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Offline Sevs

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Re: War #5 - Round 5 https://elementscommunity.org/forum/index.php?topic=40664.msg503762#msg503762
« Reply #12 on: May 25, 2012, 06:06:21 pm »
sweet event card!
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Offline Vineroz

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Re: War #5 - Round 5 https://elementscommunity.org/forum/index.php?topic=40664.msg504155#msg504155
« Reply #13 on: May 26, 2012, 09:19:31 am »
TIME is around us. It flows silently, trying to take everything away from us.
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Offline Kuroaitou

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Re: War #5 - Round 5 https://elementscommunity.org/forum/index.php?topic=40664.msg504158#msg504158
« Reply #14 on: May 26, 2012, 09:24:31 am »
oh god 10 men again. That's 3  :time this war?

Only 7 more :time.

I consider this the RNG's mocking of me joining Team Water instead of Time, but alas, we shall prevail! :D *sips wine coolers*

Offline Boingo

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Re: War #5 - Round 5 https://elementscommunity.org/forum/index.php?topic=40664.msg504352#msg504352
« Reply #15 on: May 26, 2012, 09:20:40 pm »
oh god 10 men again. That's 3 times this war?
That's justabSurd!
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Offline Jocko

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Re: War #5 - Round 5 https://elementscommunity.org/forum/index.php?topic=40664.msg504767#msg504767
« Reply #16 on: May 27, 2012, 09:33:45 pm »
Support matches are to be completed during deckbuilding phase, right?
When war advances, deckbuilding times get shorter, and number of support matches increase. This means each time we have to complete more matches in less time.
I suggest a parallel timer for support matches, that depends on the number of matches in the round.

Offline YoungSot

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Re: War #5 - Round 5 https://elementscommunity.org/forum/index.php?topic=40664.msg504791#msg504791
« Reply #17 on: May 27, 2012, 10:20:39 pm »
Support matches are to be completed during deckbuilding phase, right?
When war advances, deckbuilding times get shorter, and number of support matches increase. This means each time we have to complete more matches in less time.
I suggest a parallel timer for support matches, that depends on the number of matches in the round.

I agree something like this seems necessary.  A couple of support matches isn't so hard to add in, but trying to squeeze in 5+ matches during the same time that we're busy deckbuilding and testing will become too exhausting.
« Last Edit: May 27, 2012, 10:24:28 pm by YoungSot »

Offline mrpaper

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Re: War #5 - Round 5 https://elementscommunity.org/forum/index.php?topic=40664.msg504838#msg504838
« Reply #18 on: May 28, 2012, 12:51:37 am »
the difficulty of playing all the support matches should only be for next round ... after that, many teams will be dead (baring an incredible struck of luck or great event card) so there won't be that much more support team matches 2 rounds from now with around 6 teams left.  For the next round though, warmasters should think of a way to extend time (unless event card already takes care of that also).

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Re: War #5 - Round 5 https://elementscommunity.org/forum/index.php?topic=40664.msg504957#msg504957
« Reply #19 on: May 28, 2012, 11:33:13 am »
Support matches are to be completed during deckbuilding phase, right?
When war advances, deckbuilding times get shorter, and number of support matches increase. This means each time we have to complete more matches in less time.
I suggest a parallel timer for support matches, that depends on the number of matches in the round.

I agree something like this seems necessary.  A couple of support matches isn't so hard to add in, but trying to squeeze in 5+ matches during the same time that we're busy deckbuilding and testing will become too exhausting.
That's why this round wasn't shortened.
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Offline bogtro

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Re: War #5 - Round 5 https://elementscommunity.org/forum/index.php?topic=40664.msg505526#msg505526
« Reply #20 on: May 29, 2012, 07:21:38 pm »
lol at EVERYONE choosing Guerrilla tactics xD
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Offline hainkarga

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Re: War #5 - Round 5 https://elementscommunity.org/forum/index.php?topic=40664.msg505709#msg505709
« Reply #21 on: May 30, 2012, 07:03:43 am »
Turns out Blitzkrieg Strategy event card isn't as fancy as its name. Even "If you win 2 games, you win the match" would barely be as good as gorilla card.
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Offline Avenger

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Re: War #5 - Round 5 https://elementscommunity.org/forum/index.php?topic=40664.msg505720#msg505720
« Reply #22 on: May 30, 2012, 08:26:52 am »
Turns out Blitzkrieg Strategy event card isn't as fancy as its name. Even "If you win 2 games, you win the match" would barely be as good as gorilla card.
People don't trust their decks...

Offline Jenkar

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Re: War #5 - Round 5 https://elementscommunity.org/forum/index.php?topic=40664.msg505721#msg505721
« Reply #23 on: May 30, 2012, 08:30:29 am »
Turns out Blitzkrieg Strategy event card isn't as fancy as its name. Even "If you win 2 games, you win the match" would barely be as good as gorilla card.
People don't trust their decks...
Root made a mathematical analysis.
Odds of this card being useful is max at 40%ish win rate. And the odd is 3%.
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