I find it strange that Support Team rules force them to play with decks that are based more on the elements they are not supporting than on the elements they are supporting. For example, Entropy support players can use the following in-element cards:
Chaos Seed, Mutation, Fallen Elf, Shroedinger's Cat.
Not exactly what I call Entropy-based decks. Sure, some powerful decks can come out of it still, but that's not the point.
I'd rather have different rules, while not limiting the support teams to monos or almost monos for obvious balance reasons.
Lol. Ok, so I agree that most Main Team Entropy decks don't feature the four cards you list above. Feedback would be more useful if you explained why the Support Team deckbuilding constraint either unbalances the Event (important: if it only hurt Entropy, a historically strong team, one might argue it actually
adds to balance) or makes the Event less fun. Then importantly, propose an alternative set of rules that accomplishes those goals better than the status quo.
I will reiterate this and add that this round's support team battle results are quite indicative of an issue in support battles rules.
In case next War's Warmasters aren't willing to look at your post time and delve into which round's results you're describing, can you give specific examples of the "issue"?