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Offline 10 men

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg473165#msg473165
« Reply #60 on: March 22, 2012, 01:20:11 pm »
So basically what will happen mid/late war is that the support teams of small teams
- gang up on those of the big teams
- have more players than those of the big teams
- can play better decks because main teams play less cards.

Seems like a pretty sucky system if you ask me, teams that do well are punished with much worse support teams, wasn't one of the main points of the last Feedback round to make early success more relevant instead of less?
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Offline Jenkar

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg473166#msg473166
« Reply #61 on: March 22, 2012, 01:25:26 pm »
+ choosing matchups, if i read correctly. Go go assassin ganging.
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Offline deuce22

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg473169#msg473169
« Reply #62 on: March 22, 2012, 01:51:55 pm »
So basically what will happen mid/late war is that the support teams of small teams
- gang up on those of the big teams
- have more players than those of the big teams
- can play better decks because main teams play less cards.

Seems like a pretty sucky system if you ask me, teams that do well are punished with much worse support teams, wasn't one of the main points of the last Feedback round to make early success more relevant instead of less?
I was concerned about this as well (http://elementscommunity.org/forum/index.php/topic,37505.msg503499#msg503499). I thought about suggesting a limit on the # of support battles in a round, but it is difficult to say how balanced/unbalanced the current system is.

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg473176#msg473176
« Reply #63 on: March 22, 2012, 02:06:03 pm »
So basically what will happen mid/late war is that the support teams of small teams
- gang up on those of the big teams
- have more players than those of the big teams
- can play better decks because main teams play less cards.

Seems like a pretty sucky system if you ask me, teams that do well are punished with much worse support teams, wasn't one of the main points of the last Feedback round to make early success more relevant instead of less?
As I understand it, the better decks part is not true. It's based on previous support team battles, not main team ones, am I wrong?

Although, the rest is true.
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Offline 10 men

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg473190#msg473190
« Reply #64 on: March 22, 2012, 02:57:23 pm »
As I understand it, the better decks part is not true. It's based on previous support team battles, not main team ones, am I wrong?
I agree that it can be misunderstandable but
Quote from: rules example
During last round's battles, Team Aether players used the following non-rare cards:
if it was previous support team battles I guess that kev wouldn't have written non-rare (because support teams cannot use rares at any point regardless).
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Offline deuce22

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg473202#msg473202
« Reply #65 on: March 22, 2012, 04:49:31 pm »
As I understand it, the better decks part is not true. It's based on previous support team battles, not main team ones, am I wrong?
I agree that it can be misunderstandable but
Quote from: rules example
During last round's battles, Team Aether players used the following non-rare cards:
if it was previous support team battles I guess that kev wouldn't have written non-rare (because support teams cannot use rares at any point regardless).
Bans for support decks are dependent on the regular battles from previous round, not support battles. At least, that is my understanding.

The main thing to note here is that attackers will always have some key card(s) banned (even very late in war), while defenders are capable of fielding almost any deck at any stage of war as long as there are enough defenders. So, defenders should always have an advantage in deckbuilding throughout war. The only advantage attackers get is from pure # advantage late in war.

I think limiting the # attacks in a round might balance things out, but I have no idea what to even suggest since we don't even know how many war apps there will be...

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg473231#msg473231
« Reply #66 on: March 22, 2012, 08:20:43 pm »
As I understand it, the better decks part is not true. It's based on previous support team battles, not main team ones, am I wrong?
I agree that it can be misunderstandable but
Quote from: rules example
During last round's battles, Team Aether players used the following non-rare cards:
if it was previous support team battles I guess that kev wouldn't have written non-rare (because support teams cannot use rares at any point regardless).
Bans for support decks are dependent on the regular battles from previous round, not support battles. At least, that is my understanding.

The main thing to note here is that attackers will always have some key card(s) banned (even very late in war), while defenders are capable of fielding almost any deck at any stage of war as long as there are enough defenders. So, defenders should always have an advantage in deckbuilding throughout war. The only advantage attackers get is from pure # advantage late in war.

I think limiting the # attacks in a round might balance things out, but I have no idea what to even suggest since we don't even know how many war apps there will be...
Wow that changes my perception of the system quite a lot. Defending is now actually good, and 10 men is right in that later in War the support teams will have lots of chances to steal Relics from top teams.
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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg473255#msg473255
« Reply #67 on: March 22, 2012, 09:54:51 pm »
Nice question by glenn :
[13:46:21] glennfoo: will support team in war get icons too??
I would say yes. It will probably be normal sized and/or different, but it's very likely there will be one.
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Offline bogtro

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg473328#msg473328
« Reply #68 on: March 23, 2012, 03:22:14 am »
With the current rules, is there any real advantage to having more than 1 defender? As it stand now, it would appear that one defender simply plays x number of matches (x=number of attackers), which doesn't seem any worse than having 2 people play them.
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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg473392#msg473392
« Reply #69 on: March 23, 2012, 10:02:17 am »
With the current rules, is there any real advantage to having more than 1 defender? As it stand now, it would appear that one defender simply plays x number of matches (x=number of attackers), which doesn't seem any worse than having 2 people play them.
you can either think about it some more or read previous posts :P

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg473510#msg473510
« Reply #70 on: March 23, 2012, 11:31:34 pm »
With the current rules, is there any real advantage to having more than 1 defender? As it stand now, it would appear that one defender simply plays x number of matches (x=number of attackers), which doesn't seem any worse than having 2 people play them.
you can either think about it some more or read previous posts :P
Well, I was kind of hoping for a more informative answer than "I think it is better." That said, thanks kev for actually explaining.
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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg474056#msg474056
« Reply #71 on: March 25, 2012, 05:16:22 am »
I might have missed this, so hopefully no hate :V

How intertwined are War team+Support team? Do they have access to our secret section? How much are we allowed to help them, etc?
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anything
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