I really like how the support team works, so I'd like to see it somehow upgraded for the following wars.
- Change the attack / defense deckbuilding rules.
Until round 4, the average chance to win an Attack is ~21%, so every fifth attack is a success. IMO, this is way too low. Attackers have it much harder to build an effective decks. 50% in element, and all used cards are banned means for certain elements that they can't build anything usefull. Just not using some useful cards so that the support team can use it fails as well, as one wants to build the best decks possible.
I'd suggest this change:
- Attacker: All in element cards allowed. You must use 20%-50% cards (in a 30 cards deck: 6-15) from the element you are attacking (no other elments allowed). Each attacker from your team and each attacker from the defending team gives +1 upgrade.
When attacking, you have to be sneaky, camoflage yourself in the element of your opponent, so they won't see you coming until it's too late. This gives you the first strike advantage aka. upgraded cards. The more defenders there are, the vewer upgrades you can use, as its harder to find a weak spot. - Defender: All in element cards allowed. At least 50% in element. You may not use off element cards which were used by the team this round.
As defender, you can use pretty much all resources that weren't used by your team. As you don't know when and where or even if you're attacked, you won't have the luxury of going very well prepared into battle aka. no upgrades. - Give the support team more options
Granted, war is all about attacking and preventing to be attacked, but the support team is more than just stealing relics from others. They should be able to steal cards as well, create cards or relics, spy other vaults or act as a sacrifice to boost the team for one round. Support isn't just about stealing, except for
maybe.
Well, what I really would like to see is this:
- Crafting: Each support team member may craft any in element card each round. The crafted card is posted during the deckbuilding phase and added as an event card in the S/D/C phase. Alternatively, 3 supporters can craft together one relic, again it is added in the S/D/C phase for next round.
If nothing is posted, then the support team members were lazy, probably smoking a pipe and crafting nothing. As crafting is made during the day and attacking during the night (who needs sleep anyway?), this doesn't influence the attacking / defending. - Steal cards: Instead of attacking for relics (default), the support team should also be able to steal one card of choice.
If nothing is noted, relics will be stolen, if a card is chosen which the defending team doesn't have, well, bad luck: nothing is stolen. - Sacrifice: Remove one support team member permamently from the team. Your team gains +8 upgrades (random number is random) this round.
Using a whip and a never tired arm, you will let your support team member work 'till he dies.also, add +1 support team member from the beginning.