The idea of yours that I shot down was to randomly hand out ultra-rares to undeserving, unskilled players that happened to complete some task in PvE. Your plan devalues every single tournament or league people that has rewarded an ultra-rare. But this discussion is for another thread (the one you ragequit-locked).
My suggestion, however, is to prevent players in War from being penalized or disadvantaged because they have been unlucky with the oracle.
As I recall, I had suggested adding difficult PvE ways to obtain nymphs and add more PvP events to obtain marks, thereby removing the oracle luck and increasing the number of mark-awarding events, and I locked it because you had a tantrum when I suggested other comparable, even more difficult, but more frequent, means of obtaining those cards for skilled players. Now, please keep this discussion focused on War, not your ego; I'm getting rather tired of bumping into it every time I turn around.
And, bringing the discussion back to War where it should be, it does seem unfair to restrict decks/vaults based on oracle luck; hence, my suggestion. Hopefully a civil discussion can be held on the matter by the other people participating in the thread.
However, one counterpoint, as has been raised, is that due to the luck-based nature of ultra-rares, it does give newer, less skilled players a bargaining chip in war auctions. A newbie can point to their two amber nymphs or whatever and possibly earn a spot on a war team that they might not have gotten otherwise. I guess what has to be weighed by event organizers, and Zanzarino in particular, is whether it's better that ultra-rares are luck-based, so that newbies have the same shot at using them as a veteran, or whether it's better that players are able to obtain them in skill-based methods, thus shutting out newer players from the opportunity. Root has made arguments in favour of the first point, and myself for the second.
Suxerz: What if we make this particular "strategic subs" as a legal tactic?
In regards to the 'strategic subs', another solution could be that a winning team could simply refuse to take salvage. It could also be made to take partial salvage, like 4/6 cards because 5 would put you over the threshold, but I think it should be an all or nothing choice, rather than that. Another harsher option would be to make the choice between normal salvage and -no- salvage at all for any decks that won for that team. Or we could simply accept that strategic subs are taking place and legitimize it.
Onizuka: Nymphs can also be won with skill. Its a player's choice to pick a mark over a nymph. Everyone can get all the nymphs without winning one from the oracle ever.
Well, if you'd won 144 tournaments, sure you could have all the nymphs. Another 144 and you could have all the marks. That's only almost three years worth of winning every single tournament and league offered, and that sort of math proves why we need more ways to earn nymphs and marks, whether it be PvE or PvP events. Even the top-ranked players have maybe a dozen marks, and people playing since the beginning of elements might have amassed 20-30 nymphs. (1 on average per month x however long this game has existed, about 2 years I think)
Bogtro: What happened was a clear example of a exploit, and amounts to nothing but a dirty trick. I'm trying to look at this with an unbiased point of view (which is clearly impossible), but performing an action to take advantage of a rule that is clearly not intended to perform as such is an exploit, and in some games warrants a ban.
It was definitely a dirty trick (for the record, one I did not know about until after deckbuilding was done, as I was at work when the decision was made) and I can appreciate how you cannot view this in an unbiased manner. However unintended such a ploy was in the event coordinators, it was still within the rules. (just as gravity was within the rules not to pick an event card for round 8, though that didn't give them any advantage) I do agree, however, that steps should be taken to prevent this sort of thing from being legal in War #5.