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Offline Submachine

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1159307#msg1159307
« Reply #60 on: October 09, 2014, 12:02:42 am »
Wow, Spike. You weren't joking when you said that you accidently listed a player twice in the first list. :D

I like it. :)
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Offline rob77dp

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1160369#msg1160369
« Reply #61 on: October 14, 2014, 03:38:50 pm »
Suggestions:

1 - In the Vault tool, create a "Deck Maker" with dropdown lists to only show cards that the team has in the vault and a "Quantity" column that restricts input to legal card counts for the deck.
*This would provide another layer of illegal-deck-checking to the process and be really super cool.  :)


EDIT: Revised after CuCN's comments, below, about reasons for tool functions I had suggested to change.
« Last Edit: October 14, 2014, 06:43:58 pm by rob77dp »
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Offline CuCNTopic starter

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1160405#msg1160405
« Reply #62 on: October 14, 2014, 06:32:20 pm »
Suggestions:

1 - In the Vault tool, set the "Deck Code Generator" tab's "Card" dropdown lists to only show cards that the team has in the vault.
*This would make the Vault tool's deck code generator function more appealing (to me at least) since it would provide another layer of illegal-deck-checking to the process.


2 - In the Vault tool, set the "Deck Code Generator" tab's "Quantity" column's cells to only allow input of card quantities which the vault can legally provide of that row's selected card.
*This would make the Vault tool's deck code generator function more appealing (to me at least) since it would provide another layer of illegal-deck-checking to the process.

The Deck Code Generator can also be used for making Salvage deck codes, which can contain cards that aren't in the vault.

Offline rob77dp

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1160409#msg1160409
« Reply #63 on: October 14, 2014, 06:44:25 pm »
Suggestions:

1 - In the Vault tool, set the "Deck Code Generator" tab's "Card" dropdown lists to only show cards that the team has in the vault.
*This would make the Vault tool's deck code generator function more appealing (to me at least) since it would provide another layer of illegal-deck-checking to the process.


2 - In the Vault tool, set the "Deck Code Generator" tab's "Quantity" column's cells to only allow input of card quantities which the vault can legally provide of that row's selected card.
*This would make the Vault tool's deck code generator function more appealing (to me at least) since it would provide another layer of illegal-deck-checking to the process.

The Deck Code Generator can also be used for making Salvage deck codes, which can contain cards that aren't in the vault.

Edited my post to not suggest interference with intentional functions of the tool.  :)
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Offline serprex

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1164589#msg1164589
« Reply #64 on: November 05, 2014, 11:12:43 pm »
WMs should maintain match results through an embedded spreadsheet à la Kakerstats for match results, not some BBcode mess

Offline Ginyu

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1165717#msg1165717
« Reply #65 on: November 11, 2014, 12:54:51 pm »
Why is round 5 delayed by a whole week? Sending account names won't need that much time...
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Offline CuCNTopic starter

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1165719#msg1165719
« Reply #66 on: November 11, 2014, 01:39:13 pm »
Getting the information (including people creating accounts if they don't have one already) and then editing the permissions on the vaults accordingly takes a significant amount of time.
The rounds are set on a weekly schedule so that the duel phase is over the weekend when people have the most time to play matches, and also matches up to the times WMs are available to post. Delaying the round by an amount of time less than a week would throw that off.

Offline Blacksmith

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1165724#msg1165724
« Reply #67 on: November 11, 2014, 04:11:07 pm »
Getting the information (including people creating accounts if they don't have one already) and then editing the permissions on the vaults accordingly takes a significant amount of time.
The rounds are set on a weekly schedule so that the duel phase is over the weekend when people have the most time to play matches, and also matches up to the times WMs are available to post. Delaying the round by an amount of time less than a week would throw that off.
Why not just post thins now and give people more time with deck building ?
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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1165725#msg1165725
« Reply #68 on: November 11, 2014, 04:19:31 pm »
WMs should maintain match results through an embedded spreadsheet à la Kakerstats for match results, not some BBcode mess

I actually really like the look of the BBCode round results; they definitely have their benefits too.
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Offline mrpaper

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1165730#msg1165730
« Reply #69 on: November 11, 2014, 05:38:31 pm »
Getting the information (including people creating accounts if they don't have one already) and then editing the permissions on the vaults accordingly takes a significant amount of time.
The rounds are set on a weekly schedule so that the duel phase is over the weekend when people have the most time to play matches, and also matches up to the times WMs are available to post. Delaying the round by an amount of time less than a week would throw that off.
Why not just post thins now and give people more time with deck building ?
I would also be more then glad to have 10 days of deckbuilding!

Offline Ginyu

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1165735#msg1165735
« Reply #70 on: November 11, 2014, 05:58:34 pm »
I would also be more then glad to have 10 days of deckbuilding!

Me, too!
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Offline Odii Odsen

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Re: War #8 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=55620.msg1165736#msg1165736
« Reply #71 on: November 11, 2014, 06:03:35 pm »
I would also be more then glad to have 10 days of deckbuilding!

Me, too!


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