Simplicity.
For the first time since 4 wars my head is simply exploding with details and even when you think you've done everything you will most probably have missed another rule stating you can't do that if the sun rises before 8am on Thursday. Yes, that's how much sense some rules make to me by now.
The new roles might have been an interesting "try out" but I deem them to be a complete failure.
- Assassin: discarding random cards is simply unfun. Not to mention the extra amount of effort a losing team has to put into it to not lose even more cards (yes, every extra action is one too many in an event where more and more actions are simply not taken for losing oversight).
- Salvager: not too bad on itself. Support teams however...
- Scout: extra rules, confusion and overhead for little gain. Just not worth it imo.
As for support teams... The way duels are managed is confusing and chaotic. I haven't noticed any good come from it, yet.
Suggestion?
Keep it simple:
- Vault
- Auction
- Deckbuilding
- Duels
Propaganda, support teams, special roles (other than simple extra upgrades) and event cards are all extra overhead that complicate the event while not really adding all that much fun imo.
Last but not least, keep announcements on one thread, short and to the point. It doesn't help anyone to have a dozen updates scattered over half a dozen threads.