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Offline Avenger

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1039449#msg1039449
« Reply #72 on: February 06, 2013, 10:19:36 pm »
I don't get your example at all. If your point is that AI always fractals RoLs, then the first player would always beat AI and the second player would also always beat AI, and so they'd replay. Otherwise, first player beats AI and second player loses to AI implies that first player beats second player 3-0, which should happen if there were no desyncs anyway.

This was an extreme case (I didn't mean to say 3-0), but the point stands: The RoL/Hope deck with the AI playing will never beat the 'Shield' deck, which means playing it out after a desync is a lose/replay situation for the RoL/Hope deck. So, tell me, how is playing it out fair? A desync shouldn't be an advantage for on deck over the other.

Show a winning screenshot and you save to replay. In your case with Haink, his deck wouldn't be played by the AI correctly either. So it is not like you got handicapped by anything. Why did you ask Haink if he got a SS if you won't provide one yourself?

Offline majofa

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1039451#msg1039451
« Reply #73 on: February 06, 2013, 10:22:48 pm »
Wow, Avenger.... I like how you just completely disregard my point...

Offline Chapuz

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1039452#msg1039452
« Reply #74 on: February 06, 2013, 10:32:03 pm »
I haven't reread the rules today, but isn't, in that cases, the win given to the player that was obviousley going to win (if that's the case the pics show)?

For example, if there's a desync between us, I am with 5 HP and you have a dragon (no shields in field) and you are with 90 HP with me dealing 10 damage per turn, then the win is yours.

We're not talking about 'next turn' wins. This is about 3+ turns left.
If the result is obvious, even with 5 turns left, the players can notice it or not. If they don't, simply rematch.
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Offline UTAlan

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1039454#msg1039454
« Reply #75 on: February 06, 2013, 10:39:42 pm »
My point is simply that this desync rule is generally understood as the best way we know of to handle desyncs. I'm surprised it wasn't already in the official rules.

Offline Avenger

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1039461#msg1039461
« Reply #76 on: February 06, 2013, 11:13:03 pm »
Wow, Avenger.... I like how you just completely disregard my point...
Because your point: it is a lose/replay situation is still fairer than the alternative. If desyncs are always replayed, one could force a desync whenever their starting hand isn't working out for them.
Also: in previous wars this was the standard, and in this case you yourself asked for an SS first. So i can't understand the sudden change.
Also: your case is an exaggerated situation that doesn't match the current situation (grabos would hit for half damage with AI). Therefore disregarding it is fair.

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1039494#msg1039494
« Reply #77 on: February 07, 2013, 01:17:33 am »
My point is simply that this desync rule is generally understood as the best way we know of to handle desyncs. I'm surprised it wasn't already in the official rules.
FWIW, I don't think what you describe is the best way to handle desyncs.  I play in player vs player events to play vs players.  Not only is playing vs AI less fun, but if the default route is to play vs AIs, it could theoretically incent players to default.  Imo the only reasons to play vs AIs are a) if the desync happened when one player was clearly going to win, where it wouldn't be fair to start over, and b) if the players are having tremendous problems connecting, where playing vs AI is the practical expedient.  The rules in place are perfect as is imho.

That might've been what maj was trying to say... in his own special way.

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1039495#msg1039495
« Reply #78 on: February 07, 2013, 01:19:06 am »
regardless of people's opinions, there needs to be a war rule regarding desyncs. Preferably institute it before Round 3 duel phase.

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1039505#msg1039505
« Reply #79 on: February 07, 2013, 02:02:47 am »
The presumption is that if you lose to AI, you also would have lost to the other player. It's perfectly reasonable to expect the average player to play significantly better than the AI. Therefore, if you lose to AI, then you would also lose to the other player.

I have never heard of a situation where both players lost to AI.
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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1039506#msg1039506
« Reply #80 on: February 07, 2013, 02:05:36 am »
Seriously, is EVERYBODY missing the point?

If a desync means that one person can only win or draw ... and ... the other person can only LOSE or DRAW, not because of the decks, but because of the AI, then tell me how that's fair?

oh and btw, I'm talking in general, not in any particular match, so just back off..... I've been saying this for several Wars now.

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1039507#msg1039507
« Reply #81 on: February 07, 2013, 02:13:42 am »
If one person wins and the other loses, it is fair because this is the desired result.

If the two people draw, then this is the desired result because no definite result can be given, and so an indefinite result is in order.
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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1039508#msg1039508
« Reply #82 on: February 07, 2013, 02:13:56 am »
Some types of decks are unplayable by AI. OTK decks in general, Nymph Zerg, and many more. This deck, if used by opponent, gives you an almost unlosable situation should desync occurs.

Majofa's point is that these decks can skew the play AI result, since one is practically playing against AI1 and the other playing against AI3.
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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1039577#msg1039577
« Reply #83 on: February 07, 2013, 07:14:44 am »
I agree that if the player loses to the AI, also would lose even without desync, this is fact, if the two players win the AI is what really gets tricky agree. because AI is very silly, some decks are completely better, but on with AI are pathetic.
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