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Elements the Game => War => Events and Competitions => War Archive => Topic started by: killsdazombies on December 03, 2013, 12:28:46 am

Title: War #7 - Round 7
Post by: killsdazombies on December 03, 2013, 12:28:46 am

(http://imageplay.net/img/m7Gbd98384/Sword_and_Shield.png)




The unexpected pause in the combat - again - - a relief to a few, an annoyance to most of the others - finally ends, and the chaotic sounds of battles begin anew...




Event Card:
No image - Half as long, twice as bright: You may select one player on your team, this player gains double the spoils, but if they lose, you lose 6 spoils. 
Notes: This player may not be changed after they are selected ( You have until the end of deckbuilding). IMPORTANT: the player who is selected may not use relics for that round. Please make a thread declaring your choice




Other Notes:

Earth was given a 15 card penalty.
Air was given an 8 card penalty.
Gravity was given a 4 card penalty.
Fire was given a 3 card penalty
Entropy was given a 1 card penalty

Gravity was given a 3 card spoils penalty.

[/c][/c]


WAR #7 - ROUND 7
Read the War Rules (http://elementscommunity.org/forum/index.php/topic,50863.0.html)
Contact Warmasters (http://elementscommunity.org/forum/index.php?action=pm;sa=send;u=18,44,46)

News:
War continues!



Deckbuilding:
Duel phase has started[/t][/t][/t]
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.



Duels:
Fighting ends![/t][/t][/t]
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a time that suits you both. Time Zone Converter (http://www.timeanddate.com/worldclock/converter.html) might be useful here. If you cannot find a time when you are both are online, please contact Warmasters (http://elementscommunity.org/forum/index.php?action=pm;sa=send;u=18,44,46)--Helston, Wizardcat, Belligerence, and Killsdazombies--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and/or flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels correctly as shown in the Rules (http://elementscommunity.org/forum/index.php/topic,50863.0.html#post_four):
(Air Gen) KingKiller 3 - (Water Lt) LordOwner 1
(Air Sld) KingKiller 3 - (Water Gen) LordOwner 1
(Air Lt) KingKiller 3 - (Water Sld) (Sub) LordOwner 1 (use SUB to indicate that someone else played instead of LordOwner)



Battles:
1:air Jenkarvs:earth Blacksmith
2:air Acsabi44vs:light Zso_Zso
3:gravity Laxadarapvs:fire inthisroom
4:death rob77dpvs:aether Avenger
5:gravity Legitvs:death CuCN
6:aether Jen-ivs:gravity Captain Scibra
7:earth dragtomvs:aether vagman13
8:time PlayerOavs:light Submachine
9:entropy Calinduvs:death xn0ize
10:darkness CCCombobreakervs:gravity W4sh1ng7on
11:entropy serprexvs:fire bripod
12:water ddevans96vs:gravity Brusterix
13:aether mrpapervs:darkness Odii Odsen
14:water treebeard_xiiivs :aether deuce22
15:earth Afdarentyvs:death Fippe94
16:life Marsuvs:earth DANIEELA
17:aether kakerlakevs:time TheonlyrealBeef
18:gravity Suxerzvs:time andretimpa
19:fire 10 menvs:air Chapuz
20:darkness Regypticvs:earth Terroking
21:fire Annelevs:death xyan
22:light MegroNvs:entropy majofa
23:time Dm1321vs:earth omegareaper7
[/c]

[/c]
Title: Re: War #7 - Round 7
Post by: Blacksmith on December 03, 2013, 01:27:41 pm
I don't know if we in team earth is the only team that would be very happy if we could get some more time making decks?
At least a friday..
Title: Re: War #7 - Round 7
Post by: killsdazombies on December 03, 2013, 01:35:24 pm
Eh... give me a bit to think about it and I may extend out to include the weekend again, as that would be best.
Title: Re: War #7 - Round 7
Post by: Odii Odsen on December 03, 2013, 01:51:06 pm
Aether again? Are you serious?
Title: Re: War #7 - Round 7
Post by: xyan on December 03, 2013, 04:47:49 pm
Aether again? Are you serious?

team death knows the feeling, we get earth aether gravy and fire again, plus entropy repeat of last round, along with more than 1/2 of our matches vs some of the highest spoils standings teams.
Title: Re: War #7 - Round 7
Post by: Avenger on December 03, 2013, 05:04:37 pm
Aether again? Are you serious?
Focus on gravy and earth, lol.
Title: Re: War #7 - Round 7
Post by: Blacksmith on December 03, 2013, 05:32:05 pm
Aether again? Are you serious?
Focus on gravy and death, lol.
I saw a typo^so I changed it. No need to say thank you. ;)
Title: Re: War #7 - Round 7
Post by: andretimpa on December 03, 2013, 05:32:17 pm
It is more likely to face the teams that are fielding more decks (almost half of the matches are :aether or :gravity matches). Specially because of the rule that 2 teams don't face each other more than once per round.
Title: Re: War #7 - Round 7
Post by: Laxadarap on December 03, 2013, 06:12:48 pm
Aether again? Are you serious?
Focus on gravy and earth, lol.

Awww yeah :D.  That awesome moment when Gravity is classed up their with aether.
Title: Re: War #7 - Round 7
Post by: Afdarenty on December 03, 2013, 06:16:55 pm
Aether again? Are you serious?
Focus on gravy and earth, lol.

Awww yeah :D.  That awesome moment when Gravity is classed up their with aether.

Aether, Gravity, and Earth.. Who would have thought? :)
Title: Re: War #7 - Round 7
Post by: Terroking on December 03, 2013, 10:04:05 pm
Aether again? Are you serious?
Focus on gravy and earth, lol.

Awww yeah :D.  That awesome moment when Gravity is classed up their with aether.

Aether, Gravity, and Earth.. Who would have thought? :)

I'm still pissed that we didn't win War 1. This time, we'll beat the RNG.
Title: Re: War #7 - Round 7
Post by: deuce22 on December 04, 2013, 09:10:48 pm
Eh... give me a bit to think about it and I may extend out to include the weekend again, as that would be best.

well, just over 24 hrs left. would be nice to know if there will be an extension or not.
Title: Re: War #7 - Round 7
Post by: killsdazombies on December 04, 2013, 09:27:51 pm
Internet died last night before I could update it, yes, I was going to give an extension of a day, to make it end late friday for GMT

Title: Re: War #7 - Round 7
Post by: deuce22 on December 04, 2013, 11:59:03 pm
Internet died last night before I could update it, yes, I was going to give an extension of a day, to make it end late friday for GMT

Also, maybe put this in the "announcements" thread as well. Otherwise, someone like jenkar or hain won't see it, and complain.
Title: Re: War #7 - Round 7
Post by: killsdazombies on December 06, 2013, 09:15:34 pm
Do note, if servers prove to remain a rather large problem, the round may have to be postponed.
Title: Re: War #7 - Round 7
Post by: rob77dp on December 07, 2013, 12:13:23 am
Do note, if servers prove to remain a rather large problem, the round may have to be postponed.

Given the current state of PvP server failure, I and Team Death are not opposed to a Round postponement if deemed feasible by WM's and rest of Generals.
Title: Re: War #7 - Round 7
Post by: inthisroom on December 07, 2013, 12:15:30 am
Do note, if servers prove to remain a rather large problem, the round may have to be postponed.

Given the current state of PvP server failure, I and Team Death are not opposed to a Round postponement if deemed feasible by WM's and rest of Generals.

Totally agree, I would even go as far and put every current pvp event on hold until this gets fixed.
Title: Re: War #7 - Round 7
Post by: Blacksmith on December 07, 2013, 12:36:20 am
Do note, if servers prove to remain a rather large problem, the round may have to be postponed.

Given the current state of PvP server failure, I and Team Death are not opposed to a Round postponement if deemed feasible by WM's and rest of Generals.

Totally agree, I would even go as far and put every current pvp event on hold until this gets fixed.
Well I agree that an extension is needed but I don't know if postponing would be better?
Title: Re: War #7 - Round 7
Post by: treebeard xiii on December 07, 2013, 12:59:11 am
I as acting water general would feel a postponing would be needed
Title: Re: War #7 - Round 7
Post by: deuce22 on December 07, 2013, 01:04:16 am
I think postponing start of duel phase until servers are deemed fixed is appropriate.
Title: Re: War #7 - Round 7
Post by: Laxadarap on December 07, 2013, 01:12:03 am
^
Title: Re: War #7 - Round 7
Post by: killsdazombies on December 07, 2013, 02:40:09 am
Ya see, I don't want to put everything on hold, but from my current understanding of the servers playing a game is near impossible, and finishing a full set of three is fairly improbable. 
Title: Re: War #7 - Round 7
Post by: Jenkar on December 07, 2013, 11:16:15 am
We managed to fit three. I guess we're lucky (and persistent) though.
Title: Re: War #7 - Round 7
Post by: Afdarenty on December 07, 2013, 11:19:07 am
I guess it helps that you were both using fairly fast decks. I've been trying a duel or two every couple of days and I still have yet to finish one in the past two weeks.
Title: Re: War #7 - Round 7
Post by: Blacksmith on December 07, 2013, 11:37:25 am
But why not just extend it? let people play if they like?
Title: Re: War #7 - Round 7
Post by: Brusterix on December 07, 2013, 11:55:36 am
I have tested pvp2 daily several days back and there is problems (few actual pvp duels included - pvp2 is just easier if you keep waiting opponent while doing something else). Like yesterday, it dropped every opponent after 10-20 sec, but I was able to finish games againts AI. Played at least 10 games. So one could build decks that AI can play and in theory, both play against AI to get result for duels. Sounds awful, but maybe doable if no other choises.

Today, however, pvp games have lasted 200-300 seconds (~6 turns) and then opponent dropped again, but instead of being able to play against AI, sudden "You lost" screen appears every time. This is even worse for WAR duels, as it gives no result at all. IRC and Kong chat both stay online, so it was not network disconnection mentioned in rules, so I would not accept loss for these games. I can't finish a single game it seems - even tried with Jenkar who was able to somehow play their WAR duels.

There is no way, I'll even try to play my WAR match(es), and I doubt the situation is much better for others :(
Title: Re: War #7 - Round 7
Post by: vagman13 on December 07, 2013, 03:23:20 pm
me and dragtom played two dummy matches with 30 pillar decks before our real duel and we managed to finish them.Then we proceeded to play with our real decks and the dreaded "you lost" screen came.Dunno if that helps,just wanted to point it out.
Title: Re: War #7 - Round 7
Post by: killsdazombies on December 07, 2013, 04:01:10 pm
If matches have experienced issues in attempts to play, the round will be extended. I will be back on late tomorrow, at about the 1 day mark. The round will be adjusted then.
Title: Re: War #7 - Round 7
Post by: killsdazombies on December 08, 2013, 09:55:00 pm
Extra day given. If you are still having issues playing your games contact me.
Title: Re: War #7 - Round 7
Post by: antiaverage on December 08, 2013, 10:43:15 pm
PvP2, which also hosts Duels, is still totally borked:
http://www.elementsthegame.com/connections.html
Title: Re: War #7 - Round 7
Post by: killsdazombies on December 08, 2013, 11:05:58 pm
Some have managed to, which is why if certain people have persistent issues they should contact me.
Title: Re: War #7 - Round 7
Post by: Fippe94 on December 08, 2013, 11:27:03 pm
Seems like server is booting after some turns (maybe 8-10 or so, seems variable), so matches with fast decks or matches where the result can be seen early can be finished. Matches where both have slowish decks where the result cannot be seen after 10 turns however, are gonna have a hard time. Sometimes it only boot one player too, letting the other finish vs AI. This may or may not be unfair with/against some type of decks.
Title: Re: War #7 - Round 7
Post by: Brusterix on December 09, 2013, 07:38:02 am
Seems like server is booting after some turns, so matches with fast decks or matches where the result can be seen early can be finished. This may or may not be unfair with/against some type of decks.

I find this situation really disturbing that some are able to play, succesfully or kind of settle results, and suggesting giving one extra day (earlier posts) or so, thus sending wrong signal. That day doesn't change anything, the servers are broken, maybe more harsh to others, who knows for what reasons. There is no reasonable way to get results if "You lost" screen appears in middle of every game. Even if my deck would look like underdog, I'd like to try to play to "bitter end". There is certain amount of skill and luck involved that may change the end result, as we have seen. This WAR will collapse, if players are penatilized for not playing (as I've tried everyday, but no point to arrange WAR duel time, if things are not working). People will run away, as next round is assumed to be equally unplayable. Surely we can't play all rest of WAR this way either, so forcing round 7 to end, is not solution to anything. On the otherhand, I know it is bold move to postpone WAR, as there is no guarantee it will ever continue... up to you, I'm ready to run (away) already.
Title: Re: War #7 - Round 7
Post by: mrpaper on December 09, 2013, 12:30:54 pm
Seems like server is booting after some turns, so matches with fast decks or matches where the result can be seen early can be finished. This may or may not be unfair with/against some type of decks.

I find this situation really disturbing that some are able to play, succesfully or kind of settle results, and suggesting giving one extra day (earlier posts) or so, thus sending wrong signal. That day doesn't change anything, the servers are broken, maybe more harsh to others, who knows for what reasons. There is no reasonable way to get results if "You lost" screen appears in middle of every game. Even if my deck would look like underdog, I'd like to try to play to "bitter end". There is certain amount of skill and luck involved that may change the end result, as we have seen. This WAR will collapse, if players are penatilized for not playing (as I've tried everyday, but no point to arrange WAR duel time, if things are not working). People will run away, as next round is assumed to be equally unplayable. Surely we can't play all rest of WAR this way either, so forcing round 7 to end, is not solution to anything. On the otherhand, I know it is bold move to postpone WAR, as there is no guarantee it will ever continue... up to you, I'm ready to run (away) already.

I'd like kdz to give it at least 3 days (like if the rd is starting since most cant play at all yet) meanwhile spoils need to be care of.  Also, only 2-3 matches were played oki, the rest we're suicides or finished vs ai a couple times.
Title: Re: War #7 - Round 7
Post by: Afdarenty on December 09, 2013, 01:36:26 pm
I think that if the game can be decided in the first six or so turns and both players are mature about the disconnects, you should be fine. In pretty much any other situation I think it would be a huge problem to get the game done.

I also think that one day is fairly short notice.
Title: Re: War #7 - Round 7
Post by: Laxadarap on December 09, 2013, 02:10:26 pm
The last three times I have attempted to duel somebody it has failed.  I am also of the like mind of Brusterix that we should avoid dc wins, as there is always that chance.  For example, in gravy deck vs time, neither are going to win rapidly, and my deck isn't even necessarily a stall.  I feel his deck has a slight advantage, but both previous games were close, and server dc kicked us both out, so chance to play vs ai.  This should be postponed until the servers are fixed imp.
Title: Re: War #7 - Round 7
Post by: deuce22 on December 09, 2013, 02:11:59 pm
if a team plays a stall for deck out, it is very possible that a winner will not be able to be determined after desync as ai would likely play both decks incorrectly
Title: Re: War #7 - Round 7
Post by: killsdazombies on December 09, 2013, 03:24:27 pm
This is quite the unfortunate situation, if decks manage to play full games that would be far fast preferred to ai/DC wins. For the reason the war may have to go on hold for the remainder of the server issues. I'll talk with higs about it.
Title: Re: War #7 - Round 7
Post by: w4sh1ng7on on December 09, 2013, 04:52:26 pm
CCCombobreaker and I could not play. My game was going against the AI, and he said that it, the game was overthrown.
How to proceed then?
Title: Re: War #7 - Round 7
Post by: CCCombobreaker on December 09, 2013, 05:07:54 pm
Below are the screenshots of a turn 2 DC game 1 and a turn 3 DC game 2.  I had no other internet interruption during the match and even used different computers and browsers after the game 1 DC.  I understand that under the current rules, since I got the DC, they should count as my losses, but given the widespread nature of the problem and the fact that I still practically have no idea what w4sh1ng7on's deck is, I'd like to wait to see the WM ruling on these issues before finishing the series, even if the DC rule remains and we restart the series with me down 0-2.

(http://i.imgur.com/sokAWGa.png)

(http://i.imgur.com/5SB2JmC.png)
Title: Re: War #7 - Round 7
Post by: Avenger on December 09, 2013, 05:10:12 pm
I hope early dc's could be scrubbed by both players and restart at 0.
Title: Re: War #7 - Round 7
Post by: w4sh1ng7on on December 09, 2013, 05:22:01 pm
For me is 0-0.
Title: Re: War #7 - Round 7
Post by: deuce22 on December 09, 2013, 05:42:50 pm
Below are the screenshots of a turn 2 DC game 1 and a turn 3 DC game 2.  I had no other internet interruption during the match and even used different computers and browsers after the game 1 DC.  I understand that under the current rules, since I got the DC, they should count as my losses, but given the widespread nature of the problem and the fact that I still practically have no idea what w4sh1ng7on's deck is, I'd like to wait to see the WM ruling on these issues before finishing the series, even if the DC rule remains and we restart the series with me down 0-2.

(http://i.imgur.com/sokAWGa.png)

(http://i.imgur.com/5SB2JmC.png)

current rules are for desyncs, not lost connection to server (because servers are borked). Therefore, you did not lose either game.
Title: Re: War #7 - Round 7
Post by: killsdazombies on December 09, 2013, 05:50:30 pm
Duece is correct.
Title: Re: War #7 - Round 7
Post by: CCCombobreaker on December 09, 2013, 06:28:03 pm
Well that's good.  Should an addendum be added to rule 3.5?

3.5. DISCONNECTS AND DESYNCS
A player who is disconnected during a duel, for any reason, will receive a loss for that individual match. The remaining duels (if any) will be played as normal.

Server problems, while clearly not the intent of this rule, do fall under "any reason".  Given that the server issues are pretty well known at this point, perhaps we could note it there so that anyone looking up the rules for this situation would be on the same page.

*edit below

And should we try to find another time and just play matches til we can finish enough (or at least get to a fairly determinable outcome) or is there going to be an official hold until these issues are resolved?  Clearly some people have been able to finish games, so I don't know much we will delay war for those who have not completed their matches due to server issues.  Or how many games we ought to try before we can say "we just can't", two games was probably too few, but I wanted the clarification on it before getting a third DC.
Title: Re: War #7 - Round 7
Post by: deuce22 on December 09, 2013, 06:35:05 pm
yes
Title: Re: War #7 - Round 7
Post by: rob77dp on December 09, 2013, 07:06:54 pm
A longer-than-the-current-1-day extension would be supported by Team Death.  Multiple factors are in play for my team here.  kdz - fantastic so far, job all things considered.  Please consider deciding on re-extending this round (WM's case based solely on the state of PvP servers I would think) soon so it isn't a last-minute thing.


Thanks.


--Rob
Title: Re: War #7 - Round 7
Post by: andretimpa on December 09, 2013, 07:21:42 pm
On team time, the current situation is

dm 2 - omegareaper 1 postponned
andretimpa 0 - suxerz (Laxa subbing) 0 postponned

My match with Laxa is really troublesome as both decks have a good chance, but his deck's strategy revolves around stalling and attrition, which means that we are being disconnected too early to point a winner, even after ~10 turns.
Title: Re: War #7 - Round 7
Post by: killsdazombies on December 09, 2013, 09:40:09 pm
The war has been put on hold until further notice due to server issues. If you can play your games, go ahead, if not you have until server issues are resolved or another solution has been found.
Title: Re: War #7 - Round 7
Post by: antiaverage on December 10, 2013, 02:37:25 am
In before rock, paper, scissors is announced as the final solution
Title: Re: War #7 - Round 7
Post by: deuce22 on December 15, 2013, 01:25:12 am
The war has been put on hold until further notice due to server issues. If you can play your games, go ahead, if not you have until server issues are resolved or another solution has been found.

server fixed!

http://elementscommunity.org/forum/patch-notes-and-development-news/elements-1-32/msg1115281/#msg1115281
Title: Re: War #7 - Round 7
Post by: antiaverage on December 15, 2013, 02:10:15 am
We're back online  8)
Title: Re: War #7 - Round 7
Post by: inthisroom on December 15, 2013, 02:27:59 am
Yay, and back to reality.

For how long will the round be extended?
Title: Re: War #7 - Round 7
Post by: killsdazombies on December 15, 2013, 03:03:05 am
Two days sounds okay to me. If there is an issue, message me or post it here.
Title: Re: War #7 - Round 7
Post by: Laxadarap on December 16, 2013, 10:41:25 pm
Ok, so I personally would like an extension.  Issue was that I did not notice right as servers came back online (wasn't much point to paying attention to forum imo, especially since I was at a friend's house).  This means that I missed ITR's message and could not play him.  I got on late last night, saw a message from andretimpa and him, makk's was saying he would be in chat at that moment (I of course missed him in chat).  Andre's asked if I could play tomorrow, and I did not respond (though I should have), as I was going to be in chat for as long as I could today.  Got into chat, played him no problems.  However, at the moment there is no sign of anybody from fire, and I have to leave shortly, and I don't know if I will be back before the deadline (assuming I will be).  Upon closer inspection, we only have 17/23 duels finished.  I know my "excuse" is that I didn't know servers came back on so I had less than 24 hours to schedule and make matches, not sure what is the deal with everybody else.

EDIT: Yeah, so I'm not going to be back before the deadline, good luck to my sub if no extension.
Title: Re: War #7 - Round 7
Post by: killsdazombies on December 17, 2013, 02:04:39 am
only 19 of the 23 games have been played, and it has become apparent that the time extension given was not enough, with the servers being as they were and the exact time when we could resume was not known until a mere hour beforehand, I can only assume there were planning conflicts.

Due to this, I feel as though it is needed to give an extra day for battles, however, if they are not completed before this time and no reasoning is given by either party, I will consider both a loss.
Title: Re: War #7 - Round 7
Post by: antiaverage on December 17, 2013, 06:34:34 pm
Thanks for the intelligent management, kdz.
Title: Re: War #7 - Round 7
Post by: Blacksmith on December 17, 2013, 07:56:43 pm
All games are played and war 7 result and countdown is done  ;)
Title: Re: War #7 - Round 7
Post by: antiaverage on December 17, 2013, 08:28:29 pm
The Sword & Shield image in the first post died  :-[
Title: Re: War #7 - Round 7
Post by: Legit on December 17, 2013, 08:45:08 pm
The Sword & Shield image in the first post died  :-[

This man knows what's important.
Title: Re: War #7 - Round 7
Post by: antiaverage on December 17, 2013, 09:11:58 pm
This man knows what's important.

I got your back, yo  8)
Title: Re: War #7 - Round 7
Post by: ddevans96 on December 17, 2013, 09:20:51 pm
>take war icon (conveniently, Legit has one)
>vectorize so you can scale it
>scale to larger size (OP is about 256x256)
>???
>profit
Title: Re: War #7 - Round 7
Post by: antiaverage on December 18, 2013, 09:35:41 pm
It worked!

(http://i.imgur.com/MUyPszr.png)
Title: Re: War #7 - Round 7
Post by: ddevans96 on December 20, 2013, 06:40:50 pm
Beautiful. Such memories.
Title: Re: War #7 - Round 7
Post by: killsdazombies on December 20, 2013, 08:59:05 pm
Round 8 will be up shortly, a personal issue caused me a great amount of stress, so I needed a break. I apologize for any harm done.
Title: Re: War #7 - Round 7
Post by: antiaverage on December 20, 2013, 09:34:03 pm
Round 8 will be up shortly, a personal issue caused me a great amount of stress, so I needed a break. I apologize for any harm done.

No worries, I hope all is well.
Title: Re: War #7 - Round 7
Post by: Acsabi44 on January 07, 2014, 08:22:39 am
Round 8 will be up shortly, a personal issue caused me a great amount of stress, so I needed a break. I apologize for any harm done.
Just take your time to get over the stressful period, no worries, we can wait
Hope its nothing too serious
Title: Re: War #7 - Round 7
Post by: dragtom on January 07, 2014, 08:56:22 pm
Round 8 will be up shortly, a personal issue caused me a great amount of stress, so I needed a break. I apologize for any harm done.
Just take your time to get over the stressful period, no worries, we can wait
Hope its nothing too serious
You sure took your :time to post that. It's 18 days ago, and we are currently waiting for round 9. (not round 8.)
That said, 'no worries, killsdazombies, we can wait'.
blarg: Jenkar,Blacksmith,Acsabi44,Zso_Zso,Laxadarap,inthisroom,rob77dp,Avenger,Legit,CuCN,Captain Scibra,dragtom,vagman13,PlayerOa,Submachine,Calindu,xn0ize,CCCombobreaker,W4sh1ng7on,serprex,bripod,ddevans96,Brusterix,mrpaper,Odii Odsen,treebeard_xiii,deuce22,Afdarenty,Fippe94,Marsu,DANIEELA,kakerlake,TheonlyrealBeef,Suxerz,andretimpa,10 men,Chapuz,Regyptic,Terroking,Annele,xyan,MegroN,majofa,Dm1321,omegareaper7