Why, so far, I'm totally disappointed by War #8:
Spoiler for Hidden:
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Vaults rules are the same of past Wars. I was hoping in something different and new but it's barely a copy of past wars. Just take a look to war archive:
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Deckbuilding rules are the same of past Wars. I was hoping in something different and new, considering that last wars rules rules have clearly benefited an element in itself already very strong (
). Unfortunately, even in this War the meta will be the same. And no, a different number of upgraded cards won't change nothing. Again, just check war archive:
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War auctions are totally not regulated, with the result of a big mess. Someone has used the old template, someone else just wrote his IGN, another one IGN + WOOAAARR!!!!, etc...
I've asked two different WM's why they didn't use a template for auctions:
- Answer one: I don't see the problem.
- Answer two: We decided to not use it, so people can choose what info to provide. If there's more information that you want to know from someone, you can ask in their application topic.
Duh. But War auctions should provide info, above all when we have a drafting system like the current one. Moreover I see this as a big lack in organizing.
I don't know. Maybe my expectations were too high, but I'm really disappointed.
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I'm sorry to hear you are disappointed in the war rules, but let me see if I can clarify some points.
1. The vault is one of the things that make war separate from other events. You suggested last war to essentially make vaults like the Sacrifice event. As far as I'm concerned, the vaults will likely stay very similar to previous wars. The vault size and building rules may slightly change depending on war rules, but vaults will be vaults. Only you and Vangelios have expressed dislike over the vault system last war. I understand that not everyone is going to like this system, and therefore not everyone is going to like war.
2. Deckbuilding has never really changed very much from war to war. Even in your suggested rules after last war, your deck building rules were more or less the same, with one difference that was basically tied to your vault rules. These are also the same rules that were used when wars were won by fire, entropy, and death. Suggesting that aether has won because of these rules completely discredits my teams accomplishments these past 3 wars. I think it also discredits the teams that worked very hard and barely lost. I can assure you, aether did not win because of the deckbuilding rules. In all 3 wars, we got lucky late in war, which determined whether we went on to win or lose those wars. And while you may not believe that the increase in upgrades is going to change much, I think it is going to significantly change the meta. Yes, there will be a lot of the usual decks, but the dynamics of war will change pretty significantly. Other than me being personally offended by this feedback, I think we can agree to disagree regarding the meta change. I will note that a number of generals have mentioned in chat that they believe the new deckbuilding rules will change things quite a bit.
3. With regards to applications, we WMs had a lengthy discussion on whether or not to include a common application template. From a General's perspective, I can definitely appreciate your concerns. However, with having essentially an open application, this also provides Generals with a lot more information that previous templates did not provide. What someone writes in their app may be an indication of what they will be like as a teammate. Also, this encourages generals to communicate with applicants either via PM or in a reply to the application itself. This is a new change, and not all changes necessarily make things better despite their best intentions. So, thank you for your feedback regarding this topic. If others have concerns, I encourage people to support spike's feelings so that changes can be made for next war. There will be no changes regarding the current application process.