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Offline kevTopic starter

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg417937#msg417937
« Reply #36 on: October 30, 2011, 02:08:10 pm »
The order for Team  :air does not match the soldier order in our thread, so that the players playing this round are not the same ones which should be according to the member order thread. (Mentioning this because the first 6 players from this thread have been chosen instead).

Not a huge issue, but it would be good to know for future rounds.
Fixed ty.  Swapped Legit for BC.

Offline mrpaper

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg417988#msg417988
« Reply #37 on: October 30, 2011, 03:54:47 pm »
marks usually counts as pillars, can I take a mark for a pillar?

Scaredgirl

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg418005#msg418005
« Reply #38 on: October 30, 2011, 04:37:55 pm »
There's some confusion about what "Pillar" means, so I'll try to make it as simple as possible.



Is the card a Pillar?
YES
NO
You can include that card in the 24 Pillars.
You cannot include that card in the 24 Pillars.

Offline Jenkar

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg418047#msg418047
« Reply #39 on: October 30, 2011, 06:11:23 pm »
There's some confusion about what "Pillar" means, so I'll try to make it as simple as possible.



Is the card a Pillar?
YESNO
You can include that card in the 24 Pillars.You cannot include that card in the 24 Pillars.
hmm. Pends are not pillars? *off to convert*
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AngelMusti

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg418088#msg418088
« Reply #40 on: October 30, 2011, 07:18:05 pm »
time to show  ya don't mess with the uw ghetto. 

Offline TStar

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg418528#msg418528
« Reply #41 on: October 31, 2011, 12:46:06 pm »
Just realized Darkness gets first crack at the UW member who didn't play a game.

Awsum.
It's the only general for UW, too.
Don't expect me to go easy

I also owe Jen-i a thanks, by not getting those 3 extra cards we're right in a sweet spot for not having to field 8 decks, time to hide some of those delicious new cards. +3 Darkness Marks, here we come! (they count as Permanents, just like Pendulums, right?)

Btw... can we instantly convert the pillars we're adding into pendulums, or only the pillars left from previous decks?
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Offline Avenger

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg418675#msg418675
« Reply #42 on: October 31, 2011, 07:53:14 pm »
You don't know it yet, but you will end up forfeiting that match.  Such is the power of the great Cereal Guy and his secret walkover technique.
Isn't he the Cerebral Guy then?

Offline xsindomanx

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg419225#msg419225
« Reply #43 on: November 02, 2011, 02:20:22 am »
Great event card!
Though I'm not in war :( the round 3 topic kept showing up on my 'show new replies to your posts' and I ended up keeping track of all the complaints about UW having a bigger vault than everybody else..

The warmasters must have had some stress taking in the opinion of the people or they were really smart about what was going to happen..
Fire guild member

Scaredgirl

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg419375#msg419375
« Reply #44 on: November 02, 2011, 11:18:31 am »
The warmasters must have had some stress taking in the opinion of the people or they were really smart about what was going to happen..
Smaller starting Vault and heavy reinforcements (right before UW shows up) were the plan from day one. This makes much more sense because more cards means better chance for losing teams to get back into the game. That 12 cards we used in previous War, was pretty useless.

Originally Reinforcements were 48 cards, but the plan was to increase/decrease that number if needed based on what the current Vault situation was. I decided to increase the number to 60, which is two full decks, a good elementsy number, and put UW almost right in the middle (and slightly below average when looking at the average Vault count).

This is not something you need to be "really smart" about, it's just simple math. The reason why we had so many "UW will auto-win!" posts, is that players didn't know about Scouting and Reinforcements, both of which made big changes to Vault numbers. I tried to tell them that they do not have all the facts. :)

suxerz

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg420359#msg420359
« Reply #45 on: November 04, 2011, 01:38:22 pm »
Hmm.. It seems the event card is not entirely compulsory. I suggest that this to be included in the clarification part if this event card will be used in the next war.

Scaredgirl

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg420360#msg420360
« Reply #46 on: November 04, 2011, 01:40:42 pm »
Hmm.. It seems the event card is not entirely compulsory. I suggest that this to be included in the clarification part if this event card will be used in the next war.
It should be compulsory. All non-UW teams should have added 60 cards to their Vaults. If they didn't, there was probably a penalty involved, or it was an error.

suxerz

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg420368#msg420368
« Reply #47 on: November 04, 2011, 01:51:43 pm »
Hmm.. It seems the event card is not entirely compulsory. I suggest that this to be included in the clarification part if this event card will be used in the next war.
It should be compulsory. All non-UW teams should have added 60 cards to their Vaults. If they didn't, there was probably a penalty involved, or it was an error.
Err.. Team life took only 51 cards and no penalty issued. On the other hand, I might be missing something else here.
Anyways, I'll just wait for the warmasters to respond.

 

anything
blarg: