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Offline kevTopic starter

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War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg417566#msg417566
« on: October 29, 2011, 09:18:43 pm »
WAR 4
ROUND 4

News

Team Underworld joins the fray!


Deckbuilding Phase      Battle phase has started!
Teams have to build decks for all players who are fighting during this round. Decks are to be added to the Vault Google doc. Team Strategist works with the doc but all team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which editing deck post is strictly forbidden. Failure to have all the decks ready will lead to a severe card penalty, and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.


Battle Phase      Round has ended
Battle phase starts when Deckbuilding phase ends.

PM your opponent and try to find a time that suits you both. Time Zone Converter (http://www.timeanddate.com/worldclock/converter.html) might be useful here. If you cannot find a time when you are both are online, please contact Warmasters (http://elementscommunity.org/forum/index.php?action=pm;sa=send;u=2694,3167) kevkev60614 and/or ddevans96 immediately. If the match doesn't happen you both lose by default unless one of you is clearly more active and/or flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure you record your duels correctly as follows:
(Aether) Lt. playername 3 - (Air) (Sub) Gen. playername 0


Event Card
Surveying the field of battle is ill advised for those with a weak stomach.  Carnage everywhere, a reminder of the elemental zealots flinging themselves into battle with naught but victory in their heads.  The toll on our forces was immense and nearly catastrophic.  But with every new day comes opportunity, and today brought us the reinforcements we so desperately needed.

But something is amiss.  Forces have been massing.  Those who'd been called too weak to fight, the spurned, and those who had pledged never to take up arms after last War's wreckage, have been driven to a place where no other action was possible.  Team Underworld joins the fray...




Teams may take any Pillars without any restrictions.
All non-Pillar cards are restricted to a maximum of 3 copies per card.


Battles
#PlayervsPlayer
1:air TuckingFypovs:darkness Onizuka
2:earth Gen. kirchj33vs:darkness Terroking
3:earth Avengervs:underworld DarkArk
4:earth MartyrXvs:air Legit
5:darkness Gen. TheonlyrealBeefvs:underworld CerealGuy
6:earth CCCombobreakervs:entropy Dwerg
7:entropy thenewguyvs:air Lt. Pervepic
8:underworld AngelMustivs:air plastiqe
9:earth AnnaMallvs:time bjessee
10:time dragonsdemesnevs:light Spielkind
11:underworld furballdnvs:light light_sefi
12:earth bogtrovs:light NikaZaslavsky
13:entropy Lt. Rastaflavs:light Kakerlake
14:entropy Gen. MatrimKKvs:time inthisroom
15:underworld Lt. Rembervs:aether Odii Odsen
16:gravity Bhlewosvs:air Gen. DrunkDestroyer
17:entropy PoLdeRvs:darkness Lt. Wizardcat
18:death AgentFlarevs:entropy Rush6
19:underworld Malignantvs:death jippy99
20:darkness Jen-ivs:gravity Iman00b8
21:gravity Jenkarvs:aether Gen. Higurashi
22:gravity Lt. vagman13vs:light Lt. Zeru
23:earth Sevsvs:water Daguerreo
24:earth Lt. Mithcairionvs:aether markilleruk
25:underworld Dm1321vs:fire deuce22
26:time bripodvs:gravity PuppyChow
27:light Gen. majofavs:fire Kamietsu
28:life Lt. ak65alavs:fire Jocko
29:death ralouf1vs:water Gen. RavingRabbid
30:gravity Gen. nilsieboyvs:entropy Bonestorm
31:fire Lt. Antagonvs:water Gillero
32:darkness YawnChainHowvs:water Lt. Jappert
33:life The Mormegilvs:light girlsgeneration
34:time ffunvs:water The dictator
35:death Lt. RootRangervs:time Gen. 10 men
36:death PlayerOavs:light suxerz
37:water Acsabi44vs:aether EvaRia
38:fire Gen. Napalm Grenadevs:aether Lt. mrpaper
39:underworld Gen. TStarvs:gravity calindu221
40:death Gen. MrBlondevs:air Robotocracy
41:death Jaymanfuvs:life Gen. willng3
42:aether hainkargavs:entropy Gumbeh
43:time TheManuzvs:darkness Kuroaitou
44:time valukavs:aether UTAlan
45:life pikachufan2164vs:gravity Vineroz

Offline PlayerOa

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg417569#msg417569
« Reply #1 on: October 29, 2011, 09:25:42 pm »
Awesome that we (all teams except UW) get this advantage over the new team.
Welcome to war, btw! :)
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Offline TStar

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg417573#msg417573
« Reply #2 on: October 29, 2011, 09:31:55 pm »
60 card bonus for everyone huh?  Oh fun......

Team Inactive is not amused.
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Offline Onizuka

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg417575#msg417575
« Reply #3 on: October 29, 2011, 09:33:21 pm »
Yay same player again.
Outcome won't change though ;)
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Offline Captain Scibra

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg417576#msg417576
« Reply #4 on: October 29, 2011, 09:34:25 pm »
Any restrictions within the types of cards gained?
Rule #1: The Captain is never wrong.  Rule #2: If the Captain is wrong, refer to Rule #1.
The New Card Theory Thread

Offline MatrimKK

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg417579#msg417579
« Reply #5 on: October 29, 2011, 09:36:23 pm »
56 card bonus for everyone huh?  Oh fun......

Team Inactive is not amused.
24+18+9+9=60?

Offline Terroking

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg417580#msg417580
« Reply #6 on: October 29, 2011, 09:37:13 pm »
That's a pretty incredible event card.

It alone can provide 2-3 new decks for teams, perhaps even 4 if they also have leftovers.

I expect to see some innovation.
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Offline deuce22

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg417583#msg417583
« Reply #7 on: October 29, 2011, 09:40:09 pm »
wonders if fire was the element purposefully chosen for the event card art...

Offline PlayerOa

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg417584#msg417584
« Reply #8 on: October 29, 2011, 09:40:54 pm »
Question: Can we add pends instead of pillars?
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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg417589#msg417589
« Reply #9 on: October 29, 2011, 09:43:13 pm »
Question: Can we add pends instead of pillars?
Quote
[2011-10-29 17:23:55] The dictator: kev, do we have to pick pillars (as in no pendulums?)
[2011-10-29 17:26:51] kevkev60614: ‹@The dictator› that's what it says. pillars.
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Offline Rastafla

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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg417591#msg417591
« Reply #10 on: October 29, 2011, 09:44:38 pm »
Shouldn't the reinforcements be confined to your own element?
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Re: War #4 - Round 4 https://elementscommunity.org/forum/index.php?topic=33101.msg417593#msg417593
« Reply #11 on: October 29, 2011, 09:47:09 pm »
wonders if fire was the element purposefully chosen for the event card art...
Here's the original image:



The flag already had red on it, :fire Dragons are easy to cut out from the card art, and team :fire is in the last place. These 3 facts combined made :fire a logical choice for me. I was originally going to add more fire stuff in there, but ran out of time.


Shouldn't the reinforcements be confined to your own element?
That's one way of looking at it.. but when teams build their starting Vault, they take cards from other elements. And from the same place they take those cards, they can take reinforcements as well. Also, it adds to fun of strategy and Vault building when choices are not restricted too much.

The main reason why this card happened now, was of course the fact that now team UW doesn't have the huge advantage of knowing everyone else's Vaults. Well, at least not all the Vault.

 

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