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Offline Jenkar

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg487827#msg487827
« Reply #36 on: April 26, 2012, 03:58:49 pm »
Though i don't like ''forced'' decision (being able not to bid would have been awesome imo), kev is right by saying that 1 card isn't much at all.
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Offline Onizuka

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg487903#msg487903
« Reply #37 on: April 26, 2012, 06:23:15 pm »
Its the principle, not the amount for me.

As in last war, in principle its bad to inject cards essentially mid-game because of the perceived/actuality of the going into war OPness of UW.
To cut down vaults and then to do a round 1 mandatory discard is not right to me.
You're just as selfish as I am. You're just not as good at it yet.

Offline Sevs

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg487967#msg487967
« Reply #38 on: April 26, 2012, 09:02:56 pm »
Yea I am not really sure why the cards bet that didn't win are lost. Just like any other auction.
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Offline deuce22

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg488008#msg488008
« Reply #39 on: April 26, 2012, 10:14:30 pm »
Cut down vaults, now a forced card discard.
Woo?


forced discard vs. bonus cards don't matter as long as it is balanced between teams. So I agree with kev that there really shouldn't be any complaining (unless something is unbalanced).

Offline Onizuka

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg488056#msg488056
« Reply #40 on: April 26, 2012, 11:02:29 pm »
Bonus cards are unbalanced if they're given after war begins. Being able to change what has already been set in stone after the fact won't be balanced.

And discards will affect all teams differently because while we all started with the same amount of cards for bidding,this event card, how much every team bid, and propaganda change the balance.
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Offline deuce22

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg488108#msg488108
« Reply #41 on: April 27, 2012, 12:16:54 am »
Bonus cards are unbalanced if they're given after war begins. Being able to change what has already been set in stone after the fact won't be balanced.

And discards will affect all teams differently because while we all started with the same amount of cards for bidding,this event card, how much every team bid, and propaganda change the balance.

If I recall, each team started with 300 cards + 12 for propaganda. requiring each team to sacrifice 1 card (or more if you choose) before a battle is ever played seems balanced. In order to field a team, you have to do the exact same thing in the auction...

Offline Onizuka

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg488121#msg488121
« Reply #42 on: April 27, 2012, 12:41:48 am »
No one starts with prop. Prop isn't required.  Prop poll bonuses happen after a round of playing.

300 cards pre-auction. Less/more after prop. One card's worth is changed for each team. Prop bonuses then add in, based on whoever appealed to the masses the best, further distorting the value of a card. If I had learned that I was going to be forced to discard an extra card, perhaps I would have changed my auction bidding. 1 card is worth different to each team, in the end.

And note I've never been arguing directly against the event card, but the principle. Lowered vaults, lowered pre-R1 maximum card amounts and now a forced discard doesn't sit right with me.

There's also another point I could mention, but I don't know the future event cards to whether or not vault numbers changed because of event cards is unknown to me, in addition to results involving assassins.
« Last Edit: April 27, 2012, 12:43:48 am by Onizuka »
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Offline deuce22

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg488131#msg488131
« Reply #43 on: April 27, 2012, 12:54:10 am »
If I had learned that I was going to be forced to discard an extra card, perhaps I would have changed my auction bidding.

This is funny coming from the general with the most expensive team. :P

But overall, I generally agree with you. Bottomline is that elements is not perfectly balanced, which makes war impossible to balance. Therefore, I am not going to lose any sleep over forcing every team to toss 1 pend before any battles are ever played.

Offline furballdn

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg488162#msg488162
« Reply #44 on: April 27, 2012, 01:55:15 am »
I find the first event card sorta fun. Sort of like game theory. Most people will bet 1, but a few will bet 2 or 3 I think.

Offline Jenkar

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg488467#msg488467
« Reply #45 on: April 27, 2012, 05:12:21 pm »
'k, i think this fits here : i think propaganda advertising should follow the same rules as competitions : advertise the polls in chat, okay. Advertise an element by a forum post in the votin' thhread, okay. Advertise a specific element by chat/forum pms : not okay.
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Offline UTAlan

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg488963#msg488963
« Reply #46 on: April 28, 2012, 01:26:28 pm »
It would be nice if the SDCP sheet was labeled similarly to the matchups. (e.g. General | Fire 2 | Fire 3 | Fire 4 | Fire 5 | Fire 6) As it stands, I have all my decks in numerical order in my collaboration document, but I have to re-order them in the vault based on role.

Offline deuce22

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg490305#msg490305
« Reply #47 on: April 30, 2012, 10:36:52 pm »
Would like to suggest WMs assigning players to duel (instead of just teams) and allow roles to be determined at a later time during deckbuilding. See Round 1 for why I suggest this.

 

blarg: