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Offline TheonlyrealBeef

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Re: War #5 - Round 4 https://elementscommunity.org/forum/index.php?topic=40340.msg500825#msg500825
« Reply #12 on: May 19, 2012, 10:57:32 am »
One'd expect generals to play a deck better regardless of upgrades, though! :P
Hogging all upgrades is a good idea when the alternative could be 0-* :-X

Offline kevTopic starter

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Re: War #5 - Round 4 https://elementscommunity.org/forum/index.php?topic=40340.msg501848#msg501848
« Reply #13 on: May 21, 2012, 02:35:21 pm »
Round extended.

Q: Why?
A: We need to run a script (like a macro in Excel) at the end of deckbuilding each round in each vault doc.  Last War we were able to run them automatically.  Unfortunately Google made a change to the way docs works and scripts now need to be run manually.  Unfortunately Gdocs is blocked by my workplace (though they apparently have no problem with me playing games like elements, I guess spreadsheet docs are detrimental to my productivity).  Unfortunately dd is busy at this time of day and has had less time overall to devote to Warmastering.  And unfortunately Mith was struck by a poisonous bus.

Unfortunately I leave for vacation Thursday.  I'll have internet access so I'm going to attempt to run War anyway.  Fair warning that you may see the timing of some phases pushed back over the next couple weeks.

Offline Avenger

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Re: War #5 - Round 4 https://elementscommunity.org/forum/index.php?topic=40340.msg501868#msg501868
« Reply #14 on: May 21, 2012, 03:51:52 pm »
Delays are absolutely not a problem if all deadlines are pushed accordingly. We all have stuff to do. A little more time can only help.

Offline Vineroz

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Re: War #5 - Round 4 https://elementscommunity.org/forum/index.php?topic=40340.msg501936#msg501936
« Reply #15 on: May 21, 2012, 06:21:38 pm »
Especially it is exam period for many people now ::)
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Offline Jenkar

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Re: War #5 - Round 4 https://elementscommunity.org/forum/index.php?topic=40340.msg501948#msg501948
« Reply #16 on: May 21, 2012, 07:17:31 pm »
Especially it is exam period for many people now ::)
You don't say.. (yay for exams = playing period)
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Offline justaburd

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Re: War #5 - Round 4 https://elementscommunity.org/forum/index.php?topic=40340.msg502571#msg502571
« Reply #17 on: May 23, 2012, 03:56:33 am »
Water gets it easy this round. This is the one round where facing a General is welcome: no extra effects and the upgrades are assigned independantly of role. Only drawback is there is little chance of meeting a Lt.
Facing 3 generals is always fun.
and yet ups can be redistributed. Playing a general may be easier than ever before :P
or harder.. if the general decide to hog all  the upgrades for himself to ensure a win  :P
which is unlikely.
but which may be strategic. *cough life cough*
Chirp? *looks around*

Offline Jenkar

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Re: War #5 - Round 4 https://elementscommunity.org/forum/index.php?topic=40340.msg502608#msg502608
« Reply #18 on: May 23, 2012, 06:11:06 am »
Water gets it easy this round. This is the one round where facing a General is welcome: no extra effects and the upgrades are assigned independantly of role. Only drawback is there is little chance of meeting a Lt.
Facing 3 generals is always fun.
and yet ups can be redistributed. Playing a general may be easier than ever before :P
or harder.. if the general decide to hog all  the upgrades for himself to ensure a win  :P
which is unlikely.
but which may be strategic. *cough life cough*
Actually, they did the reverse.
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Offline justaburd

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Re: War #5 - Round 4 https://elementscommunity.org/forum/index.php?topic=40340.msg502609#msg502609
« Reply #19 on: May 23, 2012, 06:14:23 am »
Water gets it easy this round. This is the one round where facing a General is welcome: no extra effects and the upgrades are assigned independantly of role. Only drawback is there is little chance of meeting a Lt.
Facing 3 generals is always fun.
and yet ups can be redistributed. Playing a general may be easier than ever before :P
or harder.. if the general decide to hog all  the upgrades for himself to ensure a win  :P
which is unlikely.
but which may be strategic. *cough life cough*
Actually, they did the reverse.
now why did I think will wasn't the general. Hmm.. ah well :P
Chirp? *looks around*

Offline kevTopic starter

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Re: War #5 - Round 4 https://elementscommunity.org/forum/index.php?topic=40340.msg502807#msg502807
« Reply #20 on: May 23, 2012, 07:53:17 pm »
Voodoo Curse update:

Team Darkness did not defeat the Fire Lt.
Team Earth did not defeat the Gravity Lt.
Team Entropy did not defeat the Aether Lt.
Team Gravity did not defeat the Life Lt.

Team Air has defeated the Entropy Lt.  Team Air's Relics are immune to attacks in the coming Support Team battle phase.  Team Air's battle with the Earth Lt is no longer relevant to the Voodoo Curse Event Card.
Team Death has defeated the Darkness Lt.  Team Death's Relics are immune to attacks in the coming Support Team battle phase.
Team Fire has defeated the Time Lt.  Team Fire's Relics are immune to attacks in the coming Support Team battle phase.
Team Light has defeated the Death Lt.  Team Light's Relics are immune to attacks in the coming Support Team battle phase.
Team Time has defeated the Water Lt.  Team Time's Relics are immune to attacks in the coming Support Team battle phase.  Team Time's battle with the Air Lt is no longer relevant to the Voodoo Curse Event Card.
Team Water has defeated the Light Lt.  Team Water's Relics are immune to attacks in the coming Support Team battle phase.

Q: What does that mean?
A: If you attempt to attack a Support Team with immunity your attacker does not battle that Support Team's defenders (if any).  Your attacker is instead set to defend.

Q: This coming Support Team battle phase?
A: Yes.  As a reminder, Support Team actions are due in Round has already ended

Q: The rules state the attacking teams with the most relics get bumped to defense if too many teams attack two few Relics. How does that affect teams that are immune to attacks?
A: If you get bumped to defend, you get bumped to defend... even if there's 0 chance you'll be attacked.

Q: If I have 0 Relics, I send two attackers to a team with 1 Relic, and a team with 2 Relics attacks that team as well, how does it shake out?
A: The team with the fewest Relics always gets first crack.  We're not going to use some complex priority drafting waivers system.  In this example, the team with 2 Relics would get bumped to defense.
« Last Edit: May 24, 2012, 04:50:43 am by kev »

Offline deuce22

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Re: War #5 - Round 4 https://elementscommunity.org/forum/index.php?topic=40340.msg502829#msg502829
« Reply #21 on: May 23, 2012, 08:35:47 pm »
so, aether is the only team not to face an Lt this round...of all rounds -_-

*waits for 5 support team attacks*

not sure if this has been asked, can a team attack another team multiple times in the same round?

« Last Edit: May 23, 2012, 08:37:29 pm by deuce22 »

Offline kevTopic starter

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Re: War #5 - Round 4 https://elementscommunity.org/forum/index.php?topic=40340.msg502839#msg502839
« Reply #22 on: May 23, 2012, 08:54:13 pm »
not sure if this has been asked, can a team attack another team multiple times in the same round?
If you're talking about Support Teams, see the last sentence above your post.  If you're talking about Main Teams, see section 3.1 of the Rules.

Offline deuce22

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Re: War #5 - Round 4 https://elementscommunity.org/forum/index.php?topic=40340.msg502854#msg502854
« Reply #23 on: May 23, 2012, 09:10:48 pm »
not sure if this has been asked, can a team attack another team multiple times in the same round?
If you're talking about Support Teams, see the last sentence above your post.  If you're talking about Main Teams, see section 3.1 of the Rules.

i'm talking about support teams. So, hypothetically, if I wanted to attack air 3 times, could I? assuming no other teams attacked air.

 

anything
blarg: