Again, I am curious to see how the devs. are going to 'nudge' this to end by round 10.
Best case, after this round, we have 8 teams left with 1 deck each. This would then boil down to a tournament bracket type setup (assuming no more salvages) ending round 12.
Worst case, after this round, we have time winning their 3, winning their 3 in the next round (round 10), boiling down to time holding 3 decks and one other team holding 1. Then we have that small team hold out till the final battle round 13.
The balance of teams and cards and the lack of salvages, increased discards is helping, but unless something else happens, we have minimum 3 more rounds after this one. Any event that speeds it up more will most likely kick out smaller teams or cause extra battles in a round, both which I don't see as a viable option.