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Offline WizardcatTopic starter

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War #7 - Round 4 https://elementscommunity.org/forum/index.php?topic=52047.msg1106241#msg1106241
« on: October 28, 2013, 07:45:48 pm »





The unexpected pause in the combat - a relief to a few, an annoyance to most of the others - finally ends, and the chaotic sounds of battles begin anew...




Event Card:
No Image - Even the Odds: Soldiers facing Generals may use up to 9 upgraded cards.
Notes: Relics may add to the 9 cards a Solder facing a General gets, as per normal.




Other Notes:

Light receives a 3 card penalty for editing post-deadline.
Warmasters will receive beatings.


WAR #7 - ROUND 4
Read the War Rules
Contact Warmasters

News:
War continues!



Deckbuilding:
Duel phase has started
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.



Duels:
Fighting ends!
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a time that suits you both. Time Zone Converter might be useful here. If you cannot find a time when you are both are online, please contact Warmasters--Helston, Wizardcat, and Belligerence--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and/or flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels correctly as shown in the Rules:
(Air Gen) KingKiller 3 - (Water Lt) LordOwner 1
(Air Sld) KingKiller 3 - (Water Gen) LordOwner 1
(Air Lt) KingKiller 3 - (Water Sld) (Sub) LordOwner 1 (use SUB to indicate that someone else played instead of LordOwner)



« Last Edit: October 28, 2013, 09:40:34 pm by Wizardcat »
The dogs of war are nothing compared to the cats.

Offline Submachine

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Re: War #7 - Round 4 https://elementscommunity.org/forum/index.php?topic=52047.msg1106247#msg1106247
« Reply #1 on: October 28, 2013, 07:55:36 pm »
Following.
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

Offline Jenkar

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Re: War #7 - Round 4 https://elementscommunity.org/forum/index.php?topic=52047.msg1106256#msg1106256
« Reply #2 on: October 28, 2013, 08:31:53 pm »
First round we don't face a gen.
Facing a gen is a good thing this round.
(yay)
The madness is in each of us. Close your eyes, sing, and open your webbed wings to the silent winds.
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Offline CuCN

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Re: War #7 - Round 4 https://elementscommunity.org/forum/index.php?topic=52047.msg1106259#msg1106259
« Reply #3 on: October 28, 2013, 08:40:14 pm »
Facing a general is a good thing? I'd consider it to be neither good nor bad this round.

Offline serprex

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Re: War #7 - Round 4 https://elementscommunity.org/forum/index.php?topic=52047.msg1106262#msg1106262
« Reply #4 on: October 28, 2013, 08:48:01 pm »
Depends on the element, presuming some elements get more out of ups than others

Offline Vangelios

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Re: War #7 - Round 4 https://elementscommunity.org/forum/index.php?topic=52047.msg1106264#msg1106264
« Reply #5 on: October 28, 2013, 08:49:20 pm »
2 gens again!!!, in 3 rounds 2 gens per round, nice

well sorry now that I realized the event card, good sense this time
« Last Edit: October 28, 2013, 08:53:25 pm by Vangelios »
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Re: War #7 - Round 4 https://elementscommunity.org/forum/index.php?topic=52047.msg1106268#msg1106268
« Reply #6 on: October 28, 2013, 08:58:10 pm »
People always complain, lol.

Offline deuce22

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Re: War #7 - Round 4 https://elementscommunity.org/forum/index.php?topic=52047.msg1106275#msg1106275
« Reply #7 on: October 28, 2013, 09:29:36 pm »
Deckbuilding is 7 days?

Offline WizardcatTopic starter

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Re: War #7 - Round 4 https://elementscommunity.org/forum/index.php?topic=52047.msg1106281#msg1106281
« Reply #8 on: October 28, 2013, 09:45:06 pm »
It was brought to my attention that the delay altered on which days the different phases occurred, and that people preferred having the weekends to take place during Deckbuilding - the longer than normal Deckbuilding is to 'reset' the schedule.

Also, names edited in.
The dogs of war are nothing compared to the cats.

Offline CCCombobreaker

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Re: War #7 - Round 4 https://elementscommunity.org/forum/index.php?topic=52047.msg1106284#msg1106284
« Reply #9 on: October 28, 2013, 09:54:29 pm »
huzzah!  War continues!
Deckbuilding mad scientist.  Come by and hang out in my stream!

Offline rem4life

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Re: War #7 - Round 4 https://elementscommunity.org/forum/index.php?topic=52047.msg1106290#msg1106290
« Reply #10 on: October 28, 2013, 10:25:52 pm »
Hmm, darkness again..4th time in 4 rounds.. rng forgot 100% is max not min?

Offline hainkarga

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Re: War #7 - Round 4 https://elementscommunity.org/forum/index.php?topic=52047.msg1106292#msg1106292
« Reply #11 on: October 28, 2013, 10:33:33 pm »
First round we don't face a gen.
Facing a gen is a good thing this round.
(yay)

We are being trolled on purpose. I'm not buying that RNG excuse. This cost us 3 relics.
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