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Offline willng3

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Re: War #8 - Round 1 https://elementscommunity.org/forum/index.php?topic=56073.msg1160487#msg1160487
« Reply #36 on: October 14, 2014, 11:28:45 pm »
Just one question, but shouldn't Round 1 start with MINIMAL risks to then progressively become riskier?

Keep me entertained, answer my question.
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Offline Higurashi

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Re: War #8 - Round 1 https://elementscommunity.org/forum/index.php?topic=56073.msg1160492#msg1160492
« Reply #37 on: October 14, 2014, 11:36:38 pm »
... but WAIT!  The event's basic rules already have such "penalty for losing" built into it.  This event card just comes across as "doubling down" (I know, it is not quite full double loss, but I digress) losses right out of the gate as teams are getting rolling in the event for Round 1.

If this is the event card, then this is it and we'll make it happen.  However, the displeasure being voiced is not so casually dismiss-able by a "just win and it isn't a problem" statement.  <circularly refers back to opening statement about War already being built with rules that punish the losing teams>
You'd like to reward the losing teams? :P

Yes, this makes Round 1 discards bigger than first advertised. IF you can't predict accurately. I agree discards are too low as it is, so this EC:
1. fixes that.
2. fixes that through a test of skill.
3. fixes that through a test of prediction skills, something you're going to need anyway. A lot.

Oh, and
4. fixes that and adds betting, which is hella fun and exciting.
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Offline rob77dp

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Re: War #8 - Round 1 https://elementscommunity.org/forum/index.php?topic=56073.msg1160494#msg1160494
« Reply #38 on: October 14, 2014, 11:45:04 pm »
... but WAIT!  The event's basic rules already have such "penalty for losing" built into it.  This event card just comes across as "doubling down" (I know, it is not quite full double loss, but I digress) losses right out of the gate as teams are getting rolling in the event for Round 1.

If this is the event card, then this is it and we'll make it happen.  However, the displeasure being voiced is not so casually dismiss-able by a "just win and it isn't a problem" statement.  <circularly refers back to opening statement about War already being built with rules that punish the losing teams>
You'd like to reward the losing teams? :P

Yes, this makes Round 1 discards bigger than first advertised. IF you can't predict accurately. I agree discards are too low as it is, so this EC:
1. fixes that.
2. fixes that through a test of skill.
3. fixes that through a test of prediction skills, something you're going to need anyway. A lot.

Oh, and
4. fixes that and adds betting, which is hella fun and exciting.

I guess I left my previous reply under-explained.  [opinion]Round 1 seems a bad candidate for such an Event card.  I am far short of War-experience required to fully comprehend what can make a War super awesome.  I was under the impression that Round 1 was not a "walkover" but also generally used to ease participants into the upcoming grind of the event.[/opinion]

Nothing about my statements were intended to imply my belief that losing teams should be rewarded nor low discard is a requirement nor that War should lack skill tests nor that prediction skills would not be required nor that betting cannot be included in War in a really fun and exciting way.

:P
/carry-on
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Re: War #8 - Round 1 https://elementscommunity.org/forum/index.php?topic=56073.msg1160567#msg1160567
« Reply #39 on: October 15, 2014, 07:55:50 pm »
So, i'm betting 9 cards on all lose and win 18 relics? Basically shopping relics at a rate of 1:3. I won't be losing more than 9 per match.

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Re: War #8 - Round 1 https://elementscommunity.org/forum/index.php?topic=56073.msg1160579#msg1160579
« Reply #40 on: October 15, 2014, 10:30:23 pm »
So, i'm betting 9 cards on all lose and win 18 relics? Basically shopping relics at a rate of 1:3. I won't be losing more than 9 per match.

If you have 54 spare cards in the vault, go on
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Offline Helston

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Re: War #8 - Round 1 https://elementscommunity.org/forum/index.php?topic=56073.msg1160603#msg1160603
« Reply #41 on: October 16, 2014, 02:37:23 am »
This event card is bad. You Warmasters are bad and you should feel bad.[/sarcasm]

Or I know that the length of War is a very tricky thing to balance and think you've started well with a small, risky, and potentially exciting way to start chipping away at team's vaults a little more than what discards will do on their own. Take your pick.
« Last Edit: October 16, 2014, 11:35:45 pm by Helston »
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Offline bripod

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Re: War #8 - Round 1 https://elementscommunity.org/forum/index.php?topic=56073.msg1160613#msg1160613
« Reply #42 on: October 16, 2014, 02:47:27 am »
This event card is bad. You Warmasters are bad and you should feel bad.

Wow!.... really?


 At least they're active...

Offline ddevans96

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Re: War #8 - Round 1 https://elementscommunity.org/forum/index.php?topic=56073.msg1160615#msg1160615
« Reply #43 on: October 16, 2014, 02:49:05 am »
The rest of his post was important, I think.
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Offline bripod

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Re: War #8 - Round 1 https://elementscommunity.org/forum/index.php?topic=56073.msg1160617#msg1160617
« Reply #44 on: October 16, 2014, 02:50:29 am »
Too little, too late?

Offline UTAlan

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Re: War #8 - Round 1 https://elementscommunity.org/forum/index.php?topic=56073.msg1160618#msg1160618
« Reply #45 on: October 16, 2014, 02:50:56 am »
There was no tldr

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Re: War #8 - Round 1 https://elementscommunity.org/forum/index.php?topic=56073.msg1160659#msg1160659
« Reply #46 on: October 16, 2014, 10:19:47 am »
This event card is badass. You Warmasters are badass and you should feel badass.

Or I know that the length of War is a very tricky thing to balance and think you've started well with a small, risky, and potentially exciting way to start chipping away at team's vaults a little more than what discards will do on their own. Take your pick.

Fixed.

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Re: War #8 - Round 1 https://elementscommunity.org/forum/index.php?topic=56073.msg1160664#msg1160664
« Reply #47 on: October 16, 2014, 10:25:57 am »
This event card is badass. You Warmasters are badass and you should feel badass.

Or I know that the length of War is a very tricky thing to balance and think you've started well with a small, risky, and potentially exciting way to start chipping away at team's vaults a little more than what discards will do on their own. Take your pick.

Fixed.
This was the first thing I read and after reading back, Helston's comment looked like the one that was edited.
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