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Offline MithcairionTopic starter

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War 5 - Round 2 https://elementscommunity.org/forum/index.php?topic=39597.msg492066#msg492066
« on: May 03, 2012, 03:24:39 pm »




The first shot had been fired.  Everyone knew it was coming, but nobody had expected it to come from Time, whose power had already grown through the daring gambit.  Though it was early, already the balance of power was shifting.  Multitudes had gathered at the call of their generals, eager to aid with the growing war.  They brought with them tools and weapons, strategies and talents.  Everywhere they looked, the generals could see their troops sharpening slender blades, piecing together old broken down tools to make new weapons, and honing their woodcraft.  As the generals took stock of what new toys they had at their disposal a new plan evolved.  Oh yes, they could harness of the skills of these new conscripts.  The only real decision now was which avenue would lead to victory.



Event Card:





Notes:  A Scout may post the name of two cards before the deckbuilding deadline.  If the Scout wins the battle, s/he learns the number of said cards that were in his/her opponent’s vault at the beginning of the round.  Steal one copy of each if available.  If a scouted card is not present in the vault, steal 0 of that card.




Notes:  Generals (and Generals only) may create a "Round 2 Event Card decision" thread in their secret section and post which one of the above their team selects.



Other Notes:


WAR #5 - ROUND 2
Read the War Rules
Contact Warmasters

News:
Support Team Battles begin!

Marsu removed from Team Life and War
Belligerence moved from Team Life Support Team to Main Team
swishy added to Team Life Support Team at a cost of 6 cards



Deckbuilding:
Duel phase has started
Teams have to build decks for all players who are fighting during this round. Decks are to be added to the Vault Google doc. Team Strategist works with the doc but all team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which editing deck post is strictly forbidden. Failure to have all the decks ready will lead to a severe card penalty, and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.



Duels:
Round has ended
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a time that suits you both. Time Zone Converter might be useful here. If you cannot find a time when you are both are online, please contact Warmasters kevkev60614, ddevans96, and Mithcairion immediately. If the match doesn't happen you both lose by default unless one of you is clearly more active and/or flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure you record your duels correctly as shown in the Rules:
(Air G) KingKiller 3 - (Water L) LordOwner 1
(Air A) KingKiller 3 - (Water St) LordOwner 1
(Air Sa) KingKiller 3 - (Water Sc) (Sub) LordOwner 1 (use SUB to indicate that someone else played instead of LordOwner)



Battles:
1:gravity Gravity6vs:entropy Gen. Onizuka
2:gravity Gravity2vs:darkness Darkness5
3:darkness Gen. TheonlyrealBeefvs:entropy Entropy4
4:aether Aether3vs:entropy Entropy6
5:aether Gen. deuce22vs:gravity Gen. nilsieboy
6:aether Aether2vs:time Time3
7:entropy Entropy5vs:water Water2
8:water Water3vs:gravity Gravity5
9:fire Fire4vs:time Time2
10:fire Fire5vs:water Gen. RavingRabbid
11:water Water4vs:life Gen. willng3
12:air Air3vs:darkness Darkness4
13:water Water6vs:darkness Darkness2
14:darkness Darkness3vs:death Death2
15:death Death4vs:life Life2
16:life Life5vs:light Light2
17:entropy Entropy3vs:life Life3
18:light Gen. xdudevs:fire Fire3
19:aether Aether4vs:fire Fire6
20:aether Aether6vs:light Light3
21:aether Aether5vs:air Air2
22:death Death3vs:light Light4
23:death Gen. ralouf1vs:earth Earth6
24:gravity Gravity3vs:death Death6
25:air Air4vs:earth Earth3
26:air Air5vs:death Death5
27:water Water5vs:time Time4
28:life Life6vs:earth Earth5
29:time Time5vs:air Air6
30:air Gen. Jenkarvs:life Life4
31:gravity Gravity4vs:earth Earth4
32:fire Fire2vs:earth Earth2
33:time Gen. 10 menvs:entropy Entropy2
34:earth Gen. Terrokingvs:light Light5
35:fire Gen. YoungSotvs:darkness Darkness6
36:time Time6vs:light Light6

« Last Edit: May 03, 2012, 03:51:19 pm by Mithcairion »
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Offline Jenkar

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Re: War 5 - Round 2 https://elementscommunity.org/forum/index.php?topic=39597.msg492071#msg492071
« Reply #1 on: May 03, 2012, 03:28:17 pm »
Very, very nice cards.
The madness is in each of us. Close your eyes, sing, and open your webbed wings to the silent winds.
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Offline glennfoo

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Re: War 5 - Round 2 https://elementscommunity.org/forum/index.php?topic=39597.msg492080#msg492080
« Reply #2 on: May 03, 2012, 03:40:33 pm »
I love them. Nice. Never thought this can be so interesting
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Offline pulli23

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Re: War 5 - Round 2 https://elementscommunity.org/forum/index.php?topic=39597.msg492088#msg492088
« Reply #3 on: May 03, 2012, 03:45:46 pm »
I feel sorry for the  strategists already, this set of cards really will give him the "left overs - doesn't matter if you lose anyways".

Offline Anthraxx

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Re: War 5 - Round 2 https://elementscommunity.org/forum/index.php?topic=39597.msg492090#msg492090
« Reply #4 on: May 03, 2012, 03:49:03 pm »
Quote
Notes:  Generals (and Generals only) may create a "Round 2 Event Card decision" thread in their secret section and post which one of the above their team selects.

Nobody will chose this card most likely :P I see most of the teams picking the salvage one.
:entropy :entropy :entropy Wooooaaaaaaaaarrrrrrrrrrrr :entropy :entropy :entropy

Offline hainkarga

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Re: War 5 - Round 2 https://elementscommunity.org/forum/index.php?topic=39597.msg492105#msg492105
« Reply #5 on: May 03, 2012, 04:09:25 pm »
The fish looks judgemental about what he stares at.
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Offline nilsieboy

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Re: War 5 - Round 2 https://elementscommunity.org/forum/index.php?topic=39597.msg492267#msg492267
« Reply #6 on: May 03, 2012, 08:28:19 pm »
great event card again, but i don't think anyone will go for the stragetist one :P.

(just saw i gotta fight deuce, should be epic!)
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Offline hainkarga

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Re: War 5 - Round 2 https://elementscommunity.org/forum/index.php?topic=39597.msg492271#msg492271
« Reply #7 on: May 03, 2012, 08:34:15 pm »
great event card again, but i don't think anyone will go for the stragetist one :P.

(just saw i gotta fight deuce, should be epic!)

It is a nice suicide card. A bit early for it tho.
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Offline Hyroen

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Re: War 5 - Round 2 https://elementscommunity.org/forum/index.php?topic=39597.msg492288#msg492288
« Reply #8 on: May 03, 2012, 09:10:17 pm »
In regards to the Event Card "Reclaimer", should that card be chosen by a Team and have their Salvager win, which of the following happen to total upgrades for the round?
  • Total Upgrades = (Relics*TeamMembers*1^)+(Lieutenant*3^)+(General*6^)+(EventCard*TeamMembers*3^), or
  • Total Upgrades = (Relics*TeamMembers*1^)+(Lieutenant*3^)+(General*6^)+(EventCard*3^)
WAR X - TEAM :air AIR

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Offline kev

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Re: War 5 - Round 2 https://elementscommunity.org/forum/index.php?topic=39597.msg492294#msg492294
« Reply #9 on: May 03, 2012, 09:25:56 pm »
In regards to the Event Card "Reclaimer", should that card be chosen by a Team and have their Salvager win, which of the following happen to total upgrades for the round?
  • Total Upgrades = (Relics*TeamMembers*1^)+(Lieutenant*3^)+(General*6^)+(EventCard*TeamMembers*3^), or
  • Total Upgrades = (Relics*TeamMembers*1^)+(Lieutenant*3^)+(General*6^)+(EventCard*3^)
Reclaimer gives three additional upgrades, not three per team member.  The three can be given all to the General, one each to the Sa, Sc, St, etc.

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Re: War 5 - Round 2 https://elementscommunity.org/forum/index.php?topic=39597.msg492592#msg492592
« Reply #10 on: May 04, 2012, 06:17:26 am »
Sniper: does this mean 3+5 cards. Or just 3+2=5?

I understood this as 3+5, because of the word "additional" but some of my teammembers thought differently.

Offline MithcairionTopic starter

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Re: War 5 - Round 2 https://elementscommunity.org/forum/index.php?topic=39597.msg492663#msg492663
« Reply #11 on: May 04, 2012, 11:41:03 am »
Sniper: does this mean 3+5 cards. Or just 3+2=5?

I understood this as 3+5, because of the word "additional" but some of my teammembers thought differently.

3+5= 8.  Your conclusion was correct, Ave.
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blarg: Marsu,Belligerence,swishy,Onizuka,TheonlyrealBeef,deuce22,nilsieboy,RavingRabbid,willng3,xdude,ralouf1,Jenkar,10 men,Terroking,YoungSot