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Offline deuce22

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg491739#msg491739
« Reply #60 on: May 03, 2012, 12:44:10 am »
As I said before: Just drop the bonus cards that the Propaganda "winner" recieves. The Poll should only reflect the community's view of the Teams' self-advertising and nothing more. I think any kind of 'drama' that we had now can be avoided this way.

The bonus for completing the Propaganda should be kept, though (if Propaganda will remain, of course), as it forces the teams to put in some effort at least.

I like this

Offline furballdn

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg491761#msg491761
« Reply #61 on: May 03, 2012, 01:15:53 am »
I just remembered. Where's the betting?

Offline ddevans96Topic starter

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg491764#msg491764
« Reply #62 on: May 03, 2012, 01:22:40 am »
I just remembered. Where's the betting?

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Offline Avenger

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg491900#msg491900
« Reply #63 on: May 03, 2012, 06:35:04 am »
Maybe you should have allocated more than 3/3 days for first round deckbuilding and play.
The reasoning: the team just formed, people need to integrate this into their daily schedules, learn team methods, etc.

Offline pulli23

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg492023#msg492023
« Reply #64 on: May 03, 2012, 02:00:53 pm »
Thinking ahead, I'm wondering if support won't upset the balance here? - As support still have to use 50% inelement cards, yet they can't use the cards used by the main team. - Isn't this giving a large advantage to elements with lots of cards?

Offline hainkarga

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg492027#msg492027
« Reply #65 on: May 03, 2012, 02:05:50 pm »
I think it would be nice if you post next round earlier if all the matches are complete. In fact you can do it now. I wish for that and also i wish i was a sith lord.
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Offline majofa

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg492058#msg492058
« Reply #66 on: May 03, 2012, 03:18:33 pm »
I think it would be nice if you post next round earlier if all the matches are complete. In fact you can do it now. I wish for that and also i wish i was a sith lord.

Support Team actions can change until the deadline.

Offline The_Mormegil

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg492073#msg492073
« Reply #67 on: May 03, 2012, 03:29:40 pm »
I find it strange that Support Team rules force them to play with decks that are based more on the elements they are not supporting than on the elements they are supporting. For example, Entropy support players can use the following in-element cards:
Chaos Seed, Mutation, Fallen Elf, Shroedinger's Cat.
Not exactly what I call Entropy-based decks. Sure, some powerful decks can come out of it still, but that's not the point.

I'd rather have different rules, while not limiting the support teams to monos or almost monos for obvious balance reasons.
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Offline Avenger

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg492222#msg492222
« Reply #68 on: May 03, 2012, 07:38:00 pm »
I find it strange that Support Team rules force them to play with decks that are based more on the elements they are not supporting than on the elements they are supporting. For example, Entropy support players can use the following in-element cards:
Chaos Seed, Mutation, Fallen Elf, Shroedinger's Cat.
Not exactly what I call Entropy-based decks. Sure, some powerful decks can come out of it still, but that's not the point.

I'd rather have different rules, while not limiting the support teams to monos or almost monos for obvious balance reasons.
Both players set to defend can use 2 of the used cards. Basically, any deck style is possible.


Offline Onizuka

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg492247#msg492247
« Reply #69 on: May 03, 2012, 08:05:32 pm »
On defense. Attacks are very limited for some elements.
You're just as selfish as I am. You're just not as good at it yet.

Offline Glitch

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg492435#msg492435
« Reply #70 on: May 04, 2012, 12:41:02 am »
Quote
February 21st, the 329th year after our creator Zanzarino

I write this from hidden underneath a wagon.  I think my leg has stopped bleeding, but I cannot tell as I haven't had feeling below my waist for a good fourteen hours.  I dearly hope I'll be able to walk again.

I appears as though the fighting has stopped.  No... not stopped, merely paused.  Perhaps armies are attempting to regroup and form more of a strategy, but for now it's just chaos.

I suppose I should get my thoughts in order.

I found, in one of the dig sites, a strange object.  It was fascinating and full of ancient magic, the likes of which hadn't been surfaced in decades at least.  I uncovered it and brought it back to the local university for further study, and to my surprise, several elementals were waiting on me.  I knew my knowledge of the shards was notorious, but for all twelve nations to set tails on me?  That still seems a bit severe.  They saw my object and all started asking me about it, with progressively less subtlety until time through enough gold to pay 17 men at my feet and ran off with it.  The others there didn't take well to that and the battle began.

From what I've read in the papers that have fallen to the ground near my wagon, apparently this was the signal for simultaneous war on every front.  It's chaos.  There seems to be no rhyme or reason to it.  It's as though the nations divvied up the best of their troops and had at it with whomever they could find.  There's sabotage and assassination and I've heard that civilians are even involved, trying to break and protect supply l

Sorry about that, I took a brief pause to investigate my toes wiggling again.  Thank Zanzarino.

Anyway, it's far too early to evaluate the war.  Air claims to be winning, but this will be a grueling confrontation at best, and it's far from over.

To anyone in the future reading this, if you ever uncover a strange artifact with mystical powers, bury it again.
« Last Edit: May 04, 2012, 12:53:18 am by Glitch »

Offline TheonlyrealBeef

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg492456#msg492456
« Reply #71 on: May 04, 2012, 01:01:47 am »
Simplicity.

For the first time since 4 wars my head is simply exploding with details and even when you think you've done everything you will most probably have missed another rule stating you can't do that if the sun rises before 8am on Thursday. Yes, that's how much sense some rules make to me by now.

The new roles might have been an interesting "try out" but I deem them to be a complete failure.
  • Assassin: discarding random cards is simply unfun. Not to mention the extra amount of effort a losing team has to put into it to not lose even more cards (yes, every extra action is one too many in an event where more and more actions are simply not taken for losing oversight).
  • Salvager: not too bad on itself. Support teams however...
  • Scout: extra rules, confusion and overhead for little gain. Just not worth it imo.

As for support teams... The way duels are managed is confusing and chaotic. I haven't noticed any good come from it, yet.

Suggestion?
Keep it simple:
  • Vault
  • Auction
  • Deckbuilding
  • Duels
Propaganda, support teams, special roles (other than simple extra upgrades) and event cards are all extra overhead that complicate the event while not really adding all that much fun imo.

Last but not least, keep announcements on one thread, short and to the point. It doesn't help anyone to have a dozen updates scattered over half a dozen threads.

 

anything
blarg: