Next war;
1- Remove support. It is an eyesore and counterbalancing because now other teams are gathering relics while we have zero chance at it.
2- At the end of each round, award 1 relic to most successful team(s). This should balance the fact that more successful teams have to face generals with 9+ ups with their mere 3 ups. (next round we have to field 6 decks again and will be swarmed by generals of 1 deck teams)
Ehh the idea is to allow comebacks, so no. We don't want a War were the teams most successful in the first 3 rounds be the only ones that can win.
So the worst team should win?
Also in first 2 rounds entropy went 4-8, and now we are second, with no relic used at all.
Support is kinda useless this war compared to last war where I spent a good time.
As it stands now, who will have a bad round first will loss war, while bad teams have to concentrate their vault on 1-2 matches, not forcing bad decks because vault