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Offline Laxadarap

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1049487#msg1049487
« Reply #132 on: March 08, 2013, 06:18:57 pm »
I would love this to be implemented, the worst thing a team can have is inactivity.  This would kind of give a flag so teams know what they're getting into.
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Offline Onizuka

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1049489#msg1049489
« Reply #133 on: March 08, 2013, 06:23:21 pm »
I approve.
You're just as selfish as I am. You're just not as good at it yet.

Offline Cheesy111

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1049523#msg1049523
« Reply #134 on: March 08, 2013, 08:00:05 pm »
An idea that could even be implemented this war:

At the end of the war, Generals could submit an "evaluation" for all their team members, which would include a short text as well as a score of some kind, e.g. it could be something along the lines of the initial bidding system -- how many cards the player is worth in the eye of the General. These evaluation could help future generals in recruiting players in later wars. So in the next war application, participants could link their previous evaluations in the application form.

My issue with this is that it is advantageous for people to hide bad reviews and fail to say good ones.  Active and useful participants for War are prized, and getting cheap good players gives a team a huge boost.  Another team getting a poor player similarly helps your team's chances of winning.

Offline Laxadarap

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1049524#msg1049524
« Reply #135 on: March 08, 2013, 08:01:20 pm »
Pretty sure we could make a topic for it that the masters/other members post in if wanted.  Only optional, but if somebody is awesome or they suck, they should get comments.  Masters choosing teams can just peruse the section.
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Offline Cheesy111

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1049525#msg1049525
« Reply #136 on: March 08, 2013, 08:06:49 pm »
Pretty sure we could make a topic for it that the masters/other members post in if wanted.  Only optional, but if somebody is awesome or they suck, they should get comments.  Masters choosing teams can just peruse the section.

Either you weren't replying to my post or you seriously misunderstood it.  Either way, the point is that posting about someone is disadvantageous for any General that wishes to play in the next War, as it raises the price of the people that they would find good and lowers the price of people that they would find bad. 

Offline deuce22

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1049529#msg1049529
« Reply #137 on: March 08, 2013, 08:19:13 pm »
An idea that could even be implemented this war:

At the end of the war, Generals could submit an "evaluation" for all their team members, which would include a short text as well as a score of some kind, e.g. it could be something along the lines of the initial bidding system -- how many cards the player is worth in the eye of the General. These evaluation could help future generals in recruiting players in later wars. So in the next war application, participants could link their previous evaluations in the application form.

Here's my advice. Max bid on everyone. If I had to do auction all over again, that is what i would do. [/seriousness]

Offline Zso_Zso

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1049552#msg1049552
« Reply #138 on: March 08, 2013, 09:44:53 pm »

Here's my advice. Max bid on everyone. If I had to do auction all over again, that is what i would do. [/seriousness]

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1049765#msg1049765
« Reply #139 on: March 09, 2013, 04:26:57 pm »
Next war;

1- Remove support. It is an eyesore and counterbalancing because now other teams are gathering relics while we have zero chance at it.
2- At the end of each round, award 1 relic to most successful team(s). This should balance the fact that more successful teams have to face generals with 9+ ups with their mere 3 ups. (next round we have to field 6 decks again and will be swarmed by generals of 1 deck teams)
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Offline Chapuz

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1049770#msg1049770
« Reply #140 on: March 09, 2013, 04:40:41 pm »
Next war;

1- Remove support. It is an eyesore and counterbalancing because now other teams are gathering relics while we have zero chance at it.
2- At the end of each round, award 1 relic to most successful team(s). This should balance the fact that more successful teams have to face generals with 9+ ups with their mere 3 ups. (next round we have to field 6 decks again and will be swarmed by generals of 1 deck teams)
Ehh the idea is to allow comebacks, so no. We don't want a War were the teams most successful in the first 3 rounds be the only ones that can win.
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Offline deuce22

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1049772#msg1049772
« Reply #141 on: March 09, 2013, 04:45:55 pm »
I agree, the best team should not win war. :P

Offline mrpaper

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1049779#msg1049779
« Reply #142 on: March 09, 2013, 05:13:22 pm »
Next war;

1- Remove support. It is an eyesore and counterbalancing because now other teams are gathering relics while we have zero chance at it.
2- At the end of each round, award 1 relic to most successful team(s). This should balance the fact that more successful teams have to face generals with 9+ ups with their mere 3 ups. (next round we have to field 6 decks again and will be swarmed by generals of 1 deck teams)

agree but also about support... interest always fades a bit during war  especially for teams not doing as well as hoped or rl comes in the way so support matches only becomes a higher burden for not much.  Also you can note how war matches are almost played real fast and support matches are played with sub in the last day.

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1049793#msg1049793
« Reply #143 on: March 09, 2013, 05:49:44 pm »
Next war;

1- Remove support. It is an eyesore and counterbalancing because now other teams are gathering relics while we have zero chance at it.
2- At the end of each round, award 1 relic to most successful team(s). This should balance the fact that more successful teams have to face generals with 9+ ups with their mere 3 ups. (next round we have to field 6 decks again and will be swarmed by generals of 1 deck teams)
Ehh the idea is to allow comebacks, so no. We don't want a War were the teams most successful in the first 3 rounds be the only ones that can win.

So the worst team should win?
Also in first 2 rounds entropy went 4-8, and now we are second, with no relic used at all.
Support is kinda useless this war compared to last war where I spent a good time.
As it stands now, who will have a bad round first will loss war, while bad teams have to concentrate their vault on 1-2 matches, not forcing bad decks because vault   
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