Voodoo Curse update:
Team Darkness did not defeat the Fire Lt.
Team Earth did not defeat the Gravity Lt.
Team Entropy did not defeat the Aether Lt.
Team Gravity did not defeat the Life Lt.
Team Air has defeated the Entropy Lt. Team Air's Relics are immune to attacks in the coming Support Team battle phase. Team Air's battle with the Earth Lt is no longer relevant to the Voodoo Curse Event Card.
Team Death has defeated the Darkness Lt. Team Death's Relics are immune to attacks in the coming Support Team battle phase.
Team Fire has defeated the Time Lt. Team Fire's Relics are immune to attacks in the coming Support Team battle phase.
Team Light has defeated the Death Lt. Team Light's Relics are immune to attacks in the coming Support Team battle phase.
Team Time has defeated the Water Lt. Team Time's Relics are immune to attacks in the coming Support Team battle phase. Team Time's battle with the Air Lt is no longer relevant to the Voodoo Curse Event Card.
Team Water has defeated the Light Lt. Team Water's Relics are immune to attacks in the coming Support Team battle phase.
Q: What does that mean?
A: If you attempt to attack a Support Team with immunity your attacker does not battle that Support Team's defenders (if any). Your attacker is instead set to defend.
Q: This coming Support Team battle phase?
A: Yes. As a reminder, Support Team actions are due in Round has already ended
Q: The rules state the attacking teams with the most relics get bumped to defense if too many teams attack two few Relics. How does that affect teams that are immune to attacks?
A: If you get bumped to defend, you get bumped to defend... even if there's 0 chance you'll be attacked.
Q: If I have 0 Relics, I send two attackers to a team with 1 Relic, and a team with 2 Relics attacks that team as well, how does it shake out?
A: The team with the fewest Relics always gets first crack. We're not going to use some complex priority drafting waivers system. In this example, the team with 2 Relics would get bumped to defense.