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War #4: Underworld - Rules https://elementscommunity.org/forum/index.php?topic=31798.msg402184#msg402184
« on: October 01, 2011, 04:30:29 pm »
Betrayed. Abandoned. Outcasts with only one thing on their mind...
Revenge.


War: Underworld


War: Underworld is an event designed to give players who didn't get past the War auction, a new chance to join the War, and even ultimately win the whole thing! Path to victory won't be easy, but with a lot of skill and bit of a luck, you now have a change to pay back to the Generals who didn't think you were valuable enough to join their team.




1. JOINING THE EVENT
16 players. One goal: revenge.


1.1. WHO CAN JOIN?
Players who applied for War main event, but didn't get past the auction, can join War: Underworld. If you didn't post an application in the War Auction section, you cannot join this event. Exception to the previous rule is when there is only 24 hours left until sign-ups end, and we have less than 16 players who have signed up. In that situation anyone can join the event.


1.2. HOW TO JOIN?
Organizers will start a sign up topic. You can join the event by posting on that topic, expressing that you want to join. There are a total of 16 spots available so please try to sign up as fast as possible.




2. BATTLES
War: Underworld is a double-elimination tournament. It uses two kinds of deckbuilding sets: one for the winners bracket and a different set for the losers bracket.


2.1. WINNERS BRACKET DECKBUILDING

Deckbuilding rules:
- any mark
- pick one of these elements: :aether :death :earth :entropy :fire :time. At least 50% of cards must be from that element.  You can pick a new element each round.
- non-upgraded cards only. Upgraded cards are not allowed.
- players are allowed to change their decks during a round but all decks must use at least 50% of cards from the element you chose that round.
- no shards


2.2. LOSERS BRACKET DECKBUILDING

Deckbuilding rules:
- any mark
- pick one of these elements: :air :darkness :gravity :life :light :water. At least 50% of cards must be from that element. You can pick a new element each round.
- non-upgraded cards only. Upgraded cards are not allowed.
- players are allowed to change their decks during a round but all decks must use at least 50% of cards from the element you chose that round.
- no shards


2.3. DUELS
We are using a "best-of-five" method, which means that each battle consists of up to 5 matches with the winner being the first player to get 3 wins. You may change decks between each match but each deck must meet the deck building criteria outlined above.

Players will contact their opponent and try to find a time that suits both. Players have 3 days to make the fight happen. If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time. Warmasters will determine who the most active player is, and their word is final.


2.4. WINNERS
Top-8 players from the tournament will form the 13th War team, Team Underworld. Winner of the tournament will receive the award icon of "King of Underworld", and will become the General of Team Underworld.




3. BUILDING TEAM UNDERWORD
8 players who survived the battle phase will form Team Underworld.


3.1. GENERAL
Winner of the Underworld Tournament becomes the General of Team Underworld. If the winner prefers to be a non-General instead, he or she can appoint one of the 7 other players as General.


3.2. SECRET FORUM SECTION
Team will gain access to a secret forum section only visible to team members, Warmasters and the forum Administrator. All discussions held in this secret section are to be kept a secret. A player who gets caught telling team secrets to anyone outside his or her own team will be permanently banned from all Elements community PvP events. Just to be safe, don't publicly talk about anything that goes on in that section.


3.3. MEMBER ROLES
Each Team Underworld member has a specific role. Member roles are assigned by the General.

1. General
General is the leader of the team who makes sure that other team members are doing their jobs and fighting their battles.  General also communicates with Warmasters.  Generals can use up to 9 upgraded cards during duels.
 
2. Lieutenant
Lieutenant is second in command.  The General may not assign this role to himself.  If one team member is unable to perform his or her duties, the Lieutenant is responsible for performing the job of that team member.  Lieutenants can use up to 6 upgraded cards during duels.
 
3. Strategist
Strategist makes sure that the team Vault is up-to-date at all times by building the initial vault, noting which decks the team uses each round, and listing cards salvaged and discarded, all at the team’s direction.  Because decks used, salvaged cards, and discards are all submitted using Google Docs (a new process to War 4), a War-experienced strategist proficient in Google Docs may be valuable to a team’s success.  The Strategist can use up to 3 upgraded cards during duels.

 4. Duel Organizer
Duel Organizer is in charge of all team duels happening during a round.  If one or more team members are unable to fight their duels, Duel Organizer must inform the General as soon as possible and try to find a replacement.  Duel Organizer should also be aware of team absences.  The Duel Organizer can use up to 3 upgraded cards during duels.
 
 5-8. Soldiers
Soldiers fill any duty that may be required of them.  Soldiers can use up to 3 upgraded cards during duels.


3.4. THE VAULT
The Vault is very important because cards in the Vault are not only used to build decks, but they also act as "hit points" for the whole team. If a Vault is less than 30 cards at the start of a round, team gets eliminated from the event.

Team Underworld will start with a Vault of 264 cards. Vault is built by the whole team, led by the General.

Vault building rules:
- maximum of 18 copies of a single card (restriction doesn't apply to Pillars or Pendulums)
- no Shards

Cards in the Vault are always unupgraded. If you move an upgraded card back to the Vault, it becomes unupgraded.

Important! Vault doesn't really exist. Players are not given cards they take from the Vault, nor are any cards removed from their account if they lose. Players must own the cards on their Elements game account in order to use them. If a player doesn't have a specific card in his/her account, He/she cannot use it even if that card is listed in the Vault. So try to pick cards that your team members actually have or can buy if needed.




4. JOINING THE WAR MAIN EVENT
Team Underworld will join the War main event during round 3 as the 13th team and follows all the same rules as the other 12 teams. There are some exceptions though, listed below.


4.1. DECKBUILDING
Team Underworld is basically "Team Rainbow", so their deckbuilding rules differ from other teams.

Modified deckbuilding rules for Team Underworld:
- any mark
- maximum of 3 copies of a single card. This restriction does not apply to Pillars or Pendulums.
- General may use up to 9 upgraded cards (unupgraded cards taken from the Vault are transformed into upgraded ones)
- Lieutenants can use up to 6 upgraded cards (unupgraded cards taken from the Vault are transformed into upgraded ones)
- Other players can use up to 3 upgraded cards (unupgraded cards taken from the Vault are transformed into upgraded ones)
- no Shards
- players are not allowed to change their decks during a round.


4.2. CARD CONVERTING
Each round, Team Underworld can convert any 24 cards in their Vault with a Quantum Pillar. Converting helps the team to avoid a situation where they would be otherwise forced to build "suicide" decks. Converting will be done by the Strategist using the google doc.




5. WINNING THE WAR
Although Team Underworld starts with a card disadvantage, they can potentially win the whole War.





Offline furballdn

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Re: War #4: Underworld - Rules https://elementscommunity.org/forum/index.php?topic=31798.msg402315#msg402315
« Reply #1 on: October 01, 2011, 08:45:48 pm »
Questions: You said 64 players, one goal. Does that mean there are going to be 64 people in the UW tourney? I thought there was only 16 in the UW tourney.

UW can change any 24 cards into a quantum pillar. Does that mean you have to trade 24 cards for one?

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Re: War #4: Underworld - Rules https://elementscommunity.org/forum/index.php?topic=31798.msg402338#msg402338
« Reply #2 on: October 01, 2011, 09:32:13 pm »
Questions: You said 64 players, one goal. Does that mean there are going to be 64 people in the UW tourney? I thought there was only 16 in the UW tourney.
Fixed, thank you.

UW can change any 24 cards into a quantum pillar. Does that mean you have to trade 24 cards for one?
Just to be clear, that's related to Team Underworld in the War rather than deck building rules for the tourney to make the team.  See the War Rules (http://elementscommunity.org/forum/index.php/topic,31113.0.html) for more details on converting, but the short answer is you can convert any card into a Quantum Pillar up to 24 times per round.

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Re: War #4: Underworld - Rules https://elementscommunity.org/forum/index.php?topic=31798.msg402340#msg402340
« Reply #3 on: October 01, 2011, 09:39:16 pm »
Questions: You said 64 players, one goal. Does that mean there are going to be 64 people in the UW tourney? I thought there was only 16 in the UW tourney.
Fixed, thank you.

UW can change any 24 cards into a quantum pillar. Does that mean you have to trade 24 cards for one?
Just to be clear, that's related to Team Underworld in the War rather than deck building rules for the tourney to make the team.  See the War Rules (http://elementscommunity.org/forum/index.php/topic,31113.0.html) for more details on converting, but the short answer is you can convert any card into a Quantum Pillar up to 24 times per round.
Oh good. I thought there was 64 people competing. That'd take a while.

That's good too. I thought you meant that you had to convert 24 cards into one pillar, instead of a maximum of 24 cards into 24 pillars.

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Re: War #4: Underworld - Rules https://elementscommunity.org/forum/index.php?topic=31798.msg402343#msg402343
« Reply #4 on: October 01, 2011, 09:41:17 pm »
4.1. DECKBUILDING
Team Underworld is basically "Team Rainbow", so their deckbuilding rules differ from other teams.

Modified deckbuilding rules for Team Underworld:
- any mark
- maximum of 3 copies of a single card. This restriction does not apply to Pillars or Pendulums.
- non-upgraded cards only. Upgraded cards are not allowed.
- General may use up to 9 upgraded cards (unupgraded cards taken from the Vault are transformed into upgraded ones)
- Lieutenants can use up to 6 upgraded cards (unupgraded cards taken from the Vault are transformed into upgraded ones)
- Other players can use up to 3 upgraded cards (unupgraded cards taken from the Vault are transformed into upgraded ones)
Confusion.  Which of these (red or yellow) is the case?
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Re: War #4: Underworld - Rules https://elementscommunity.org/forum/index.php?topic=31798.msg402345#msg402345
« Reply #5 on: October 01, 2011, 09:45:40 pm »
The yellow, same as the elemental teams.
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Re: War #4: Underworld - Rules https://elementscommunity.org/forum/index.php?topic=31798.msg402349#msg402349
« Reply #6 on: October 01, 2011, 09:50:33 pm »
The tourney should allow 3 upped cards in every deck; that's how WAR is, why shouldn't it be the case for those trying to enter WAR.

Also, if the General of :underworld is going to be able to use 9 upped cards per deck, when the team has their 8 and are playing for General, shouldn't the rules change to allow 9 upped cards per deck?

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Re: War #4: Underworld - Rules https://elementscommunity.org/forum/index.php?topic=31798.msg405402#msg405402
« Reply #7 on: October 06, 2011, 05:38:36 pm »
The tourney should allow 3 upped cards in every deck; that's how WAR is, why shouldn't it be the case for those trying to enter WAR.

Also, if the General of :underworld is going to be able to use 9 upped cards per deck, when the team has their 8 and are playing for General, shouldn't the rules change to allow 9 upped cards per deck?
War also doesn't allow changing of decks between matches but UW tourney does.  I'd rather no upgrades and allow deck swapping than 3/9 ups and pray you pick the right deck.
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Re: War #4: Underworld - Rules https://elementscommunity.org/forum/index.php?topic=31798.msg405403#msg405403
« Reply #8 on: October 06, 2011, 05:38:45 pm »
majofa +1

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Re: War #4: Underworld - Rules https://elementscommunity.org/forum/index.php?topic=31798.msg405892#msg405892
« Reply #9 on: October 07, 2011, 04:45:55 pm »
Important rule update: No shards allowed during UW Tournament.

It wasn't necessary for this to be written until today's release of 1.29.  But now here we are.

 

blarg: