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Offline ddevans96

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg472489#msg472489
« Reply #48 on: March 20, 2012, 02:08:11 am »
This probably isn't the correct place for this post, but I'm not sure where else I would put it.
http://elementscommunity.org/forum/index.php/board,175.0.html

Above is the link to the War Archives. All the threads from War #4 have recently been moved there, so anyone can view them. If you are a new player to War, this would be a good opportunity to gain some valuable knowledge into how War works and how planning is done.
The general discussion thread would be a good place for posts like this.
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Offline Sevs

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg472493#msg472493
« Reply #49 on: March 20, 2012, 02:21:47 am »
The maximum of 6 of an off element card if going to kill a few teams right out of the gates...
Any exemple of this ? because I don't find one
Way late response incoming   Gravity. 6 flying weapons for catatitans, 6 novas for grabbow, 6 discords for discord BH or 2. Most other decks are going to be extremely slow.

Earth, without novas or confined to a duo with time, its midrange attacker is a high cost 4/6 golem.

Just to name 2.

Also I just noticed there will be no UW. I ish sad.
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Offline majofa

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg472494#msg472494
« Reply #50 on: March 20, 2012, 02:22:09 am »
This probably isn't the correct place for this post, but I'm not sure where else I would put it.
http://elementscommunity.org/forum/index.php/board,175.0.html

Above is the link to the War Archives. All the threads from War #4 have recently been moved there, so anyone can view them. If you are a new player to War, this would be a good opportunity to gain some valuable knowledge into how War works and how planning is done.
The general discussion thread would be a good place for posts like this.
I looked in the announcement section and didn't see anything lol

Offline ddevans96

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg472503#msg472503
« Reply #51 on: March 20, 2012, 02:58:39 am »
I looked in the announcement section and didn't see anything lol
Sorry, I didn't mean that one. I meant the sticky in this section: http://elementscommunity.org/forum/index.php/topic,37501.0.html
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Offline The_Mormegil

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg472667#msg472667
« Reply #52 on: March 20, 2012, 04:42:30 pm »
The maximum of 6 of an off element card if going to kill a few teams right out of the gates...
Any exemple of this ? because I don't find one
Way late response incoming   Gravity. 6 flying weapons for catatitans, 6 novas for grabbow, 6 discords for discord BH or 2. Most other decks are going to be extremely slow.

Earth, without novas or confined to a duo with time, its midrange attacker is a high cost 4/6 golem.

Just to name 2.

Also I just noticed there will be no UW. I ish sad.
Meanwhile, Aether still has 18x most stuff (except Bonewalls and Poison), Entropy still has 18x most stuff (except Graboids), Fire can still field all its relevant decks since off-element cards are mostly interchangeable... :-/
[18:21:43] jmdt: elements is just math over top of a GUI
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Offline Avenger

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg472689#msg472689
« Reply #53 on: March 20, 2012, 06:02:58 pm »
Seems pretty cool. I'm sad Strategist has no effective battle ability, considering everybody else can do his job if one wants to. I can see hiring an experienced player to manage Vault but making him Scout to win more battles with that role...
Yeah, the strategist has to work a lot, without any in-game benefits (or even perks). Though, i'm pretty sure, not everyone can do that job. Even with the new vault keeping tool.

Offline The_Mormegil

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg472706#msg472706
« Reply #54 on: March 20, 2012, 07:15:11 pm »
Seems pretty cool. I'm sad Strategist has no effective battle ability, considering everybody else can do his job if one wants to. I can see hiring an experienced player to manage Vault but making him Scout to win more battles with that role...
Yeah, the strategist has to work a lot, without any in-game benefits (or even perks). Though, i'm pretty sure, not everyone can do that job. Even with the new vault keeping tool.
The problem is that if I was a General this time, I could take up, say, Jenkar to manage my Vault (and act as Strategist). Except that I'd make him Lieutenant, Scout, or even Assassin, because he's an experienced player and I want him to win important fights. At the same time I'd make the newest member of my team (say, Guest 101) the Strategist, even though I don't want him anywhere near my Vault. And that's because a Strategist has no combat perk, so I want the least experienced player in that position. It's the least important match.
[18:21:43] jmdt: elements is just math over top of a GUI
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Offline Jenkar

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg472714#msg472714
« Reply #55 on: March 20, 2012, 07:36:41 pm »
Seems pretty cool. I'm sad Strategist has no effective battle ability, considering everybody else can do his job if one wants to. I can see hiring an experienced player to manage Vault but making him Scout to win more battles with that role...
Yeah, the strategist has to work a lot, without any in-game benefits (or even perks). Though, i'm pretty sure, not everyone can do that job. Even with the new vault keeping tool.
The problem is that if I was a General this time, I could take up, say, Jenkar to manage my Vault (and act as Strategist). Except that I'd make him Lieutenant, Scout, or even Assassin, because he's an experienced player and I want him to win important fights. At the same time I'd make the newest member of my team (say, Guest 101) the Strategist, even though I don't want him anywhere near my Vault. And that's because a Strategist has no combat perk, so I want the least experienced player in that position. It's the least important match.
You couldn't take me this time :P
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Offline The_Mormegil

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg472905#msg472905
« Reply #56 on: March 21, 2012, 06:31:09 am »
Seems pretty cool. I'm sad Strategist has no effective battle ability, considering everybody else can do his job if one wants to. I can see hiring an experienced player to manage Vault but making him Scout to win more battles with that role...
Yeah, the strategist has to work a lot, without any in-game benefits (or even perks). Though, i'm pretty sure, not everyone can do that job. Even with the new vault keeping tool.
The problem is that if I was a General this time, I could take up, say, Jenkar to manage my Vault (and act as Strategist). Except that I'd make him Lieutenant, Scout, or even Assassin, because he's an experienced player and I want him to win important fights. At the same time I'd make the newest member of my team (say, Guest 101) the Strategist, even though I don't want him anywhere near my Vault. And that's because a Strategist has no combat perk, so I want the least experienced player in that position. It's the least important match.
You couldn't take me this time :P
That's why I used you as an example. :P
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline deuce22

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg472921#msg472921
« Reply #57 on: March 21, 2012, 10:08:39 am »
The maximum of 6 of an off element card if going to kill a few teams right out of the gates...
Any exemple of this ? because I don't find one
Way late response incoming   Gravity. 6 flying weapons for catatitans, 6 novas for grabbow, 6 discords for discord BH or 2. Most other decks are going to be extremely slow.

Earth, without novas or confined to a duo with time, its midrange attacker is a high cost 4/6 golem.

Just to name 2.

Also I just noticed there will be no UW. I ish sad.
Meanwhile, Aether still has 18x most stuff (except Bonewalls and Poison), Entropy still has 18x most stuff (except Graboids), Fire can still field all its relevant decks since off-element cards are mostly interchangeable... :-/
At the same time, no team has a deck that is completely unstoppable against any other element. The new card restrictions now force you to prepare for A LOT more decks than what you had to prepare for in previous wars. A stronger element can still fall pretty easily this war.

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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg472922#msg472922
« Reply #58 on: March 21, 2012, 10:26:14 am »
Gravity have charger anyway to rush quickly, and any duo can help making a fast deck.

Also titan always hit hard, but the point is that you can do something lese than rushing actually.

For me, as deuce said there isn't a team that can use an ultimate deck.
TEAM
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Re: War #5 - Rules https://elementscommunity.org/forum/index.php?topic=37505.msg473160#msg473160
« Reply #59 on: March 22, 2012, 12:48:19 pm »
The maximum of 6 of an off element card if going to kill a few teams right out of the gates...
Any exemple of this ? because I don't find one
Way late response incoming   Gravity. 6 flying weapons for catatitans, 6 novas for grabbow, 6 discords for discord BH or 2. Most other decks are going to be extremely slow.

Earth, without novas or confined to a duo with time, its midrange attacker is a high cost 4/6 golem.

Just to name 2.

Also I just noticed there will be no UW. I ish sad.
Meanwhile, Aether still has 18x most stuff (except Bonewalls and Poison), Entropy still has 18x most stuff (except Graboids), Fire can still field all its relevant decks since off-element cards are mostly interchangeable... :-/
At the same time, no team has a deck that is completely unstoppable against any other element. The new card restrictions now force you to prepare for A LOT more decks than what you had to prepare for in previous wars. A stronger element can still fall pretty easily this war.
<some comment i have absolutely no idea of destroyed by someone whose name i shall not uncover, for fear of getting pimp slapped with a riot shield>

Nice question by glenn :
[13:46:21] glennfoo: will support team in war get icons too??
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