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Offline ddevans96

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Re: War #5 (proposed rules) https://elementscommunity.org/forum/index.php?topic=37403.msg470886#msg470886
« Reply #24 on: March 14, 2012, 09:51:04 pm »
Quote from: xdude link=topic=http://elementscommunity.org/forum/index.php?topic=37403.msg502668#msg502668 date=1331759005
If anybody would like to be my Lt, feel free to PM me. (may I post a thread about this in General Discussion?).
I would suggest not to, as it's only a war matter, but I can't really stop you either.

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Offline xdude

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Re: War #5 (proposed rules) https://elementscommunity.org/forum/index.php?topic=37403.msg470888#msg470888
« Reply #25 on: March 14, 2012, 10:03:30 pm »
Quote from: ddevans96 link=topic=http://elementscommunity.org/forum/index.php?topic=37403.msg502681#msg502681 date=1331761864
Quote from: xdude link=topic=http://elementscommunity.org/forum/index.php?topic=37403.msg502668#msg502668 date=1331759005
If anybody would like to be my Lt, feel free to PM me. (may I post a thread about this in General Discussion?).
I would suggest not to, as it's only a war matter, but I can't really stop you either.
I am open for suggestions regarding alternatives. IMO that is the only way of sending the message across, as I can't expect everybody to look at a random post on the 2nd page.
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Offline deuce22

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Re: War #5 (proposed rules) https://elementscommunity.org/forum/index.php?topic=37403.msg470924#msg470924
« Reply #26 on: March 14, 2012, 11:26:49 pm »
Quote from: majofa link=topic=http://elementscommunity.org/forum/index.php?topic=37403.msg502675#msg502675 date=1331760079
I think most people are against the 'lower' teams having such a big advantage.

24 / 8 = 3 per player
24 / 3 = 8 per player
I like xdude's idea. Maybe it should be "3 ups per matchup that can be distributed in any way". Possibly consider setting a limit on the # of ups a team member can have (6, 9, more?)

Offline bogtro

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Re: War #5 (proposed rules) https://elementscommunity.org/forum/index.php?topic=37403.msg470938#msg470938
« Reply #27 on: March 14, 2012, 11:58:34 pm »
Sounds like my trials event card. Possibly 3x+15, where x is number of players-2. If only general remains, reduce to 9. Same concept.
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Re: War #5 (proposed rules) https://elementscommunity.org/forum/index.php?topic=37403.msg471010#msg471010
« Reply #28 on: March 15, 2012, 04:57:36 am »
Quote from: majofa link=topic=http://elementscommunity.org/forum/index.php?topic=37403.msg502263#msg502263 date=1331667452
It seems to be split down the middle, whether people like this or not. Although, those for it usually have a reason why, and those opposed don't.. lol
This will fit well with the 400 card starting total.
There's plenty of reasons for that, aside from the obvious removal of players from an already shallow pool of players to auction from my biggest concern is that it's free. For example: last war team Fire paid 24 cards for their lieutenant, team Time paid 1. Now you're practically saying: "screw you team Time, your lieutenant is worth just as much." Which I dislike. In fact, it's more strategic NOT to choose whom you consider to be the best possible lieutenant, but whom is likely to be your most expensive player. Previous wars have shown this is definitely not always your lieutenant. As much as you may value your precious lieutenants, not everyone thinks of this the same way card-wise.

On top of that there's the fact that future lieutenants have to agree with wanting to get on a team, unpopular masters will therefore be at a natural disadvantage, because people are less likely to choose for said team. This, I also consider as a bad thing.

Offline hainkarga

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Re: War #5 (proposed rules) https://elementscommunity.org/forum/index.php?topic=37403.msg471042#msg471042
« Reply #29 on: March 15, 2012, 09:23:38 am »
Part 1) Depends on the other rules & event cards.

Part 2) It sounds nice for the master to have someone to help during bidding phase. But has a risk to turn this into popularity contest of masters. Makes bidding stage less fun. But the proposed AH ban system looks decent.

Part 3) I find restriction very unfair to some teams. Some of the elements are best as support, its their nature and needs more off-element cards. You can't just indiscriminately apply this sort of vault rules. Unless you think fractaling phase spiders is a tremendously awesome idea.

Part 4) It sounds awesome for every member to have roles that have a solid effect. The details of the roles could be polished, but the core idea is very good.

Part 5) Concern about sideboard: Same as my concern in part 3. Some decks are just much more powerful with sideboards, and only certain elements can field those decks. IE: Entropy could build sick sideboard decks using nova which can give the team too much versatility compared to other elements. The other part 5 sections look fine.

Part 6 & 6.5) Nothing to say.

Part 7) Looks good to me. I hated starting with 24 card discards.
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Offline xdude

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Re: War #5 (proposed rules) https://elementscommunity.org/forum/index.php?topic=37403.msg471120#msg471120
« Reply #30 on: March 15, 2012, 06:07:32 pm »
Can we expect these to be the rules that go live?
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Offline majofaTopic starter

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Re: War #5 (proposed rules) https://elementscommunity.org/forum/index.php?topic=37403.msg471122#msg471122
« Reply #31 on: March 15, 2012, 06:16:52 pm »
Quote from: xdude link=topic=http://elementscommunity.org/forum/index.php?topic=37403.msg502924#msg502924 date=1331834852
Can we expect these to be the rules that go live?
These are just proposed... the decision is ultimately up to the WMs.

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Re: War #5 (proposed rules) https://elementscommunity.org/forum/index.php?topic=37403.msg471128#msg471128
« Reply #32 on: March 15, 2012, 06:53:28 pm »
Quote from: xdude link=topic=http://elementscommunity.org/forum/index.php?topic=37403.msg502924#msg502924 date=1331834852
Can we expect these to be the rules that go live?
I hope not.
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Offline daccoo

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Re: War #5 (proposed rules) https://elementscommunity.org/forum/index.php?topic=37403.msg471168#msg471168
« Reply #33 on: March 15, 2012, 10:10:43 pm »
When do you plan to start auction for this war ?

Offline ddevans96

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Re: War #5 (proposed rules) https://elementscommunity.org/forum/index.php?topic=37403.msg471178#msg471178
« Reply #34 on: March 15, 2012, 10:20:53 pm »
Quote from: xdude link=topic=http://elementscommunity.org/forum/index.php?topic=37403.msg502924#msg502924 date=1331834852
Can we expect these to be the rules that go live?
No, but I do hope to discuss this behind the scenes, as there's quite a bit of viable content here.

Quote from: daccoo link=topic=http://elementscommunity.org/forum/index.php?topic=37403.msg502972#msg502972 date=1331849443
When do you plan to start auction for this war ?
Our goal is to start the auction in late March. It could be slightly later if need be or even sooner if possible.
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Offline daccoo

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Re: War #5 (proposed rules) https://elementscommunity.org/forum/index.php?topic=37403.msg471183#msg471183
« Reply #35 on: March 15, 2012, 10:29:53 pm »
Quote from: ddevans96 link=topic=http://elementscommunity.org/forum/index.php?topic=37403.msg502980#msg502980 date=1331850053
Quote from: xdude link=topic=http://elementscommunity.org/forum/index.php?topic=37403.msg502924#msg502924 date=1331834852
Can we expect these to be the rules that go live?
No, but I do hope to discuss this behind the scenes, as there's quite a bit of viable content here.

Quote from: daccoo link=topic=http://elementscommunity.org/forum/index.php?topic=37403.msg502972#msg502972 date=1331849443
When do you plan to start auction for this war ?
Our goal is to start the auction in late March. It could be slightly later if need be or even sooner if possible.
Ty for this information.
cheers and best wishes

 

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