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Offline Vangelios

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1165772#msg1165772
« Reply #72 on: November 11, 2014, 11:09:18 pm »
10 days to create a deck that will be hard countered? to die slowly eh?
4 days are great. The ideal is 1 round per week, not 3 rounds per month
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Offline UTAlan

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1165775#msg1165775
« Reply #73 on: November 11, 2014, 11:25:22 pm »
10 days to create a deck that will be hard countered? to die slowly eh?
4 days are great. The ideal is 1 round per week, not 3 rounds per month

In my mind it's not about having more time to prepare, but having something to do over the next week.

Offline Vangelios

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1165779#msg1165779
« Reply #74 on: November 11, 2014, 11:38:03 pm »
Well have some who really have problems with time I agree, but most will leave to last moments anyway.

if are 10 days in deck-building. 3 will be to play, just 2 rounds per month
will be a long event, so it might happen dropouts with higher frequencies than normal.
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Offline serprex

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1165780#msg1165780
« Reply #75 on: November 11, 2014, 11:46:30 pm »
Why is round 5 delayed by a whole week? Sending account names won't need that much time...

The discussion that sprouted from this should've taken place in GD

Offline UTAlan

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1165782#msg1165782
« Reply #76 on: November 12, 2014, 12:18:09 am »
Well have some who really have problems with time I agree, but most will leave to last moments anyway.

if are 10 days in deck-building. 3 will be to play, just 2 rounds per month
will be a long event, so it might happen dropouts with higher frequencies than normal.

Not a suggestion to change every round's deckbuilding to 10 days, just this round (since we're gonna be sitting around doing nothing for the next 6 days anyway).

Offline serprex

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1169907#msg1169907
« Reply #77 on: December 06, 2014, 07:40:30 pm »
The cost of replacing new members should be lower in future Wars. No point letting someone afk waste a spot in the event when someone else would enjoy participating

Offline Vangelios

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1170305#msg1170305
« Reply #78 on: December 08, 2014, 10:25:25 pm »
What happened with icon "Most expensive player in war auction"
I believe this icon is very valid now, because not be nornal one Gen do a bid of 40 cards.
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Offline mrpaper

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1170513#msg1170513
« Reply #79 on: December 10, 2014, 04:19:39 am »
What happened with icon "Most expensive player in war auction"
I believe this icon is very valid now, because not be nornal one Gen do a bid of 40 cards.
  I tend to agree here... though I am biased!
A word from wms on it would be appreciated.  ;)

Offline RavingRabbid

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1171135#msg1171135
« Reply #80 on: December 14, 2014, 04:06:06 pm »
War needs more complicate desync rulings that defy common sense and basically void every desynced match, even if the outcome has been the same for both parties.
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Offline mrpaper

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1171141#msg1171141
« Reply #81 on: December 14, 2014, 04:22:57 pm »
War needs more complicate desync rulings that defy common sense and basically void every desynced match, even if the outcome has been the same for both parties.
I know you mostly say that cause you are sour, but we need bug fixes to avoid most desynchs above everything else.  I know that this little bit, zanz used to take care of it when Higs asked to, I hope it gets back to normal sooner then later.

Offline RavingRabbid

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1171142#msg1171142
« Reply #82 on: December 14, 2014, 04:28:07 pm »
War needs more complicate desync rulings that defy common sense and basically void every desynced match, even if the outcome has been the same for both parties.
I know you mostly say that cause you are sour, but we need bug fixes to avoid most desynchs above everything else.  I know that this little bit, zanz used to take care of it when Higs asked to, I hope it gets back to normal sooner then later.
We need players to actually be honorable and call their losses instead of being pussies and hiding behind a dementially complicated ruleset which makes it impossible to clear the win.
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Offline hainkarga

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1171144#msg1171144
« Reply #83 on: December 14, 2014, 04:48:40 pm »
This isn't simply being non-sportsman. I wouldn't mind it as much, if it was a mere case of not being generous. This is being abusive and claiming rewards that you have not earned or have a right to. Was this worth it mrpaper ?
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