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Elements the Game => War => Events and Competitions => War Archive => Topic started by: ddevans96 on November 20, 2011, 09:51:39 pm

Title: War #4 - Round 7
Post by: ddevans96 on November 20, 2011, 09:51:39 pm
WAR 4
ROUND 7
(http://i.imgur.com/Dr234.gif)
(http://imageplay.net/img/m7Gbd98384/Sword_and_Shield.png)
News
War continues!


Deckbuilding Phase      Battle phase has started!
Teams have to build decks for all players who are fighting during this round. Decks are to be added to the Vault Google doc. Team Strategist works with the doc but all team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which editing deck post is strictly forbidden. Failure to have all the decks ready will lead to a severe card penalty, and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.


Battle Phase      Round has ended
Battle phase starts when Deckbuilding phase ends.

PM your opponent and try to find a time that suits you both. Time Zone Converter (http://www.timeanddate.com/worldclock/converter.html) might be useful here. If you cannot find a time when you are both are online, please contact Warmasters (http://elementscommunity.org/forum/index.php?action=pm;sa=send;u=2694,3167) kevkev60614 and/or ddevans96 immediately. If the match doesn't happen you both lose by default unless one of you is clearly more active and/or flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure you record your duels correctly as follows:
(Aether) Lt. playername 3 - (Air) (Sub) Gen. playername 0


Event Card
There's something to be said for choosing to fight an enemy head on, for taking up arms and rushing headlong into battle rather than hiding behind walls and stalling until your opponent loses the will to continue fighting.  But one must be careful to keep one's priorities straight when everything else is in a state of upheaval.  Honor and courage are noble traits, but when this War ends there will be nobody left to pin medals to dead nobility.

Better to keep our sweet victory and the lives of our soldiers at the forefront of priorities.  A little subterfuge may be called for in these most desperate of times.  As all great military leaders have learned, he who knows the artifice of diversion will be victorious. 


(http://i.imgur.com/dmlqB.png)
    Generals must PM the Warmasters which matchup number they're swapping to and from, according to the table on the right.Swapping is not mandatory and is limited to one per team. Swapping may allow two teams to play each other twice. Teams may not swap a match where the result would be playing themselves.
Rule 7.2 is more lenient for this round.  Players are free to discuss with other teams about the event card. Sharing knowledge about vault contents is still forbidden.Swapping will not effect War betting.  If you bet A will beat B, but C swaps with A and D swaps with B, you're now betting C will beat D.[/list]
[td]
Battles
#PlayervsPlayer
1:air Lt. Legitvs:time valuka
2:air plastiqevs:death Jaymanfu
3:aether Lt. mrpapervs:time bjessee
4:time ffunvs:death Lt. RootRanger
5:entropy Dwergvs:time Gen. 10 men
6:entropy Lt. Rastaflavs:light Gen. majofa
7:entropy Gumbehvs:aether Gen. Higurashi
8:entropy Rush6vs:air Gen. DrunkDestroyer
9:entropy PoLdeRvs:life Gen. willng3
10:entropy Bonestormvs:darkness Lt. Wizardcat
11:entropy Gen. MatrimKKvs:earth Lt. Mithcairion
12:entropy DeathAngelxvs:death PlayerOa
13:time bripodvs:earth MartyrX
14:life Lt. The Mormegilvs:aether EvaRia
15:gravity Gen. nilsieboyvs:earth Gen. kirchj33
16:earth Avengervs:fire Gen. Napalm Grenade
17:death Gen. MrBlondevs:earth CCCombobreaker
18:earth Sevsvs:light Lt. Zeru
19:time Lt. dragonsdemesnevs:underworld Gen. TStar
20:time inthisroomvs:darkness Gen. TheonlyrealBeef
21:death jippy99vs:water Gen. RavingRabbid
[/td][/tr][/table]
Title: Re: War #4 - Round 7
Post by: bogtro on November 20, 2011, 09:52:46 pm
Interesting event card.

EDIT: Erm, how do I have a match this round. Not that I'm complaining or anything, but we ( :earth)only have 6 matches this round and I'm listed as #8 in the roles.
Title: Re: War #4 - Round 7
Post by: Jappert on November 20, 2011, 09:55:55 pm
Goddamn crazy event card!
Title: Re: War #4 - Round 7
Post by: ralouf on November 20, 2011, 09:57:23 pm
Hmm yeah we gonna try to avoid our match against RR I think he will agree he already lost vs team death :)

Nice idea for this event card
Title: Re: War #4 - Round 7
Post by: Dwerg on November 20, 2011, 10:03:41 pm
5 generals and 2 lt.'s .-.
Title: Re: War #4 - Round 7
Post by: Higurashi on November 20, 2011, 10:14:08 pm
Yep, this is when it starts to hurt being the leader. Let's keep this War even, Teams :>
Title: Re: War #4 - Round 7
Post by: UTAlan on November 20, 2011, 10:15:33 pm
Quote from: Dwerg link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg458139#msg458139 date=1321826621
5 generals and 2 lt.'s .-.
That's not very unlikely when you are still fielding 8 decks this late in War.
Title: Re: War #4 - Round 7
Post by: DeathAngelx on November 20, 2011, 10:20:34 pm
Mibbit reaction at the event card xD Everyone was just loling. Crazy!
 
 - Happy I'm not facing gen/lt though xD
Title: Re: War #4 - Round 7
Post by: Zeru on November 20, 2011, 10:24:37 pm
Majofa should swap with MatrimKK in my opinion. A very interesting battle would show up.


Edit: Jokes aside. How would such a duel work?


Edit:
Quote
Teams may not swap a match where the result would be playing themselves.
Ok ok.
Title: Re: War #4 - Round 7
Post by: Onizuka on November 20, 2011, 10:29:57 pm
Go go 8 gens for entropy.
Title: Re: War #4 - Round 7
Post by: Jocko on November 21, 2011, 02:17:35 am
If they keep winning eventually that's how its going to be :P
Title: Re: War #4 - Round 7
Post by: Terroking on November 21, 2011, 02:25:43 am
R7 already and no one's been knocked out so far.

Of course, with multiple teams on the win-or-go-home edge, it's quite unlikely that that trend will continue, but with RNG on the run, you never know. This event card will probably play a lot of havoc as well, so it should be quite an interesting round.
Title: Re: War #4 - Round 7
Post by: PlayerOa on November 21, 2011, 07:00:12 am
Quote from: Dwerg link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg458139#msg458139 date=1321826621
5 generals and 2 lt.'s .-.
And one PlayerOa. :P
Title: Re: War #4 - Round 7
Post by: RootRanger on November 21, 2011, 12:57:47 pm
Quote from: PlayerOa link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg458345#msg458345 date=1321858812
Quote from: Dwerg link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg458139#msg458139 date=1321826621
5 generals and 2 lt.'s .-.
And one PlayerOa. :P
One of these days, we're just going to stop giving you good decks.
Title: Re: War #4 - Round 7
Post by: kev on November 21, 2011, 02:56:13 pm
Replaced ralouf1 with Jaymanfu in the matchups.  Sorry for the confusion.
Title: Re: War #4 - Round 7
Post by: Gillero on November 22, 2011, 04:50:57 pm
I like the idea about the event card, but this will leave at least one team unable to use the event card due to a odd number of teams.
Title: Re: War #4 - Round 7
Post by: Rastafla on November 22, 2011, 04:57:41 pm
This event card means that at most 6 games will get swapped correct?
Title: Re: War #4 - Round 7
Post by: Djhopper :) on November 22, 2011, 04:59:14 pm
Quote from: Gillero link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg458986#msg458986 date=1321980657
I like the idea about the event card, but this will leave at least one team unable to use the event card due to a odd number of teams.
Solution:
Nobody swap with entropy :P
Title: Re: War #4 - Round 7
Post by: ddevans96 on November 22, 2011, 06:27:39 pm
Please see here: http://elementscommunity.org/forum/index.php/topic,31675.msg459028#msg459028
Title: Re: War #4 - Round 7
Post by: SnoWeb on November 23, 2011, 04:18:42 pm
Sadly, Thanksgiving is not a holiday in the bigger part of the world.
Title: Re: War #4 - Round 7
Post by: Jen-i on November 23, 2011, 04:35:23 pm
Yay - I was thinking the same thing SnoWeb - we didn't get a break for Thanksgiving here - (Canada has a different date for Thanksgiving)
Title: Re: War #4 - Round 7
Post by: Mithcairion on November 23, 2011, 04:51:27 pm
Just to be clear, the end of the phase is now ON Thanksgiving (the U.S. Thanksgiving), right?
Title: Re: War #4 - Round 7
Post by: ddevans96 on November 23, 2011, 04:53:10 pm
Quote from: Mithcairion link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg459491#msg459491 date=1322067087
Just to be clear, the end of the phase is now ON Thanksgiving (the U.S. Thanksgiving), right?
Yes
Title: Re: War #4 - Round 7
Post by: inthisroom on November 23, 2011, 05:29:08 pm
Quote from: SnoWeb link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg459479#msg459479 date=1322065122
Sadly, Thanksgiving is not a holiday in the bigger part of the world.
Sadly? Regarding the origins of that celebration, I'm quite happy about that... ::)

But now to less controversial matters, this is really going to be a deciding round, the additional day for deck building is very welcome.
Title: Re: War #4 - Round 7
Post by: Rush6 on November 25, 2011, 12:34:28 am
Good thing this event card shows Entropy because I'm pretty sure it's going to send us to our grave.  It's like a setup for a direct attack on teams that have been playing well so far.  Thanks for the giant middle finger event card, I think this game just pissed me off.  I was under the assumption that event cards were not supposed to have this drastic of an impact.
Title: Re: War #4 - Round 7
Post by: Higurashi on November 25, 2011, 12:52:51 am
Look at last War. The last two event cards killed off two teams almost by themselves. Zeru would probably not have lost against me if he could've used Discords, and I would have won the final two matches if Napalm didn't get a free Firestorm from the event card (and drew it twice in a row), and thus I would've have won War 3 for Team Aether. Luckily, I don't think cards like that will be repeated in critical moments (the last rounds when teams only have 1-2 decks left). At least I really hope they won't.

Being in the lead, many event cards are detrimental because most allow opponents to adapt to the current situation rather than the team in lead continuing with the status quo and the momentum they gained. The more matches you have, the less predictable event cards become, and thus the team in lead is guaranteed to get the most resistance. The matchups are just another example of this where the team that have to play the most matches get the most Lt.'s and Gen.'s.

In the end, event cards that can change things up in a fair way are the best, because although there is always hard work behind success, there's also always luck. More specifically, starting vault matchups. Event cards that let you adapt test your true strategical skill much more than just starting vaults, especially since luck with the latter has a huge impact.
Title: Re: War #4 - Round 7
Post by: ddevans96 on November 25, 2011, 12:53:52 am
Five swaps made:

:aether Lt. mrpaper for :darkness Gen. TheonlyrealBeef
:air Gen. DrunkDestroyer for :light Gen. majofa
:death PlayerOa for :underworld Gen. TStar
:fire Gen. Napalm Grenade for :water Gen. RavingRabbid
:gravity Gen. nilsieboy for :time bjessee

If your swap is not included here, it means I did not receive a PM. Quote or screenshot any relevant PMs and forward them to me.

Here are the revised matchups:

#PlayervsPlayer
1:air Lt. Legitvs:time valuka
2:air plastiqevs:death Jaymanfu
3:darkness Gen. TheonlyrealBeefvs:gravity Gen. nilsieboy
4:time ffunvs:death Lt. RootRanger
5:entropy Dwergvs:time Gen. 10 men
6:entropy Lt. Rastaflavs:air Gen. DrunkDestroyer
7:entropy Gumbehvs:aether Gen. Higurashi
8:entropy Rush6vs:light Gen. majofa
9:entropy PoLdeRvs:life Gen. willng3
10:entropy Bonestormvs:darkness Lt. Wizardcat
11:entropy Gen. MatrimKKvs:earth Lt. Mithcairion
12:entropy DeathAngelxvs:underworld Gen. TStar
13:time bripodvs:earth MartyrX
14:life Lt. The Mormegilvs:aether EvaRia
15:time bjesseevs:earth Gen. kirchj33
16:earth Avengervs:water Gen. RavingRabbid
17:death Gen. MrBlondevs:earth CCCombobreaker
18:earth Sevsvs:light Lt. Zeru
19:time Lt. dragonsdemesnevs:death PlayerOa
20:time inthisroomvs:aether Lt. mrpaper
21:death jippy99vs:fire Gen. Napalm Grenade
Title: Re: War #4 - Round 7
Post by: TheonlyrealBeef on November 25, 2011, 01:02:35 am
Battle of the dutch masters! Not what I had in mind when I agreed to swap, but hey :P
Title: Re: War #4 - Round 7
Post by: TStar on November 25, 2011, 01:03:19 am
Yes that's right, :entropy gets to fight 6 Generals and 2 Lieutenants now.   ;D
Title: Re: War #4 - Round 7
Post by: ddevans96 on November 25, 2011, 01:05:33 am
New swap added, per forwarded PMs:

:air Gen. DrunkDestroyer for :light Gen. majofa
Title: Re: War #4 - Round 7
Post by: furballdn on November 25, 2011, 01:07:39 am
The other generals should've swapped so that Entropy would fight all the generals.
Title: Re: War #4 - Round 7
Post by: Rush6 on November 25, 2011, 01:09:00 am
Quote from: furballdn link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460082#msg460082 date=1322183259
The other generals should've swapped so that Entropy would fight all the generals.
That's funny.....real funny
Title: Re: War #4 - Round 7
Post by: Onizuka on November 25, 2011, 01:12:20 am
I agree with furballdn.
Title: Re: War #4 - Round 7
Post by: ddevans96 on November 25, 2011, 03:52:25 am
New swap added, per forwarded PMs:

:fire Gen. Napalm Grenade for :water Gen. RavingRabbid
Title: Re: War #4 - Round 7
Post by: Jappert on November 25, 2011, 06:14:24 am
Quote from: Jappert link=topic=http://elementscommunity.org/forum/index.php?topic=33592.msg453281#msg453281 date=1321029418
Grats on your win nonetheless, I'm sad a shameless betrayal went unpunished...
We never forget. Judgement day has come!
Title: Re: War #4 - Round 7
Post by: Avenger on November 25, 2011, 07:12:30 am
Quote from: ddevans96 link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460153#msg460153 date=1322193145
New swap added, per forwarded PMs:

:fire Gen. Napalm Grenade for :water Gen. RavingRabbid
Meh, I expected Lady Phoenix. Lets hope she cheats :death this way.
Title: Re: War #4 - Round 7
Post by: majofa on November 25, 2011, 07:49:04 am
Quote from: Higurashi link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460072#msg460072 date=1322182371
Look at last War. The last two event cards killed off two teams almost by themselves. Zeru would probably not have lost against me if he could've used Discords, and I would have won the final two matches if Napalm didn't get a free Firestorm from the event card (and drew it twice in a row), and thus I would've have won War 3 for Team Aether. Luckily, I don't think cards like that will be repeated in critical moments (the last rounds when teams only have 1-2 decks left). At least I really hope they won't.
~Event Card~
2x Nightmare
1x Lava Golem (http://elementscommunity.org/forum/index.php/topic,28331.0.html)
Title: Re: War #4 - Round 7
Post by: Zeru on November 25, 2011, 09:38:04 am
Quote from: furballdn link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460082#msg460082 date=1322183259
The other generals should've swapped so that Entropy would fight all the generals.
Light did this. Our General is fighting Entropy ;)
Title: Re: War #4 - Round 7
Post by: The_Mormegil on November 25, 2011, 12:20:56 pm
Well, this round is looking very bad. Very very very bad. Like, it was a pleasure to participate.
Title: Re: War #4 - Round 7
Post by: Calindu on November 25, 2011, 12:33:02 pm
Quote from: ddevans96 link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460074#msg460074 date=1322182432
Four swaps made:

:aether Lt. mrpaper for :darkness Gen. TheonlyrealBeef
:air Gen. DrunkDestroyer for :light Gen. majofa
:death PlayerOa for :underworld Gen. TStar
:fire Gen. Napalm Grenade for :water Gen. RavingRabbid
:gravity Gen. nilsieboy for :time bjessee
Five swaps...also good that we got to face TorB.
Title: Re: War #4 - Round 7
Post by: Avenger on November 25, 2011, 01:31:47 pm
Quote from: calindu221 link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460264#msg460264 date=1322224382
Quote from: ddevans96 link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460074#msg460074 date=1322182432
Four swaps made:

:aether Lt. mrpaper for :darkness Gen. TheonlyrealBeef
:air Gen. DrunkDestroyer for :light Gen. majofa
:death PlayerOa for :underworld Gen. TStar
:fire Gen. Napalm Grenade for :water Gen. RavingRabbid
:gravity Gen. nilsieboy for :time bjessee
Five swaps...also good that we got to face TorB.
Haha, it is odd someone is happy about that. Either way, i'll be happy with the outcome.
Title: Re: War #4 - Round 7
Post by: Jocko on November 25, 2011, 02:02:21 pm
Why did Air changed an :entropy Soldier for a Lt.?
Title: Re: War #4 - Round 7
Post by: Higurashi on November 25, 2011, 02:20:19 pm
Quote from: majofa link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460228#msg460228 date=1322207344
Quote from: Higurashi link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460072#msg460072 date=1322182371
Look at last War. The last two event cards killed off two teams almost by themselves. Zeru would probably not have lost against me if he could've used Discords, and I would have won the final two matches if Napalm didn't get a free Firestorm from the event card (and drew it twice in a row), and thus I would've have won War 3 for Team Aether. Luckily, I don't think cards like that will be repeated in critical moments (the last rounds when teams only have 1-2 decks left). At least I really hope they won't.
~Event Card~
2x Nightmare
1x Lava Golem (http://elementscommunity.org/forum/index.php/topic,28331.0.html)
Ah, that's not what I had heard. Nightmares did me in too x)
Point remaining, we shouldn't ever have event cards like that in late War.
Title: Re: War #4 - Round 7
Post by: Avenger on November 25, 2011, 02:20:37 pm
Quote from: Jocko link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460281#msg460281 date=1322229741
Why did Air changed an :entropy Soldier for a Lt.?
Both teams :entropy faces have a limited vault, they are predictable.
If :entropy prepared a special deck against them, this may result in a win for its opponents.
Title: Re: War #4 - Round 7
Post by: majofa on November 25, 2011, 03:19:14 pm
Quote from: Higurashi link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460289#msg460289 date=1322230819
Quote from: majofa link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460228#msg460228 date=1322207344
Quote from: Higurashi link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460072#msg460072 date=1322182371
Look at last War. The last two event cards killed off two teams almost by themselves. Zeru would probably not have lost against me if he could've used Discords, and I would have won the final two matches if Napalm didn't get a free Firestorm from the event card (and drew it twice in a row), and thus I would've have won War 3 for Team Aether. Luckily, I don't think cards like that will be repeated in critical moments (the last rounds when teams only have 1-2 decks left). At least I really hope they won't.
~Event Card~
2x Nightmare
1x Lava Golem (http://elementscommunity.org/forum/index.php/topic,28331.0.html)
Ah, that's not what I had heard. Nightmares did me in too x)
Point remaining, we shouldn't ever have event cards like that in late War.
Very true.
Title: Re: War #4 - Round 7
Post by: Jocko on November 25, 2011, 04:23:51 pm
Quote from: Avenger link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460290#msg460290 date=1322230837
Quote from: Jocko link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460281#msg460281 date=1322229741
Why did Air changed an :entropy Soldier for a Lt.?
Both teams :entropy faces have a limited vault, they are predictable.
If :entropy prepared a special deck against them, this may result in a win for its opponents.
*facedesk*
Title: Re: War #4 - Round 7
Post by: dragonsdemesne on November 25, 2011, 07:52:02 pm
Too much suiciding this round, especially against entropy...
Title: Re: War #4 - Round 7
Post by: Sevs on November 25, 2011, 08:05:47 pm
Quote from: dragonsdemesne link=topic=http://elementscommunity.org/forum/index.php?topic=33959.msg460449#msg460449 date=1322250722
Too much suiciding this round, especially against entropy...
They apparently are not suicides
blarg: Legit,valuka,plastiqe,Jaymanfu,mrpaper,bjessee,ffun,RootRanger,Dwerg,10 men,Rastafla,majofa,Gumbeh,Higurashi,Rush6,DrunkDestroyer,PoLdeR,willng3,Bonestorm,Wizardcat,MatrimKK,Mithcairion,DeathAngelx,PlayerOa,bripod,MartyrX,The Mormegil,EvaRia,nilsieboy,kirchj33,Avenger,Napalm Grenade,MrBlonde,CCCombobreaker,Sevs,Zeru,dragonsdemesne,TStar,inthisroom,TheonlyrealBeef,jippy99,RavingRabbid