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Offline Annele

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1051602#msg1051602
« Reply #156 on: March 17, 2013, 12:42:34 am »
What if one of the roles was able to gain Relics from wins?

Pillager
If Pillager wins, pillage 1 relic from every other win this round.

Just like Salvage, pillage doesn't take away from your opponent. Different name because it sounds cool, and because it's taking relics instead of cards.



Just a suggestion so that the winning teams have ways to get relics, but other teams have the same opportunity if they manage their relics wisely. Support teams would probably not be needed with this ability in play, but everything's up to the War Masters.

Repeating because it seems to have been ignored.
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Offline Odii Odsen

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1051615#msg1051615
« Reply #157 on: March 17, 2013, 01:14:21 am »
Support: Giving other teams the wins, because "they are out" are pretty shitty.

I agree. I'm pretty sure rulemakers didn't think of that before. The whole support idea should be removed or replaced with something fun and fair anyway.
Any ideas, hain? It'd be a lot more helpful to provide a real recommendation rather than the standard "Everything sucks and I hate it."

This thread is full of feedback and light on suggestions thus far.

If a team is out, then any support win against them is void :D
Errm, this might be unfair, but it would definitely block any "shitty" forfeit.


Actually I see it as an issue of honor to finish all matches. Especially they should do it for those people/teams who worked really hard to get the position they have now in standings. More upgraded cards for already strong Generals makes it harder to build well balanced decks for those match ups. I don't said I dislike the idea of the support matches but I am a bit angry and disappointed people leaving war on this way.

I have no idea how this problem could be solved but I'll do some thoughts on this point.


@Annele: Relics are very powerful imo. There would be more tactical opportunities in the middle of war but maybe also pretty one sided at the end. I didn't think about it much yet. Like you already said, support won't be needed, but people want to play even their team can't play 6 decks in a round.
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Offline Absol

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1051624#msg1051624
« Reply #158 on: March 17, 2013, 02:07:34 am »
Or just make any team who wipes the other team out seize all unused relics.
In case of 2 or more "killing" teams, split the relic.
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Offline deuce22

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1051678#msg1051678
« Reply #159 on: March 17, 2013, 11:38:11 am »
It's such an easy solution: Get rid of support!

It creates more problems than it fixes. Trying to keep 60+ people active for 8+ weeks is ridiculous.

Offline mrpaper

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1051723#msg1051723
« Reply #160 on: March 17, 2013, 04:13:13 pm »
It's such an easy solution: Get rid of support!

It creates more problems than it fixes. Trying to keep 60+ people active for 8+ weeks is ridiculous.
+1 ... mostly means that the few left takes more  (too much) job and then cutting they're fun or cutting corners!

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1052066#msg1052066
« Reply #161 on: March 18, 2013, 05:50:21 pm »
Thoughts on this change:

After the Round 1 (to avoid inital vaults that contain no pillars/pends) ... Conversion is unlimited.

Offline deuce22

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1052135#msg1052135
« Reply #162 on: March 19, 2013, 12:03:11 am »
Thoughts on this change:

After the Round 1 (to avoid inital vaults that contain no pillars/pends) ... Conversion is unlimited.

I fully support this

Offline Odii Odsen

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1052173#msg1052173
« Reply #163 on: March 19, 2013, 03:32:16 am »
Thoughts on this change:

After the Round 1 (to avoid inital vaults that contain no pillars/pends) ... Conversion is unlimited.

I fully support this

Ich kann nicht komplett drauf scheißen, also nehm ich es mit einer Art Humor.
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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1052176#msg1052176
« Reply #164 on: March 19, 2013, 03:46:56 am »
Thoughts on this change:

After the Round 1 (to avoid inital vaults that contain no pillars/pends) ... Conversion is unlimited.

I fully support this

Ich kann nicht komplett drauf scheißen, also nehm ich es mit einer Art Humor.
*Cough* What? *Cough*
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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1052209#msg1052209
« Reply #165 on: March 19, 2013, 09:07:31 am »
Thoughts on this change:

After the Round 1 (to avoid inital vaults that contain no pillars/pends) ... Conversion is unlimited.

I fully support this

Ich kann nicht komplett drauf scheißen, also nehm ich es mit einer Art Humor.

Einer der Kriegmeister kann Deutsch (aber Umgangsprache und Internetsprache sind doch schwer). Pass auf, was du sagst.

Spoiler for translation:
One of the Warmasters speaks German (but slang and internet language are still difficult). Watch what you say.
« Last Edit: March 19, 2013, 09:09:06 am by Helston »
[15:02:07] Jocko [»] Helston: You killed a bunch of bunnies with nuclear weapons

Offline Odii Odsen

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1052234#msg1052234
« Reply #166 on: March 19, 2013, 01:12:07 pm »
It's nice for you that you speak German but I didn't say something bad. Also it wasn't anything important. I went home from a party. Sorry for confusion. Silly alcohol  :D

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Offline rob77dp

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1052265#msg1052265
« Reply #167 on: March 19, 2013, 04:20:32 pm »
Thoughts on this change:

After the Round 1 (to avoid inital vaults that contain no pillars/pends) ... Conversion is unlimited.

Or first rounds are limited to 24, and subsequent rounds (once the discard/salvage values approach about -21/+6 maybe?) conversion is maximum of 4 * (number War matches this Round).


Ex:  Round 4, Death has 5 matches.  The SDCP at beginning of Round 5 (SDCP for Round 4) Death can convert maximum of 4 * 5 = 25.

Q:  Why FOUR as the multiplier?

A:  I use this math: somewhat-average round of 3W 3L at -27 and +6 is 3*6 - 3*27 = -63 cards.  At around 10 to 12 pillars per 30 card deck (0.35 average) that would be 63 * 0.35 ~= 22 pillars/pend's lost (some wiggle room in SDCP due to 27 discard not being an entire deck).  This means that an average round would end up with a team being able to essentially replace all lost quanta production from each deck used.

Note: A below-average round of 2W 4L or worse would still be properly devastating in the -27/+6 later rounds and the above-average rounds would still end up with a team likely using very little conversion anyways (at the -27/+6).
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