needless complication over what has been the system for the past 4/5 years, which has been the honor system. The magical replay doesn't sort out the thing, and the core issue is still there.
In this case, the fix to an issue is worse than the issue itself. It's unsatisfactory and still favours forcing desyncs even more heavily than before.
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Offline theelkspeaks

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1171207#msg1171207
« Reply #86 on: December 14, 2014, 09:03:51 pm »
Has it ever been possible to intentionally force a desync other than by intentionally dying on your own turn, such as by blowing 5 UGs into a mirror?
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Offline RavingRabbid

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1171208#msg1171208
« Reply #87 on: December 14, 2014, 09:07:11 pm »
Has it ever been possible to intentionally force a desync other than by intentionally dying on your own turn, such as by blowing 5 UGs into a mirror?
Yes. I won't expand, due to obvious reasons, but I've been able to force timeouts, which are not real desyncs but are considered desyncs in the rules. Actual desyncs, with the yellow/red ! mark shouldn't be reliably forceable, even if I had managed to by running some odd immortal/graboid & pande combinations. I don't know if it still happens, but it used to cause bugs.
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Offline theelkspeaks

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1171209#msg1171209
« Reply #88 on: December 14, 2014, 09:11:46 pm »
Has it ever been possible to intentionally force a desync other than by intentionally dying on your own turn, such as by blowing 5 UGs into a mirror?
Yes. I won't expand, due to obvious reasons, but I've been able to force timeouts, which are not real desyncs but are considered desyncs in the rules. Actual desyncs, with the yellow/red ! mark shouldn't be reliably forceable, even if I had managed to by running some odd immortal/graboid & pande combinations. I don't know if it still happens, but it used to cause bugs.

Fair enough.  Wasn't aware the causes of desync/timeout were well-known enough to be used.
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Offline Helston

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1171233#msg1171233
« Reply #89 on: December 14, 2014, 11:53:12 pm »
Don't timeouts cause a game loss on your side, or am I confusing those with outright disconnections?
[15:02:07] Jocko [»] Helston: You killed a bunch of bunnies with nuclear weapons

Offline serprex

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1176385#msg1176385
« Reply #90 on: January 20, 2015, 03:45:09 am »
ECs should've been less afraid of stirring things up, that's their purpose

Side boards should be standard for every match (not have to be fit in through EC or roles)

Something I'm not sure about is rules vs rulings. While WMs should be able to override rules in any situation they deem as such, players want to know what to expect from rules. Also players don't want to have to have complete faith that WMs are unbiased towards any teams, even unintentionally. I'm uncertain how best to resolve this. Perhaps it's best to leave it as a player responsibility

Offline Avenger

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1176401#msg1176401
« Reply #91 on: January 20, 2015, 05:46:16 am »
Don't timeouts cause a game loss on your side, or am I confusing those with outright disconnections?
I don't know how do you decide which side caused the timeout. Losing by timeout would be extremely unfair. Even more unfair than the current screenshot "solution".

Offline Helston

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1176403#msg1176403
« Reply #92 on: January 20, 2015, 06:37:18 am »
I meant a loss according to the game client. I didn't understand what RR meant by timeout, and at least a couple of times in the past my internet's dropped out mid-game and I was promptly shown the loss screen.
[15:02:07] Jocko [»] Helston: You killed a bunch of bunnies with nuclear weapons

Offline Chapuz

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1176444#msg1176444
« Reply #93 on: January 20, 2015, 01:16:33 pm »
To avoid timeout problems, disconections and all that stuff, maybe someone who knows a bit of JavaScript can make an exact copy of the actual cards, which some of them have been slightly modified, in a new server hosting oetg-v
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Offline ARTHANASIOS

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1187115#msg1187115
« Reply #94 on: April 20, 2015, 11:38:46 am »
My Personal War#9 Rules' Suggestions

Spoiler for My personal ideal War rules:

1 BUILDING AN ARMY
1.1 GENERALS
War will have 12 Generals, one for each element. Masters are the Generals of their element by default. If a Master is unable to join War, he or she will appoint a replacement General (Sr. Member or above). If a Master does not appoint a General, one will be picked by the Council.
 
Generals are given 25 RELICS. These RELICS will be used as currency when drafting players during the next phase. Later they will be used as an extra consumable source to include more upps to your deck.

1.2 PLAYER DRAFT
Players wanting to join War must start their own War application topic in the War Auction board where they should include relevant information. Players may ban up to 3 elements from bidding on them. However, each ban increases the minimum bid for that player by 1 RELIC. Players must include their in game name. All war matches must be played by them through that same in game name.

Players may also select any number of favorite elements. Favorite elements will be used as a tie-breaker during the draft. Not listing all non-banned elements may subject the player to a cointoss in case of a tie.

Both banned and favorite elements cannot change once bidding starts.

nb There are no guarantees you will be drafted by who you want. Drafted players who refuse to participate will be removed from the event & banned from next War.

The draft will occur over the course of 3 days.

During the Draft Phase, generals have 3 days in which they must submit a bid upon at least 5 players; the vote can vary from 1 RELIC(minium) to 5 RELICS(maximum) via private message to the WMs. The order in which the names of the players are mentioned within the PMs is going to be used to determine the player prefference the general has shown in case of equal RELIC bids.

A general cannot bid RELICS to players who:
  • Have banned the general's element.

If a tie occurs where 2 or more generals bid the same amount of RELICS, the tie is broken based on the player's favorite elements. If the player does not have a favourtie element between the teams that bid to him/her, the player will be randomized to a team by the WMs.

If a team fails to draft a player for whatever reason, then they will have all of their remaining RELICS discarded and draft one of the remaining players via randomization. (To prevent this, Generals are encouraged to make sure they bid a big enough list of players and make sure their bid is high enough for each player)

2 PREPARATION
2.1 SECRET FORUM SECTION
Each team has a hidden subboard visible only to its members, Warmasters and non-participating Administrators. All discussions held here MUST be kept secret. A player caught telling team secrets to anyone outside their own team will face consequences decided on a case-by-case basis, possibly including being permanently banned from all Elements community PvP Events. Basically, don't publicly talk about anything that goes on here.
 
2.2 MEMBER ROLES
1. General: Responsible for coordinating the team. If a member is unable to duel the General should coordinate a substitute. 12 upgrades by default.
2. Lieutenant: Second in command. They should be the first to fill in for Generals when necessary. 9 upgrades by default.
3. Soldiers: The rest of your team. 6 upgrades by default.


2.3 THE VAULT
The Vault is your heart in War. Not only does it supply cards for deckbuilding, but acts as "hit points" for the team. If a team falls below 30 cards, they will be eliminated.

RELICS that were not used during the player draft will form the team starting RELICS. Up to this point, RELICS have just been a number, now they can be consumed to add +1 upgrade to a single match.
 
Vault building rules:
- EACH TEAM STARTS WITH 300 CARDS, plus 160 PRE-SET cards (see below), plus any RELICS remained from the drafting phase.
- At least 50% of cards must be in your element (restriction doesn't apply to PRE-SET cards and RELICS).
- maximum of 24 per card from your element (restriction doesn't apply to Pillars or Pendulums).
- maximum of 9 per card from other elements.
- You may not have Shards, Nymphs or Marks in your vault.
- Each team, according to their element, are going to have 160 PRE-SET in-element and Other cards within their Starting Vault.

Spoiler for Pre-set, in-element Vault Cards:

Spoiler for Entropy:
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Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4t3 4t3 4t4 4t4 4t5 4t5 4tb 4tb 4tc 4tc 4vd 4vd 4vd 4vd 4vd 4vd 4ve 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vf 4vf 4vf 4vg 4vg 4vg 4vg 4vg 4vg 4vh 4vh 4vh 4vh 4vh 4vh 4vi 4vi 4vi 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 8pj

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4vc 4vc 4vc 4vk 4vk 4vk 4vk 4vk 4vk 4vl 4vl 4vl 4vl 4vl 4vl 4vm 4vm 4vm 4vm 4vm 4vm 4vn 4vn 4vn 4vn 4vn 4vn 4vo 4vo 4vo 4vo 4vo 4vo 4vp 4vp 4vp 4vp 4vp 4vp 4vq 4vq 4vq 4vq 4vq 4vq 50u 50u 50u 8pj

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6qq 6qq 6qq 6qq 6rj 6rk 6rl 6rr 6rs 6ts 6ts 6ts 6tt 6tt 6tt 6tu 6tu 6tu 6tv 6tv 6tv 6u0 6u0 6u0 6u1 6u1 6u1 6u2 6u2 6u2 6u3 6u3 6u3 6u4 6u4 6u4 6u5 6u5 6u5 6u6 6u6 6u6 6u7 6u7 6u7 6u8 6u8 6u8 6u9 6u9 6u9 6ua 6ua 6ua 8pj


Spoiler for Death:
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4sa 4sa 4sa 4sa 4sa 4sa 4t3 4t3 4t4 4t4 4t5 4t5 4tb 4tb 4tc 4tc 52h 52h 52h 52h 52h 52h 52i 52i 52i 52i 52i 52i 52j 52j 52j 52j 52j 52j 52k 52k 52k 52k 52k 52k 52l 52l 52l 52l 52l 52l 52m 52m 52m 52m 52m 52m 52n 52n 52n 52n 52n 52n 8pk

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52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 52p 52p 52q 52q 52q 52q 52q 52q 52r 52r 52r 52r 52r 52r 52s 52s 52s 52s 52s 52s 52t 52t 52t 52t 52t 52t 52u 52u 52u 52u 52u 52u 52v 52v 52v 52v 52v 52v 8pk

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6qq 6qq 6qq 6qq 6rj 6rk 6rl 6rr 6rs 711 711 711 712 712 712 713 713 713 714 714 714 715 715 715 716 716 716 717 717 717 718 718 718 719 719 719 71a 71a 71a 71b 71b 71b 71c 71c 71c 71d 71d 71d 71e 71e 71e 71f 71f 71f 8pk


Spoiler for Gravity:
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4sa 4sa 4sa 4sa 4sa 4sa 4t3 4t3 4t4 4t4 4t5 4t5 4tb 4tb 4tc 4tc 55l 55l 55l 55l 55l 55l 55m 55m 55m 55m 55m 55m 55n 55n 55n 55n 55n 55n 55o 55o 55o 55o 55o 55o 55p 55p 55p 55p 55p 55p 55q 55q 55q 55q 55q 55q 55r 55r 55r 55r 55r 55r 8pl

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55s 55s 55s 55s 55s 55s 55t 55t 55t 55t 55t 55t 55u 55u 55u 55u 55u 55u 55v 55v 55v 55v 55v 55v 560 560 560 560 560 560 561 561 561 561 561 561 562 562 562 562 562 562 563 563 563 563 563 563 8pl

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6qq 6qq 6qq 6qq 6rj 6rk 6rl 6rr 6rs 745 745 745 746 746 746 747 747 747 748 748 748 749 749 749 74a 74a 74a 74b 74b 74b 74c 74c 74c 74d 74d 74d 74e 74e 74e 74f 74f 74f 74g 74g 74g 74h 74h 74h 74i 74i 74i 74j 74j 74j 8pl


Spoiler for Earth:
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4sa 4sa 4sa 4sa 4sa 4t3 4t3 4t4 4t4 4t5 4t5 4tb 4tb 4tc 4tc 58p 58p 58p 58p 58p 58p 58q 58q 58q 58q 58q 58q 58r 58r 58r 58r 58r 58r 58s 58s 58s 58s 58s 58s 58t 58t 58t 58t 58t 58t 58u 58u 58u 58u 58u 58u 58v 58v 58v 58v 58v 58v 8pm

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58o 58o 58o 590 590 590 590 590 590 591 591 591 591 591 591 592 592 592 592 592 592 593 593 593 593 593 593 594 594 594 594 594 594 595 595 595 595 595 595 596 596 596 596 596 596 5aa 5aa 5aa 8pm

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6qq 6qq 6qq 6qq 6rj 6rk 6rl 6rr 6rs 778 778 778 779 779 779 77a 77a 77a 77b 77b 77b 77c 77c 77c 77d 77d 77d 77e 77e 77e 77f 77f 77f 77g 77g 77g 77h 77h 77h 77i 77i 77i 77j 77j 77j 77k 77k 77k 77l 77l 77l 77m 77m 77m 8pm


Spoiler for Life:
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4sa 4sa 4sa 4sa 4sa 4sa 4t3 4t3 4t4 4t4 4t5 4t5 4tb 4tb 4tc 4tc 5bt 5bt 5bt 5bt 5bt 5bt 5bu 5bu 5bu 5bu 5bu 5bu 5bv 5bv 5bv 5bv 5bv 5bv 5c0 5c0 5c0 5c0 5c0 5c0 5c1 5c1 5c1 5c1 5c1 5c1 5c2 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c3 5c3 5c3 8pn

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5bs 5bs 5bs 5bs 5bs 5bs 5c4 5c4 5c4 5c4 5c4 5c4 5c5 5c5 5c5 5c5 5c5 5c5 5c6 5c6 5c6 5c6 5c6 5c6 5c7 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 5c9 5c9 5c9 5c9 5c9 5c9 5de 5de 5de 5de 5de 5de 8pn

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6qq 6qq 6qq 6qq 6rj 6rk 6rl 6rr 6rs 7ac 7ac 7ac 7ad 7ad 7ad 7ae 7ae 7ae 7af 7af 7af 7ag 7ag 7ag 7ah 7ah 7ah 7ai 7ai 7ai 7aj 7aj 7aj 7ak 7ak 7ak 7al 7al 7al 7am 7am 7am 7an 7an 7an 7ao 7ao 7ao 7ap 7ap 7ap 7bu 7bu 7bu 8pn


Spoiler for Fire:
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4sa 4sa 4sa 4sa 4sa 4sa 4t3 4t3 4t4 4t4 4t5 4t5 4tb 4tb 4tc 4tc 5f1 5f1 5f1 5f1 5f1 5f1 5f2 5f2 5f2 5f2 5f2 5f2 5f3 5f3 5f3 5f3 5f3 5f3 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f5 5f5 5f5 5f5 5f6 5f6 5f6 5f6 5f6 5f6 5f7 5f7 5f7 5f7 5f7 5f7 8po

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5f3 5f3 5f3 5f3 5f3 5f3 5f5 5f5 5f5 5f5 5f5 5f5 5f8 5f8 5f8 5f8 5f8 5f8 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5fb 5fb 5fb 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5fe 5fe 5fe 5fe 5fe 5fe 8po

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6qq 6qq 6qq 6qq 6rj 6rk 6rl 6rr 6rs 7dh 7dh 7dh 7di 7di 7di 7dj 7dj 7dj 7dj 7dj 7dj 7dk 7dk 7dk 7dl 7dl 7dl 7dl 7dl 7dl 7dm 7dm 7dm 7dn 7dn 7dn 7do 7do 7do 7dp 7dp 7dp 7dq 7dq 7dq 7dr 7dr 7dr 7ds 7ds 7ds 7du 7du 7du 8po


Spoiler for Water:
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4sa 4sa 4sa 4sa 4sa 4sa 4t3 4t3 4t4 4t4 4t5 4t5 4tb 4tb 4tc 4tc 5i5 5i5 5i5 5i5 5i5 5i5 5i6 5i6 5i6 5i6 5i6 5i6 5i7 5i7 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5i9 5i9 5i9 5i9 5ia 5ia 5ia 5ia 5ia 5ia 5ib 5ib 5ib 5ib 5ib 5ib 8pp

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5ic 5ic 5ic 5ic 5ic 5ic 5id 5id 5id 5id 5id 5id 5ie 5ie 5ie 5ie 5ie 5ie 5if 5if 5if 5if 5if 5if 5ig 5ig 5ig 5ig 5ig 5ig 5ih 5ih 5ih 5ih 5ih 5ih 5ii 5ii 5ii 5ii 5ii 5ii 5ij 5ij 5ij 5ij 5ij 5ij 8pp

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6qq 6qq 6qq 6qq 6rj 6rk 6rl 6rr 6rs 7gl 7gl 7gl 7gm 7gm 7gm 7gn 7gn 7gn 7go 7go 7go 7gp 7gp 7gp 7gq 7gq 7gq 7gr 7gr 7gr 7gs 7gs 7gs 7gt 7gt 7gt 7gu 7gu 7gu 7gv 7gv 7gv 7h0 7h0 7h0 7h1 7h1 7h1 7h2 7h2 7h2 7h3 7h3 7h3 8pp


Spoiler for Light:
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4sa 4sa 4sa 4sa 4sa 4sa 4t3 4t3 4t4 4t4 4t5 4t5 4tb 4tb 4tc 4tc 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5la 5la 5la 5lb 5lb 5lb 5lb 5lb 5lb 5lc 5lc 5lc 5lc 5lc 5lc 5ld 5ld 5ld 5ld 5ld 5ld 5le 5le 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 8pq

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5l8 5l8 5l8 5lg 5lg 5lg 5lg 5lg 5lg 5lh 5lh 5lh 5lh 5lh 5lh 5li 5li 5li 5li 5li 5li 5lj 5lj 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5lk 5lk 5lk 5ll 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 8pq

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6qq 6qq 6qq 6qq 6rj 6rk 6rl 6rr 6rs 7jo 7jo 7jo 7jp 7jp 7jp 7jq 7jq 7jq 7jr 7jr 7jr 7js 7js 7js 7jt 7jt 7jt 7ju 7ju 7ju 7jv 7jv 7jv 7k0 7k0 7k0 7k1 7k1 7k1 7k2 7k2 7k2 7k3 7k3 7k3 7k4 7k4 7k4 7k5 7k5 7k5 7k6 7k6 7k6 8pq


Spoiler for Air:
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4sa 4sa 4sa 4sa 4sa 4sa 4t3 4t3 4t4 4t4 4t5 4t5 4tb 4tb 4tc 4tc 5od 5od 5od 5od 5od 5od 5oe 5oe 5oe 5oe 5oe 5oe 5of 5of 5of 5of 5of 5of 5og 5og 5og 5og 5og 5og 5oh 5oh 5oh 5oh 5oh 5oh 5oi 5oi 5oi 5oi 5oi 5oi 5oj 5oj 5oj 5oj 5oj 5oj 8pr

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5oe 5oe 5oe 5oe 5oe 5oe 5oj 5oj 5oj 5oj 5oj 5oj 5ok 5ok 5ok 5ok 5ok 5ok 5ol 5ol 5ol 5ol 5ol 5ol 5om 5om 5om 5om 5om 5om 5on 5on 5on 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 5oo 5op 5op 5op 5op 5op 5op 8pr

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6qq 6qq 6qq 6qq 6rj 6rk 6rl 6rr 6rs 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7n0 7n1 7n1 7n1 7n2 7n2 7n2 7n3 7n3 7n3 7n3 7n3 7n3 7n4 7n4 7n4 7n5 7n5 7n5 7n6 7n6 7n6 7n7 7n7 7n7 7n8 7n8 7n8 7n9 7n9 7n9 8pr


Spoiler for Time:
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4sa 4sa 4sa 4sa 4sa 4sa 4t3 4t3 4t4 4t4 4t5 4t5 4tb 4tb 4tc 4tc 5rh 5rh 5rh 5rh 5rh 5rh 5ri 5ri 5ri 5ri 5ri 5ri 5rj 5rj 5rj 5rj 5rj 5rj 5rk 5rk 5rk 5rk 5rk 5rk 5rl 5rl 5rl 5rl 5rl 5rl 5rm 5rm 5rm 5rm 5rm 5rm 5rn 5rn 5rn 5rn 5rn 5rn 8ps

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5rg 5rg 5rg 5ro 5ro 5ro 5ro 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rq 5rq 5rq 5rq 5rq 5rq 5rr 5rr 5rr 5rr 5rr 5rr 5rs 5rs 5rs 5rs 5rs 5rs 5rt 5rt 5rt 5rt 5rt 5rt 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 8ps

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6qq 6qq 6qq 6qq 6rj 6rk 6rl 6rr 6rs 7q0 7q0 7q0 7q1 7q1 7q1 7q2 7q2 7q2 7q3 7q3 7q3 7q4 7q4 7q4 7q5 7q5 7q5 7q6 7q6 7q6 7q7 7q7 7q7 7q8 7q8 7q8 7q9 7q9 7q9 7qa 7qa 7qa 7qb 7qb 7qb 7qc 7qc 7qc 7qd 7qd 7qd 7qe 7qe 7qe 8ps


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4sa 4sa 4sa 4sa 4sa 4sa 4t3 4t3 4t4 4t4 4t5 4t5 4tb 4tb 4tc 4tc 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5un 5un 5un 5un 5un 5un 5uo 5uo 5uo 5uo 5uo 5uo 5up 5up 5up 5up 5up 5up 5uq 5uq 5uq 5uq 5uq 5uq 5ur 5ur 5ur 5ur 5ur 5ur 8pt

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5uk 5uk 5uk 5us 5us 5us 5us 5us 5us 5ut 5ut 5ut 5ut 5ut 5ut 5uu 5uu 5uu 5uu 5uu 5uu 5uv 5uv 5uv 5uv 5uv 5uv 5v0 5v0 5v0 5v0 5v0 5v0 5v1 5v1 5v1 5v1 5v1 5v1 5v2 5v2 5v2 5v2 5v2 5v2 606 606 606 8pt

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6qq 6qq 6qq 6qq 6rj 6rk 6rl 6rr 6rs 7t4 7t4 7t4 7t5 7t5 7t5 7t6 7t6 7t6 7t7 7t7 7t7 7t8 7t8 7t8 7t9 7t9 7t9 7ta 7ta 7ta 7tb 7tb 7tb 7tc 7tc 7tc 7td 7td 7td 7te 7te 7te 7tf 7tf 7tf 7tg 7tg 7tg 7th 7th 7th 7ti 7ti 7ti 8pt


Spoiler for Aether:
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4sa 4sa 4sa 4sa 4sa 4sa 4t3 4t3 4t4 4t4 4t5 4t5 4tb 4tb 4tc 4tc 61p 61p 61p 61p 61p 61p 61q 61q 61q 61q 61q 61q 61r 61r 61r 61r 61r 61r 61s 61s 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t 61u 61u 61u 61u 61u 61u 61v 61v 61v 61v 61v 61v 8pu

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61s 61s 61s 61s 61s 61s 620 620 620 620 620 620 621 621 621 621 621 621 622 622 622 622 622 622 623 623 623 623 623 623 624 624 624 624 624 624 625 625 625 625 625 625 626 626 626 626 626 626 8pu

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6qq 6qq 6qq 6qq 6rj 6rk 6rl 6rr 6rs 809 809 809 80a 80a 80a 80b 80b 80b 80c 80c 80c 80c 80c 80c 80d 80d 80d 80e 80e 80e 80f 80f 80f 80g 80g 80g 80h 80h 80h 80i 80i 80i 80j 80j 80j 80k 80k 80k 80l 80l 80l 80m 80m 80m 8pu



 
Cards in the Vault are always unupgraded (except for the upgraded PRE-SET ones). During deckbuilding, unupgraded cards may be taken from the Vault and transformed into upgraded cards for that deck, up to the limits mentioned below (except for PRE-SET cards where the upgraded/unupgraded version can't be changed). If you move an upgraded card back to the Vault, it becomes unupgraded (PRE-SET cards become regular pillars of their element after being used in a deck and moved back to the vault).

"Mark of ..." cards are considered in the element they feature. Unlike in Tournaments, Marks are not considered equivalent to Pillars or Pendulums.

Important! Vaults are virtual. Players are not given cards taken from the Vault, nor are any cards removed from their account if they lose. Players must own the cards on their Elements game account in order to use them. If a player doesn't have a specific card in their account, they cannot use it even if that card is listed in the Vault. So try to pick cards that your members are able to access


3. STARTING A ROUND
War consists of multiple rounds. Each round lasts 1 week and will consist of 2 phases: Deckbuilding (4 days) and Duels (3 days)

3.1 DETERMINING OPPONENTS
Amount of cards in the Vault determine how many players from each team participates on a round:

0-29 cards=team is eliminated
30-59 cards=1 players fight
60-89 cards=2 players fight
90-119 cards=3 players fight
120-149 cards=4 players fight
150-179 cards=5 players fight
180+ cards=6 players fight

Opponents will be determined randomly by Warmasters, with the constraint that no team will play another team more than once within a given round if possible. If there are an uneven number of players fighting during a round, the team which has to field the most number of players will have a bye, meaning one player in that team will skip the round. If there is more than one team which must field that number of players, then the bye will go to the team which has had the fewest byes so far out of those teams. If there is a tie for the team which has had the fewest number of byes, it will go to the team with the most cards out of those teams.

Duel pairings will be made public by Warmasters. Included should be Event Cards designed by Warmasters. Event Cards have a global effect upon all teams during that round.

In Rounds 2 & 4, teams are intentionally seeded against teams they did not play in the previous round.

3.2 DECKBUILDING
Teams must build a deck for each player fighting during the round.
 
Deckbuilding rules:
- Combining all decks must not use more than the vault carries. Upgraded cards in decks are counted as unupgraded cards in the vault (except for upped PRE-SET cards).
- At least 50% of the cards must be in your element (PRE-SET cards count as in-element, even those belonging to Other).
- Generals, Lieutenants, and Soldiers may use up to 12, 9, and 6 upgraded cards respectively (upped PRE-SET cards still count towards this limit, if used). Unupped PRE-SET cards can't be upgraded this way.
- At least 3 card copies of a deck must be PRE-SET cards, except if you have already used all your PRE-SET cards of your vault (PRE-SET cards become pillars of their element after being used in a deck and moved back to the vault).
- Teams may spend a RELIC to grant 1 extra upgrade to a deck. There is no limit to how many RELICS may be spent per round. However, event cards may change the ability of RELICS each round, so pay close attention. Unupped PRE-SET cards can't be upgraded this way.

Conversion: Teams have the option to convert some of their cards. This means that they can replace any card in their Vault with a Pillar or a Pendulum of their element. Converting helps teams to avoid a situation where they would be otherwise forced to build "suicide" decks. Teams have unlimited conversions each round, including before round 1. PRE-SET cards can't be converted this way.

Explicitly Illegal Decks: Teams may title their illegal decks "Suicide". If so they will not be penalized beyond a 0-3 result.

You must not edit your decks, salvage, discard, etc. after the deckbuilding period ends. Doing so will result in a penalty, regardless of what the change was.

3.3 DUELS
Players will contact their opponent to try find a time that suits both. If the fight does not happen both players lose by default unless one player is clearly more active in trying to find a suitable time. Warmasters will determine who the most active player is.

Matches are best-of-five, which means that each battle's winner is the first player to win 3 duels. Remember, you must play all duels with the same deck and mark.

3.4 INACTIVE PLAYERS
If it looks like a member won't be able to fight during a round, the team has various options:

1. Temporarily replace a member with any other member. Temporary replacements use the same exact deck, number of upgrades, and mark as recorded for that player. The first and the second substitution each round is free. After that the opposing team chooses how much salvage you receive (up to 6) if you win the match.
2. Permanently replace a member with a player who submitted an application but didn't end up on a team (costs 1 RELIC).
3. To permanently replace a General (as leader of the team), every other member must agree that the General needs replacing and a consensus must be reached on who the new General will be. Warmasters will remove the General from the team at no cost. If a new player needs to be added, see above.

Note that a substitute may not use ANY cards the player they are replacing does not have.

3.5 DISCONNECTS & DESYNCS
A player who is disconnected during a duel, for any reason except for disconnect bug (link), will receive a loss for that individual duel. Both players must provide screenshots of the disconnect. The disconnected player must get a screenshot of the disconnect countdown and the "You Lost" screen (example). The non-disconnected player may continue to play AI and must take SS of win screen if they wish to try to claim victory for the match. It is preferable that the players come to a consensus on whether a player won the disconnected match or if it should be a replay. If an agreement cannot be reached, a player who wishes to appeal the match for a win must inform their opponent. The remainder of the match can be played out, not counting the appealed game. WMs will make a ruling after the match is completed, if needed. There must be indisputable evidence that one player would have clearly won for a result to be overturned.

Desyncs will result in both players playing against the AI unless both agree to restart the duel. Screenshots of the "player not responding" countdown and the winning turn vs AI must be provided in order to claim a win or replay. Screenshots of the "Game Won" screen are insufficient. If both players beat the AI, and one player takes a screenshot while the other does not, then the player with the screenshot wins. In the event both players win or lose, and both present screenshots, a reduel will be ordered. The exception to this rule is if both players agree that one player would have won/lost if it were not for AI misplays. All games can be appealed to WMs, but there must be indisputable evidence provided that one player would have clearly won. Whether one player would have clearly won is decided strictly, and providing more information makes it more likely that an accurate ruling will occur.

If the desync causes strange things (impossible changes in game state, not including insta-win/lose) to happen, take a screenshot and the duel will be replayed.

4 POSTBATTLE
4.1 WINNING A BATTLE
The Winner of the duel starts a new topic in the "Battle Results" section, indicating the teams, the member roles, & the score. Member roles are abbreviated (Gen, Lt, Sld). For example if "KingKiller" from :air fights "LordOwner" from :water & wins 3-1, he will start a topic that could be titled in one of the following ways:
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Gen) KingKiller 3 - 1 LordOwner (Water Lt)
(Air Gen) KingKiller 3 - (Water Lt) LordOwner 1
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - (Water Sld) (Sub) LordOwner 1
(use SUB to indicate that someone else played instead of LordOwner)

 
In that topic KingKiller will post his deck, mentioning the amount and type of PRE-SET cards used, if any, and should summarize the match. LordOwner will then reply to that same topic with his deck, mentioning the amount and type of PRE-SET cards used too (if any). He may also talk about the battle if he so chooses. Everyone may post in the topics after LordOwner replies.
If the player who played the match is not available to post their deck immediately afterwards, one of their teammates must do it. If this happens, the player should post in the same topic as soon as they are available.
 
The winning team salvages cards from the opponent's deck. The winning team MUST pick 6 cards to copy from the deck of the losing player into their vault unupgraded. These cards become part of the Vault. You may NOT salvage PRE-SET cards from your opponent!.
If you can't have a complete salvage from your opponent's deck for any reason (e.g. all your opponent's cards are PRE-SET), you gain 6 RELICS instead.

When salvaging cards into your Vault, you may choose to transmute them into cards of your own element instead. Salvaged cards may be transmuted at a two to one (2:1) ratio into any in-element card which you do not already have 12 copies of in your Vault, except for Shards, Nymps and Marks.

IMPORTANT!: If your team has 5 or less players remaining (a.k.a. a vault of 179 cards or less), Salvaged cards may be transmuted at a one to one (1:1) ratio instead!


Spoiler for Example:
Aether salvages 6 novae. They have 9 Mindgates in their vault, so they decide to transmute all 6 novae into 3 Mindgates.
Earth salaves 6 novae while having 5 players remaining. They convert all 6 novae to 6 Antlions.


4.2 LOSING A BATTLE
When a team loses a battle they have to discard cards from the deck used. Cards that are left in the deck after discarding are returned back to Vault. (PRE-SET cards become pillars of their element after being used in a deck and moved back to the vault).

Loss inDiscard
Round #19 cards
Round #215 cards
Round #320 cards
Round #4+24 cards

4.3 WINNING WAR
If you're the only team left, or nobody is left and you have the largest vault out of anyone who participated in the last round, you've won. The winning team of War earns:
- Cool forum award icons.
- The forum "Reigned by" image will be changed to show which element won.
- And a Mark/Nymph reward code for each worthy member (as decided by an admin)

Otherwise a new round begins.

5 PENALTIES
Penalties are issued when a team somehow breaks the rules or disrupts War. A penalized team must discard from their Vault at the round's end. The following are guidelines, and Warmasters will determine penalties on a case-by-case basis.

Minor penalty: 3 cards. Small & harmless things like posting an illegal deck by mistake.
Medium penalty: 6 cards. For bigger infractions like not doing what they are supposed to do because of inactivity.
Major penalty: 12 cards. For major infractions like seriously disrupting the whole event.

BACKROOM DEALS
Conspiring with other teams is forbidden. Even discussing already public information ruins the spirit of the event, making it less fun for everybody.


To see how War is in reality, visit the War Archive subboard. Some things were done differently during previous Wars but the principles remain.

Spoiler for suggested ECs for these War rules:

Season of the Mark:
This round's conversion phase, you may convert a card of your vault to the Mark of the card's respective element.
Season of the Mark appears during rounds 1, 3, 5 and 7 of War#9.

Season of the Nymph:
This round's conversion phase, you may convert a card of your vault to the Nymph of the card's respective element.
Season of the Nymph appears during rounds 2, 4, 5 and 7 of War#9.

Season of the Shard:
This round's conversion phase, you may convert a card of your vault to the Shard of the card's respective element.
Season of the Shard appears during rounds 3, 4, 6 and 7 of War#9.

Season of the Challenge:
A team may declare a challenge against any other team. The challenge is a special PvP duel with special PvP rules. The rules are PMed to the WMs and, if approved, they are publicly declared. The duel must occur between two players of the two teams during the next round of War#9. Winning team gains 6 relics and losing team discards 12 cards. A targeted team may decline a challenge at the cost of 3 relics.
Season of the Shard appears during rounds 9 and beyond, but a team may use it only once during War#9.


« Last Edit: April 23, 2015, 02:35:02 am by ARTHANASIOS »
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Avenger

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1187164#msg1187164
« Reply #95 on: April 20, 2015, 06:57:05 pm »
Didn't read past draft. I thought we all hated draft...

 

blarg: