Thoughts on this change:
After the Round 1 (to avoid inital vaults that contain no pillars/pends) ... Conversion is unlimited.
Or first rounds are limited to 24, and subsequent rounds (once the discard/salvage values approach about -21/+6 maybe?) conversion is maximum of 4 * (number War matches this Round).
Ex: Round 4, Death has 5 matches. The SDCP at beginning of Round 5 (SDCP
for Round 4) Death can convert maximum of 4 * 5 = 25.
Q: Why FOUR as the multiplier?
A: I use this math: somewhat-average round of 3W 3L at -27 and +6 is 3*6 - 3*27 = -63 cards. At around 10 to 12 pillars per 30 card deck (0.35 average) that would be 63 * 0.35 ~= 22 pillars/pend's lost (some wiggle room in SDCP due to 27 discard not being an entire deck). This means that an average round would end up with a team being able to essentially replace all lost quanta production from each deck used.
Note: A below-average round of 2W 4L or worse would still be properly devastating in the -27/+6 later rounds and the above-average rounds would still end up with a team likely using very little conversion anyways (at the -27/+6).