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Offline kevTopic starter

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War #5 - Round 10 https://elementscommunity.org/forum/index.php?topic=41563.msg515107#msg515107
« on: June 26, 2012, 02:15:06 am »




Event Card:





Notes:
- Generals and Lieutenants still use the 6 and 3 upgrades, respectively, associated with their position.
- This will be the only Event Card to appear in future rounds, if any.



WAR #5
ROUND 10

Read the War Rules
Contact the Warmaster

News:
War rages!



Deckbuilding:
Duel phase has started
Teams have to build decks for all players who are fighting during this round. Decks are to be added to the Vault Google doc. Team Strategist works with the doc but all team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which editing deck post is strictly forbidden. Failure to have all the decks ready will lead to a severe card penalty, and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.



Duels:
Round has ended
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a time that suits you both. Time Zone Converter might be useful here. If you cannot find a time when you are both are online, please contact Warmaster kev immediately. If the match doesn't happen you both lose by default unless one of you is clearly more active and/or flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure you record your duels correctly as shown in the Rules:
(Air G) KingKiller 3 - (Water L) LordOwner 1
(Air A) KingKiller 3 - (Water St) LordOwner 1
(Air Sa) KingKiller 3 - (Water Sc) (Sub) LordOwner 1 (use SUB to indicate that someone else played instead of LordOwner)



Battles:
1:time Gen. 10 menvs:aether Gen. deuce22
2:fire Gen. mrpapervs:aether Aether2

« Last Edit: July 01, 2012, 01:53:30 pm by kev »

Offline glennfoo

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Re: War #5 - Round 10 https://elementscommunity.org/forum/index.php?topic=41563.msg515108#msg515108
« Reply #1 on: June 26, 2012, 02:23:42 am »
 4 days to play 7 support matches....  :o
 :time to play almost all matches :o
« Last Edit: June 26, 2012, 02:29:15 am by glennfoo »
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Offline hainkarga

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Re: War #5 - Round 10 https://elementscommunity.org/forum/index.php?topic=41563.msg515170#msg515170
« Reply #2 on: June 26, 2012, 07:30:34 am »
Nice event card, very productive.
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Offline kevTopic starter

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Re: War #5 - Round 10 https://elementscommunity.org/forum/index.php?topic=41563.msg516222#msg516222
« Reply #3 on: June 28, 2012, 10:23:00 pm »
4 days to play 7 support matches....  :o
 :time to play almost all matches :o
There won't be an extension for this phase. Please get your matches done.

Offline kevTopic starter

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Re: War #5 - Round 10 https://elementscommunity.org/forum/index.php?topic=41563.msg517001#msg517001
« Reply #4 on: July 01, 2012, 01:53:59 pm »
Duel phase extended 12 hours.  Please get your matches done.

Offline deuce22

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Re: War #5 - Round 10 https://elementscommunity.org/forum/index.php?topic=41563.msg517016#msg517016
« Reply #5 on: July 01, 2012, 02:55:49 pm »
Duel phase extended 12 hours.  Please get your matches done.

was fire unable to sub? I've seen cal in chat all morning...

So, we are extending the round so that fire is able to salvage our grabbow to make them even stronger? makes sense -_-

Offline Calindu

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Re: War #5 - Round 10 https://elementscommunity.org/forum/index.php?topic=41563.msg517017#msg517017
« Reply #6 on: July 01, 2012, 03:02:29 pm »
Duel phase extended 12 hours.  Please get your matches done.

was fire unable to sub? I've seen cal in chat all morning...

So, we are extending the round so that fire is able to salvage our grabbow to make them even stronger? makes sense -_-

If no extension were be given I would sub but lmao, 24 hours isn't enough, considering we don't have 2 very very active players.
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War

Offline Jenkar

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Re: War #5 - Round 10 https://elementscommunity.org/forum/index.php?topic=41563.msg517030#msg517030
« Reply #7 on: July 01, 2012, 03:46:29 pm »
Duel phase extended 12 hours.  Please get your matches done.

was fire unable to sub? I've seen cal in chat all morning...

So, we are extending the round so that fire is able to salvage our grabbow to make them even stronger? makes sense -_-

considering we don't have 2 very very active players.
A) That's a fault in itself
B) you only need one.
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Offline deuce22

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Re: War #5 - Round 10 https://elementscommunity.org/forum/index.php?topic=41563.msg517032#msg517032
« Reply #8 on: July 01, 2012, 03:54:04 pm »
Duel phase extended 12 hours.  Please get your matches done.

was fire unable to sub? I've seen cal in chat all morning...

So, we are extending the round so that fire is able to salvage our grabbow to make them even stronger? makes sense -_-

If no extension were be given I would sub but lmao, 24 hours isn't enough, considering we don't have 2 very very active players.

so, during a weekend with no school or work, only 1 of 6 players on a team is able to play within 24 hrs? seems like there is no need for an extension.

lulz, the strongest team this war is the one with the least amount of cards and the most inactive members. this war isn't a fail at all...

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Re: War #5 - Round 10 https://elementscommunity.org/forum/index.php?topic=41563.msg517038#msg517038
« Reply #9 on: July 01, 2012, 04:09:00 pm »
Weekends don't necessarily mean no work. Weekends are the busiest time of the week for me.

Offline deuce22

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Re: War #5 - Round 10 https://elementscommunity.org/forum/index.php?topic=41563.msg517042#msg517042
« Reply #10 on: July 01, 2012, 04:21:14 pm »
Weekends don't necessarily mean no work. Weekends are the busiest time of the week for me.

You are 1 of the few exceptions UT. But my point remains, the sub rule is in effect for a reason. If fire was not able to field 1 person during the duel phase that occurs during a weekend, then that sounds like a forfeit to me (even if it doesn't explicitly say that in the rules).

Spoiler for inactive players rule:

3.4. INACTIVE PLAYERS
If it looks like a team member won't be able to fight during a round, the team has various options:
 
1. Temporarily replace a Main Team member with any other Main Team member.  Temporary replacements use the same exact deck, number of upgrades, and mark as recorded for that player.  Penalty for using a replacement is that you cannot claim normal salvage if you win!
2. Temporarily replace an attacking Support Team member with any other Support Team member or the Lieutenant with no penalty.
3. Temporarily replace a defending Support Team member with any Support Team or Main Team member with no penalty.
4. Permanently replace an inactive Main Team member with a current Support Team member at no cost.
5. Permanently replace a (Main Team OR Support Team) member with a player who submitted an application but didn't end on a Main Team or Support Team (6 cards).
6. Permanently replace a (Main Team OR Support Team) member with a Support Team member from another team (12 cards AND the proposed player in transition must agree).
7. To permanently replace a General, every other team member must agree that the General needs replacing as well as agree upon replacement roles for every team member (i.e. the Lieutenant becomes the General, the Assassin becomes the Lieutenant, etc).  Warmasters will remove the General from the team at no cost.  If a new player needs to be added, see the above bullets.



yep, don't see anything about extending a duel phase because the team's 2 generals are inactive.

Offline kevTopic starter

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Re: War #5 - Round 10 https://elementscommunity.org/forum/index.php?topic=41563.msg517049#msg517049
« Reply #11 on: July 01, 2012, 04:48:12 pm »
The rules call for a 2-day duel phase with this few players remaining.  Ever the optimist, I made the phase 1 day long.  I've extended it 12 hours because I was told hain and paper couldn't meet up in the short time I allotted, and if I'm asked for another extension I will grant it up to the original 48 hours.

I keep trying to tweak things to meet the unique circumstances of each round and make everyone happier but perception seems to be that I'm deliberately changing the rules to advantage/disadvantage specific teams.  Future rounds will be 4 days for deckbuilding and 2 days for dueling as follows:

R11 deckbuilding deadline: Phase has ended.
R11 dueling deadline: Phase has ended.
R12 deckbuilding deadline: Phase has ended.
R12 dueling deadline: Phase has ended.

If that's too long for you and you're eager to see the end of War... sorry, I tried.

 

anything
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