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Offline kevTopic starter

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War #5 - Round 9 https://elementscommunity.org/forum/index.php?topic=41268.msg511148#msg511148
« on: June 14, 2012, 02:13:38 am »




Event Card:





Notes:
- Generals and Lieutenants still use the 6 and 3 upgrades, respectively, associated with their position.
- Yes, I'm aware I'm posting this a round early.
- This will be the only Event Card to appear in future rounds, if any.



WAR #5
ROUND 9

Read the War Rules
Contact the Warmaster

News:
War rages!



Deckbuilding:
Duel phase has started
Teams have to build decks for all players who are fighting during this round. Decks are to be added to the Vault Google doc. Team Strategist works with the doc but all team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which editing deck post is strictly forbidden. Failure to have all the decks ready will lead to a severe card penalty, and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.



Duels:
Round has ended
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a time that suits you both. Time Zone Converter might be useful here. If you cannot find a time when you are both are online, please contact Warmaster kev immediately. If the match doesn't happen you both lose by default unless one of you is clearly more active and/or flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure you record your duels correctly as shown in the Rules:
(Air G) KingKiller 3 - (Water L) LordOwner 1
(Air A) KingKiller 3 - (Water St) LordOwner 1
(Air Sa) KingKiller 3 - (Water Sc) (Sub) LordOwner 1 (use SUB to indicate that someone else played instead of LordOwner)



Battles:
3:time Gen. 10 menvs:aether Gen. deuce22
4:fire Gen. mrpapervs:aether Aether2

« Last Edit: June 21, 2012, 06:15:36 pm by kev »

Offline kevTopic starter

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Re: War #5 - Round 9 https://elementscommunity.org/forum/index.php?topic=41268.msg511156#msg511156
« Reply #1 on: June 14, 2012, 02:51:46 am »
[21:35:45] mrpaper: ‹@kev› I love r9 event.. but why now?

If I post it just before a battle where TeamA has 30 Relics and TeamB has none, everyone feels like I unjustly gave the forum background to TeamA.  By posting it now I get the desired card up and we can keep the final rounds epic.  Plus now all my work is done, so I can just watch you kill each other.  To the death.  *pops corn*   8)

Offline kevTopic starter

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Re: War #5 - Round 9 https://elementscommunity.org/forum/index.php?topic=41268.msg512674#msg512674
« Reply #2 on: June 19, 2012, 01:50:48 am »
EC Clarification: Relics are twice as effective.  If a team has 1 Relic it behaves as if it has 2.  The General would be able to use 8 ups.

Offline kevTopic starter

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Re: War #5 - Round 9 https://elementscommunity.org/forum/index.php?topic=41268.msg512677#msg512677
« Reply #3 on: June 19, 2012, 02:02:10 am »
Two important changes to the opening post!
1) Matchups are now posted
2) The deadlines shrunk by 12 hours each!  Take note.

Offline deuce22

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Re: War #5 - Round 9 https://elementscommunity.org/forum/index.php?topic=41268.msg512679#msg512679
« Reply #4 on: June 19, 2012, 02:13:18 am »
posting to prevent quintuple post ;)

Offline mrpaper

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Re: War #5 - Round 9 https://elementscommunity.org/forum/index.php?topic=41268.msg512696#msg512696
« Reply #5 on: June 19, 2012, 02:49:45 am »
Two important changes to the opening post!
1) Matchups are now posted
2) The deadlines shrunk by 12 hours each!  Take note.
so I need to remove 12 hours from what's left or it's done already?

Offline kevTopic starter

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Re: War #5 - Round 9 https://elementscommunity.org/forum/index.php?topic=41268.msg512702#msg512702
« Reply #6 on: June 19, 2012, 03:11:42 am »
Two important changes to the opening post!
1) Matchups are now posted
2) The deadlines shrunk by 12 hours each!  Take note.
so I need to remove 12 hours from what's left or it's done already?
Done already.

Offline deuce22

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Re: War #5 - Round 9 https://elementscommunity.org/forum/index.php?topic=41268.msg513459#msg513459
« Reply #7 on: June 21, 2012, 12:35:20 pm »
Anyone else want an extension on the deckbuilding deadline? Having to prep for 8 duels and play 6 in 3 days during the week is too much...

God, do I hate the idea of support teams. Worst war idea ever -_-

Offline kevTopic starter

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Re: War #5 - Round 9 https://elementscommunity.org/forum/index.php?topic=41268.msg513545#msg513545
« Reply #8 on: June 21, 2012, 06:17:04 pm »
Having to prep for 8 duels and play 6 in 3 days during the week is too much...
Round extended.  Note that this actually shortens the dueling phase, but that phase now partially falls on the weekend.

Offline deuce22

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Re: War #5 - Round 9 https://elementscommunity.org/forum/index.php?topic=41268.msg513593#msg513593
« Reply #9 on: June 21, 2012, 09:11:44 pm »
Having to prep for 8 duels and play 6 in 3 days during the week is too much...
Round extended.  Note that this actually shortens the dueling phase, but that phase now partially falls on the weekend.

Thank you! We should only need 24 hrs to get matches done.

Offline Avenger

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Re: War #5 - Round 9 https://elementscommunity.org/forum/index.php?topic=41268.msg514839#msg514839
« Reply #10 on: June 25, 2012, 06:15:55 am »
Aaaand..... we are done.

 

blarg: 10 men,deuce22,mrpaper