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Offline Onizuka

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg494438#msg494438
« Reply #84 on: May 07, 2012, 09:26:58 pm »
If Earth is going to get a free pass on not doing what is required of a general, then I'm sure we might as well just scrap the roles topic and have everything in our discussion posts.
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg494442#msg494442
« Reply #85 on: May 07, 2012, 09:31:37 pm »
Quick question:

If my opponent brings a counter to my deck, am I allowed to get a free pass for my bad prediction and change my deck? I think it's fair.
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Offline RavingRabbid

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg494856#msg494856
« Reply #86 on: May 08, 2012, 12:56:22 pm »
If Earth is going to get a free pass on not doing what is required of a general, then I'm sure we might as well just scrap the roles topic and have everything in our discussion posts.
I might have missed something going on in chat.

But yeah, it feels quite lame for other teams who did things properly.
There are things worse than eating tuna directly from the tin

Offline Mithcairion

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg494857#msg494857
« Reply #87 on: May 08, 2012, 01:00:38 pm »
I would ask all of you clamoring for this to be patient, as there is no free pass being given.  This is the last time I will "ask".
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Offline Helston

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg495336#msg495336
« Reply #88 on: May 09, 2012, 04:47:39 am »
Given that all elements now have a shard and that they should be fairly well spread amongst the playerbase by the time the next War comes along, will shards be considered for inclusion in future Wars?
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Offline majofa

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg495350#msg495350
« Reply #89 on: May 09, 2012, 05:33:35 am »
We, :entropy, had two opponents that were changed, and there was zero notification that they were changed. If you're gonna change them, please let us know.

Offline Jaymanfu

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg496483#msg496483
« Reply #90 on: May 11, 2012, 12:02:38 am »
As far as a bye is concerned, why not have it be a team that hasn't had a bye and who has the most number of players able to be sent in a round. And random if there are multiple teams sending the same amount.

That way if multiple teams are still sending the same amount of players its random instead of: "Oh this team has 4 more cards then this team and they are winning war so they get the bye"

« Last Edit: May 11, 2012, 02:20:56 am by Jaymanfu »

Offline Avenger

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg496685#msg496685
« Reply #91 on: May 11, 2012, 05:38:52 am »
As far as a bye is concerned, why not have it be a team that hasn't had a bye and who has the most number of players able to be sent in a round. And random if there are multiple teams sending the same amount.

That way if multiple teams are still sending the same amount of players its random instead of: "Oh this team has 4 more cards then this team and they are winning war so they get the bye"
The fair one would be: team with most players, if more then with least cards, unless they had a bye.

Offline Jaymanfu

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg500152#msg500152
« Reply #92 on: May 17, 2012, 10:13:53 pm »
As far as a bye is concerned, why not have it be a team that hasn't had a bye and who has the most number of players able to be sent in a round. And random if there are multiple teams sending the same amount.

That way if multiple teams are still sending the same amount of players its random instead of: "Oh this team has 4 more cards then this team and they are winning war so they get the bye"

Just thought id post this again as :air got another bye just because they have a few extra cards when teams are still fielding the same amount of players.

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg501798#msg501798
« Reply #93 on: May 21, 2012, 12:29:07 pm »
I find it strange that Support Team rules force them to play with decks that are based more on the elements they are not supporting than on the elements they are supporting. For example, Entropy support players can use the following in-element cards:
Chaos Seed, Mutation, Fallen Elf, Shroedinger's Cat.
Not exactly what I call Entropy-based decks. Sure, some powerful decks can come out of it still, but that's not the point.

I'd rather have different rules, while not limiting the support teams to monos or almost monos for obvious balance reasons.

I will reiterate this and add that this round's support team battle results are quite indicative of an issue in support battles rules.
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Offline kev

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg501857#msg501857
« Reply #94 on: May 21, 2012, 03:06:06 pm »
I find it strange that Support Team rules force them to play with decks that are based more on the elements they are not supporting than on the elements they are supporting. For example, Entropy support players can use the following in-element cards:
Chaos Seed, Mutation, Fallen Elf, Shroedinger's Cat.
Not exactly what I call Entropy-based decks. Sure, some powerful decks can come out of it still, but that's not the point.

I'd rather have different rules, while not limiting the support teams to monos or almost monos for obvious balance reasons.
Lol.  Ok, so I agree that most Main Team Entropy decks don't feature the four cards you list above.  Feedback would be more useful if you explained why the Support Team deckbuilding constraint either unbalances the Event (important: if it only hurt Entropy, a historically strong team, one might argue it actually adds to balance) or makes the Event less fun.  Then importantly, propose an alternative set of rules that accomplishes those goals better than the status quo.

I will reiterate this and add that this round's support team battle results are quite indicative of an issue in support battles rules.
In case next War's Warmasters aren't willing to look at your post time and delve into which round's results you're describing, can you give specific examples of the "issue"?

Offline Avenger

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg501869#msg501869
« Reply #95 on: May 21, 2012, 03:53:42 pm »
I guess his issue is that there were no winners.
I don't think it was an issue. Maybe future deck builders of attacking teams will be more innovative. Or the constrains will be lesser due to more support team, less main team (less constraints).


 

anything
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