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Offline kev

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Re: War #4 - Round 8 https://elementscommunity.org/forum/index.php?topic=34293.msg432830#msg432830
« Reply #24 on: November 30, 2011, 03:32:49 pm »
Quote from: Jenkar link=topic=http://elementscommunity.org/forum/index.php?topic=31682.msg462570#msg462570 date=1322633015
Yet another question : for R8, 1st card : we put one card in the - and another in the + column, same amounts?
Yes, putting them in the conversion column makes sense.

Quote from: Jenkar link=topic=http://elementscommunity.org/forum/index.php?topic=31682.msg462570#msg462570 date=1322633015
Can we convert from our element to itself?
Yes.

Offline Jenkar

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Re: War #4 - Round 8 https://elementscommunity.org/forum/index.php?topic=34293.msg432873#msg432873
« Reply #25 on: November 30, 2011, 05:23:19 pm »
Quote from: Scaredgirl link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462669#msg462669 date=1322663569
Quote from: kirchj33 link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462436#msg462436 date=1322617091
So much for no war-changing event cards.
Think about that for a second. You are basically asking for Event Cards that do nothing.
No no no no.
He's suggesting cards that do not give a kick in the face of teams. Smart team should be able to gain a SMALL benefit from those.
Imo they are war-changing with the same meaning of changing as the one in game-changing. Event as of current are earthquakes (npi), they should be tremors (npi).

Also, another problem of these event cards is that they just overfavor some teams and underfavor others.
Imaginary talk with event card :
''You have a strong upped mono AND have it in your vault? Go on, upped cards.
You don't? Do you have a strong unupped mono/strong cards in your element? Yes? Steamroll with it/them!
No? Well, too bad *kicks team in face*''
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Re: War #4 - Round 8 https://elementscommunity.org/forum/index.php?topic=34293.msg432880#msg432880
« Reply #26 on: November 30, 2011, 05:52:17 pm »
Quote from: Djhopper :) link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462678#msg462678 date=1322664899
IMO, event cards should be fair to all teams. Event cards like this one are very unfair because some teams have amazing mono's, but some elements don't.
We are not going to totally ignore mono-decks because of the assumption that some elements have "amazing" monos while others lose with a mono every single time. The fact is that with a mono-deck that has the right cards, any element can beat any other element at any given time. Sure some elements might be stronger with a mono, but that's how Elements was built, and nobody is forcing you to use a mono-deck.


Quote from: Djhopper :) link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462678#msg462678 date=1322664899
Do these teams really deserve a second chance to come back and win when it is their fault that they lost?
Teams with less cards are already at a huge disadvantage because they have much less options in deckbuilding. Event Cards like these that could act as a small rubber-band, will help losing teams a bit by making their disadvantage smaller and making the event more fun for them because they still have a chance to win. But to say that round 8 Event Cards will somehow give losing teams an automatic win, is just dumb. It kind of reminds me of the time when everyone was saying that UW will auto-win War 4, and look what happened there.


I kind of regret implementing Event Cards in War in the first place. No matter what the cards are, it always leads to the vocal minority complaining about something, instead of just doing their best with what the organizers throw at them. I mean during this War, when though we have had the most interesting Event Cards yet, people still complain every single round. I guess complaining is a big part of the internet, but to me this has a very negative effect on the whole event and makes me question why we are wasting our time even developing these cards.

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Re: War #4 - Round 8 https://elementscommunity.org/forum/index.php?topic=34293.msg432886#msg432886
« Reply #27 on: November 30, 2011, 05:57:45 pm »
Quote from: Scaredgirl link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462724#msg462724 date=1322675537
I kind of regret implementing Event Cards in War in the first place. No matter what the cards are, it always leads to the vocal minority complaining about something, instead of just doing their best with what the organizers throw at them. I mean during this War, when though we have had the most interesting Event Cards yet, people still complain every single round. I guess complaining is a big part of the internet, but to me this has a very negative effect on the whole event and makes me question why we are wasting our time even developing these cards.
Please don't.
IMO, event cards are a nice part of War. It is always fun to see what they are - and it gives extra strategical elements.
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Offline Djhopper :)

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Re: War #4 - Round 8 https://elementscommunity.org/forum/index.php?topic=34293.msg432893#msg432893
« Reply #28 on: November 30, 2011, 06:16:10 pm »
Quote from: Scaredgirl link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462724#msg462724 date=1322675537
Quote from: Djhopper :) link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462678#msg462678 date=1322664899
IMO, event cards should be fair to all teams. Event cards like this one are very unfair because some teams have amazing mono's, but some elements don't.
We are not going to totally ignore mono-decks because of the assumption that some elements have "amazing" monos while others lose with a mono every single time. The fact is that with a mono-deck that has the right cards, any element can beat any other element at any given time. Sure some elements might be stronger with a mono, but that's how Elements was built, and nobody is forcing you to use a mono-deck.
Mono-Darkness, Mono-Fire and Mono-Gravity are all very strong decks. Giving people massive amounts of upgrades for using these decks is just unbalancing the war. Yes, nobody is forcing you to go mono, but it gives a huge disadvantage to you if you don't.

Quote from: Scaredgirl link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462724#msg462724 date=1322675537
Quote from: Djhopper :) link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462678#msg462678 date=1322664899
Do these teams really deserve a second chance to come back and win when it is their fault that they lost?
Teams with less cards are already at a huge disadvantage because they have much less options in deckbuilding. Event Cards like these that could act as a small rubber-band, will help losing teams a bit by making their disadvantage smaller and making the event more fun for them because they still have a chance to win. But to say that round 8 Event Cards will somehow give losing teams an automatic win, is just dumb. It kind of reminds me of the time when everyone was saying that UW will auto-win War 4, and look what happened there.
Teams with less cards, have less cards for a reason at this stage in the war: Losing their games

What I am saying is that mabye giving too much help to the people who are losing in an atempt to even the field is pointless. War would, IMO, be better if the losers lost. You are also making the war longer, which is not what this war was meant to be.

Quote from: Scaredgirl link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462724#msg462724 date=1322675537
I kind of regret implementing Event Cards in War in the first place. No matter what the cards are, it always leads to the vocal minority complaining about something, instead of just doing their best with what the organizers throw at them. I mean during this War, when though we have had the most interesting Event Cards yet, people still complain every single round. I guess complaining is a big part of the internet, but to me this has a very negative effect on the whole event and makes me question why we are wasting our time even developing these cards.
No. Scouting, General's Orders, Honour and Betrayal, Tortoise Formation and Enchanted Sword (Amoungst others I've probably forgotten) were all brilliant additions to the war. They were fair to all teams, and yet enhanced the war. I just ask that you think about how Event Cards will effect different teams and whether it is fair. On the other hand, if you think that the losers deserve rewards, then go with it; but next time: Justify your decisions.

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Re: War #4 - Round 8 https://elementscommunity.org/forum/index.php?topic=34293.msg432917#msg432917
« Reply #29 on: November 30, 2011, 07:19:03 pm »
I'd probably lose a good portion of my interest in war if it wasn't for event cards.

Checking your teams match-ups and this round's event card is why I keep refreshing the unread posts to see a new round topic pop up! I personally loved quite a few of the event cards this war. Especially these three:

Round 2 - General's Orders (generals assign players to the matchups)
Round 5 - Honor/Betrayal (needs some work but was definately fun)
Round 7 - Secret Negotiations (trading battles)

Keep up the good work please!

ps Team :entropy, we've beaten you before and we'll do it again! ;)

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Re: War #4 - Round 8 https://elementscommunity.org/forum/index.php?topic=34293.msg432928#msg432928
« Reply #30 on: November 30, 2011, 07:29:51 pm »
Quote from: Jenkar link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462718#msg462718 date=1322673799
Quote from: Scaredgirl link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462669#msg462669 date=1322663569
Quote from: kirchj33 link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462436#msg462436 date=1322617091
So much for no war-changing event cards.
Think about that for a second. You are basically asking for Event Cards that do nothing.
No no no no.
He's suggesting cards that do not give a kick in the face of teams. Smart team should be able to gain a SMALL benefit from those.
Imo they are war-changing with the same meaning of changing as the one in game-changing. Event as of current are earthquakes (npi), they should be tremors (npi).

Also, another problem of these event cards is that they just overfavor some teams and underfavor others.
Imaginary talk with event card :
''You have a strong upped mono AND have it in your vault? Go on, upped cards.
You don't? Do you have a strong unupped mono/strong cards in your element? Yes? Steamroll with it/them!
No? Well, too bad *kicks team in face*''
Quote from: Scaredgirl link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462669#msg462669 date=1322663569
Quote from: kirchj33 link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462436#msg462436 date=1322617091
So much for no war-changing event cards.
Think about that for a second. You are basically asking for Event Cards that do nothing.

Just to follow-up along the lines of what my brief statement meant.  There was a discussion a few days ago where people stated in chat that there were certain event cards in the most recent war, War 3, that crippled some teams and allowed others to select late war-changing cards (i.e. Aether's fall from grace and fire's selection of two nightmares towards the end).  I was not complaining, just making an observation.

Yes, this event card is war changing by the fact that it puts added pressure on those who are leading and thus, put in a situation where they must now face their opponents, of which they were already fighting with an upped disadvantage, except these opponents now have decreased predictability and the potential for increased upped cards.  This is an expansion on what was merely a one-sentence observation, nothing more, nothing less.  Leading teams will have to play with extra-saavy this round.

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Re: War #4 - Round 8 https://elementscommunity.org/forum/index.php?topic=34293.msg432935#msg432935
« Reply #31 on: November 30, 2011, 07:43:21 pm »
Well it looks like it is me and  :time 's LT again.

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Re: War #4 - Round 8 https://elementscommunity.org/forum/index.php?topic=34293.msg432937#msg432937
« Reply #32 on: November 30, 2011, 07:51:49 pm »
Quote from: Scaredgirl link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462724#msg462724 date=1322675537
I kind of regret implementing Event Cards in War in the first place. No matter what the cards are, it always leads to the vocal minority complaining about something, instead of just doing their best with what the organizers throw at them. I mean during this War, when though we have had the most interesting Event Cards yet, people still complain every single round. I guess complaining is a big part of the internet, but to me this has a very negative effect on the whole event and makes me question why we are wasting our time even developing these cards.
On the flip side, I've seen a lot of praise for the Event Cards this War. In fact, this one's the first one to cause any larger group to be upset, and that's to be expected considering its potential impact. Not all of the Event Cards can be perfect after all, and there's always a negative vocal minority in Events.

I recall complaints during past Wars very well, and in those instances it was bad enough to remove event cards. I can see how that impact remains to cause disappointment with this part of the community, but you could gather a lot of motivation from the praise this War :>
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Re: War #4 - Round 8 https://elementscommunity.org/forum/index.php?topic=34293.msg432945#msg432945
« Reply #33 on: November 30, 2011, 08:15:55 pm »
Quote from: MartyrX link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462774#msg462774 date=1322682201
Well it looks like it is me and  :time 's LT again.
It seems so, although I could have sworn that someone else from Earth was originally scheduled to duel me.  This is the third time we've been matched up, although the second time inthisroom subbed for me.

Anyway, the reason I was checking this thread was to see how much longer there was on the deckbuilding phase; is that clock correct?  That's way more time than we've had for any of the previous rounds, isn't it?  Maybe my memory is just going from being smacked around by a pulverizer, but I could've sworn that by Wed/Thu in other weeks we were already playing matches.  I just want to make sure it's right :p

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Re: War #4 - Round 8 https://elementscommunity.org/forum/index.php?topic=34293.msg432948#msg432948
« Reply #34 on: November 30, 2011, 08:27:12 pm »
This round's start was pushed back by not only the holiday in the US, but also a 24 hour-ish delay, so it started much later than normal.
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Re: War #4 - Round 8 https://elementscommunity.org/forum/index.php?topic=34293.msg432962#msg432962
« Reply #35 on: November 30, 2011, 08:46:58 pm »
Complaint is a GOOD thing. It allows you to see what cards were taken well, which one weren't, and what to aim for. The best thing, in my opinion, is to open a thread when war 5 planning happens to ask which ones were bad AND why. Then solve the problems.
Keep in mind this is only the third war (i know, there's only been 3 before >.<) with event cards. And there's evolution. This is the first event card that i really have problems with. There are others that i think could have been tweaked, but it's the first this war that's ''unfair''. Which means that you and the warmasters are, in a global event view, doing a good job.
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anything
blarg: