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Offline HelstonTopic starter

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War #7 - Round 2 https://elementscommunity.org/forum/index.php?topic=51696.msg1102624#msg1102624
« on: October 11, 2013, 02:00:19 pm »




A flash of wings. A mocking caw. Then silence. The Elemental usurpers are moving again, instigating revolution against Aether's all encompassing rule. The Elementals have long grown restless and seek to finally undo the essence of creation... Aether itself. As the 11 elements awaken, seeking power, old alliances finally begin to crack. New allies are found, and old friends can no longer be trusted. A new era begins...



Event Card:

Notes:
Post in your private section in a topic titled "Round 2 Event Card" specifying which mark you think each of your opponents will use. For every correct guess, you gain 1 Relic.




Other Notes:

Light receives a 3 card Penalty for using the wrong deck.
Air receives a 3 card Penalty for being late with their SDCPT.
Fire has received a bye (which was randomly decided between Fire and Water).


WAR #7 - ROUND 2
Read the War Rules
Contact Warmasters

News:
War begins!



Deckbuilding:
Duel phase has started
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.



Duels:
Fighting ends!
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a time that suits you both. Time Zone Converter might be useful here. If you cannot find a time when you are both are online, please contact Warmasters--Helston, Wizardcat, and Belligerence--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and/or flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels correctly as shown in the Rules:
(Air Gen) KingKiller 3 - (Water Lt) LordOwner 1
(Air Sld) KingKiller 3 - (Water Gen) LordOwner 1
(Air Lt) KingKiller 3 - (Water Sld) (Sub) LordOwner 1 (use SUB to indicate that someone else played instead of LordOwner)



Battles:
1:death raloufvs:entropy Spielkind
2:gravity Brusterixvs:life Lt. dawn to dusk
3:death Lt. xn0izevs:time Gen. PlayerOa
4:fire Gen. inthisroomvs:life Gen. Marsu
5:death Gen. rob77dpvs:earth omegareaper7
6:fire Annelevs:air Lt. Acsabi44
7:entropy Lt. majofavs:air Elbirn
8:fire Lt. 10 menvs:entropy Gen. Calindu
9:life skyironswordvs:light Submachine
10:gravity Captain Scibravs:water Lt. EvaRia
11:water Gen. ddevans96vs:air hainkarga
12:darkness iamme134vs:water treebeard xiii
13:life mathman101vs:entropy serprex
14:earth Lt. Afdarentyvs:air Chapuz
15:air BeefSupremevs:death CuCN
16:earth DANIEELAvs:time TheonlyrealBeef
17:entropy antiaveragevs:darkness Gen. Odii Odsen
18:darkness bogtrovs:life zerxil
19:darkness Regypticvs:time andretimpa
20:aether Avengervs:death xyan
21:aether Lt. mrpapervs:earth Terroking
22:aether vagman13vs:life rem4life
23:aether Jen-ivs:time Lt. S2xaT5No
24:aether Gen. deuce22vs:light Gen. Zso_Zso
25:aether Kakerlakevs:gravity suxerz
26:gravity Gen. Laxadarapvs:earth Gen. Blacksmith
27:water Scaramangavs:light Megron
28:fire bripodvs:light Lt. furkannnO
29:water Landevs:entropy Hannal
30:air Gen. Jenkarvs:time Dm1321
31:earth dragtomvs:darkness Vangelios
32:light ji412jovs:darkness Lt. CCCombobreaker
33:gravity w4sh1ng7onvs:death Fippe94
34:gravity Lt. Legitvs:time PoLdeR

« Last Edit: October 16, 2013, 12:21:27 am by Belligerence »
[15:02:07] Jocko [»] Helston: You killed a bunch of bunnies with nuclear weapons

Offline hainkarga

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Re: War #7 - Round 2 https://elementscommunity.org/forum/index.php?topic=51696.msg1102628#msg1102628
« Reply #1 on: October 11, 2013, 02:08:00 pm »
So is there going to be a random 6th match ?
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Offline HelstonTopic starter

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Re: War #7 - Round 2 https://elementscommunity.org/forum/index.php?topic=51696.msg1102641#msg1102641
« Reply #2 on: October 11, 2013, 02:23:26 pm »
Yes.
[15:02:07] Jocko [»] Helston: You killed a bunch of bunnies with nuclear weapons

Offline hainkarga

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Re: War #7 - Round 2 https://elementscommunity.org/forum/index.php?topic=51696.msg1102642#msg1102642
« Reply #3 on: October 11, 2013, 02:25:51 pm »
So a team which is weak vs aether might face them twice or a team strong against water may face them twice. 4 times if they cuddle up on the randomness of round four. Well not really as fair as rules make it sound but hey :)
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Offline Avenger

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Re: War #7 - Round 2 https://elementscommunity.org/forum/index.php?topic=51696.msg1102646#msg1102646
« Reply #4 on: October 11, 2013, 02:30:01 pm »
So a team which is weak vs aether might face them twice or a team strong against water may face them twice. 4 times if they cuddle up on the randomness of round four. Well not really as fair as rules make it sound but hey :)

Which team is weak vs aether? And why is it unfair? You imply that a team which is strong vs aether should get them twice to be fair. I fail to see how is it fair to us.

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Re: War #7 - Round 2 https://elementscommunity.org/forum/index.php?topic=51696.msg1102648#msg1102648
« Reply #5 on: October 11, 2013, 02:33:25 pm »
Gee, the elements are just an example avenger. Unlike previous wars, it looks like the rules were written with the concern of making the matchups fair, less RNG based. Because, rightfully or not, some teams made an uproar about it. This 6th random match thing seems like it was missed.
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Offline Fippe94

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Re: War #7 - Round 2 https://elementscommunity.org/forum/index.php?topic=51696.msg1102650#msg1102650
« Reply #6 on: October 11, 2013, 02:36:13 pm »
What? Then how would the match else be decided, f not by RNG? RNG is the most fair option.
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Offline Avenger

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Re: War #7 - Round 2 https://elementscommunity.org/forum/index.php?topic=51696.msg1102651#msg1102651
« Reply #7 on: October 11, 2013, 02:36:41 pm »
Gee, the elements are just an example avenger. Unlike previous wars, it looks like the rules were written with the concern of making the matchups fair, less RNG based. Because, rightfully or not, some teams made an uproar about it. This 6th random match thing seems like it was missed.
Right, the elements are just an example, Hain. But you cannot get this sixth match fair. What is good for one team is bad for the other. With one single remaining match, you don't have room for balance.
And my first question also stands, which team is weak vs random example element?

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Re: War #7 - Round 2 https://elementscommunity.org/forum/index.php?topic=51696.msg1102652#msg1102652
« Reply #8 on: October 11, 2013, 02:37:45 pm »
My intention was not to suggest a better option. But incidently, i do have a -not so well thought- solution; Make it so that we have 5 matches on rounds 2 and 4.
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Re: War #7 - Round 2 https://elementscommunity.org/forum/index.php?topic=51696.msg1102656#msg1102656
« Reply #9 on: October 11, 2013, 02:40:48 pm »
That moment when there's discussion about how a round will turn out when it isn't up yet.

Offline hainkarga

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Re: War #7 - Round 2 https://elementscommunity.org/forum/index.php?topic=51696.msg1102658#msg1102658
« Reply #10 on: October 11, 2013, 02:43:19 pm »
That moment when there's discussion about how a round will turn out when it isn't up yet.

The only uncertain thing is the event card. We know 5/6 of our matchups. And we know everyone will randomly face a team twice. What is the possible big secret preventing us from discussing ?
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Re: War #7 - Round 2 https://elementscommunity.org/forum/index.php?topic=51696.msg1102660#msg1102660
« Reply #11 on: October 11, 2013, 02:45:38 pm »
None.  I was just making an observation.

 

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