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Offline Vangelios

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1126570#msg1126570
« Reply #216 on: February 18, 2014, 12:28:43 am »
"you have to play all duels with the same deck and the same mark." :(
GL and HF, for those who are attending.
 One of the biggest advantages would be able to change the decks. I prefer the "free vault" with change in the duel decks.
 Moreover think war will need to reduce the number of members for 4 or 5 players.
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Offline SpikeSpiegel

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1126573#msg1126573
« Reply #217 on: February 18, 2014, 12:42:22 am »
Spike for Guildmaster 2014!

*waves Spike flag*

You mean Warmaster?
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Offline ddevans96

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1126585#msg1126585
« Reply #218 on: February 18, 2014, 03:55:00 am »
- Introduction of  :electrum as currency
- Introduction of Emporium and items to purchase

No, I definitely mean Guildmaster :)

Can we have an actual discussion point regarding Vaults? Because it seems like that's popular to hate on right now, for reasons I don't see stated.
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Offline Higurashi

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1126586#msg1126586
« Reply #219 on: February 18, 2014, 03:59:39 am »
Repeatedly stated reasons:
Difficult to manage for users if the vault tool is mandatory.
Difficult to manage for WM's if the vault tool isn't used.

Personally, I think being WM is hard enough as it is. We need to use the vault tool to make sure vault numbers are correct for both fairness and justice (penalties).
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Offline ~Napalm

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1126587#msg1126587
« Reply #220 on: February 18, 2014, 04:02:54 am »
Is this a good time to resurrect the idea of Elemental Vaults? ::)

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« Last Edit: February 18, 2014, 04:08:49 am by ~Napalm »
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Offline ddevans96

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1126588#msg1126588
« Reply #221 on: February 18, 2014, 04:12:03 am »
Repeatedly stated reasons:
Difficult to manage for users if the vault tool is mandatory.
Difficult to manage for WM's if the vault tool isn't used.

Yes, agreed with both of these, mostly. But is completely removing Vaults, rather than fixing the issues at hand, what we should really do here?

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Offline Laxadarap

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1126589#msg1126589
« Reply #222 on: February 18, 2014, 04:30:25 am »
Repeatedly stated reasons:
Difficult to manage for users if the vault tool is mandatory.
Difficult to manage for WM's if the vault tool isn't used.

Personally, I think being WM is hard enough as it is. We need to use the vault tool to make sure vault numbers are correct for both fairness and justice (penalties).

Wut... I have no clue what you guys have been smoking, but using a vault tool (like last wars) was MUCH easier than keeping track of everything yourselves.  Its essentially the exact same thing, but with an easy ass format for you.  And before anybody says anything, it takes zero gdocs knowledge.  You just literally have to know how to type numbers in boxes, which should be common sense.  I honestly don't see how managing a vault independently can be ANY easier than typing numbers into a ready made, colorful spreadsheet.

I guess you could be talking about deck codes, but again, the tool last war was extremely intuitive, and IT ACTUALLY CHECKS IF YOUR DECKS ARE ILLEGAL. 
My signature is too messy to read >.<

Offline Jen-i

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1126590#msg1126590
« Reply #223 on: February 18, 2014, 04:32:57 am »
unfortunately the doc requires the WM's to have google docs knowledge to fix issues and deal with the mess that auditing can create.

Find someone with that knowledge as WM - or someone to do a better job than the rejects who programmed the last google docs and you may have something going on.

Only some of those people were rejects
« Last Edit: February 18, 2014, 04:34:56 am by Jen-i »
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Offline ~Napalm

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1126591#msg1126591
« Reply #224 on: February 18, 2014, 04:56:20 am »
Jenkar for Warmaster!  ::)
« Last Edit: February 18, 2014, 04:58:50 am by ~Napalm »
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Offline Jen-i

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1126592#msg1126592
« Reply #225 on: February 18, 2014, 05:03:47 am »
Nah - karty for WM!
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Offline ~Napalm

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1126593#msg1126593
« Reply #226 on: February 18, 2014, 05:07:05 am »
Pfft. I just throw paint at things. We'd need Jen~iPalm to fix anything!
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Offline SpikeSpiegel

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1126620#msg1126620
« Reply #227 on: February 18, 2014, 12:52:39 pm »

I still don't understand why war must be Vault-related...

No malice intended.
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