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Offline truddy02

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Re: War #3 Suggestions https://elementscommunity.org/forum/index.php?topic=16468.msg223548#msg223548
« Reply #108 on: December 13, 2010, 06:45:47 am »
I think 6 card discard at the beginning is too light.  It makes the early rounds far less meaningful and takes too long to get down to the more exciting matches.  I think starting at 15 or even 18 discard at first and increasing it by 3 instead of 6 would be a reasonable balance between keeping the matches meaningful but not devastating from an early bad round.

As far as imbalance in on element cards maybe there would be a way to take care of this during salvage, such as if you choose you could take 3 of your 6 card salvage from one of your losing decks rather than the deck you beat.  You could only take on elements cards from this type of salvage.  The only problem with this is if you win all your matches you couldn't use this.

These are just a few things I thought of.  Maybe they wouldn't work or would need to have some adjustments made for them to work.

Kael Hate

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Re: War #3 Suggestions https://elementscommunity.org/forum/index.php?topic=16468.msg223558#msg223558
« Reply #109 on: December 13, 2010, 07:13:15 am »
I think 6 card discard at the beginning is too light.  It makes the early rounds far less meaningful and takes too long to get down to the more exciting matches.  I think starting at 15 or even 18 discard at first and increasing it by 3 instead of 6 would be a reasonable balance between keeping the matches meaningful but not devastating from an early bad round.

As far as imbalance in on element cards maybe there would be a way to take care of this during salvage, such as if you choose you could take 3 of your 6 card salvage from one of your losing decks rather than the deck you beat.  You could only take on elements cards from this type of salvage.  The only problem with this is if you win all your matches you couldn't use this.

These are just a few things I thought of.  Maybe they wouldn't work or would need to have some adjustments made for them to work.
I think it should be 18 from start to finish so you can keep enough of your in-element cards to win and make decks.

Scaredgirl

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Re: War #3 Suggestions https://elementscommunity.org/forum/index.php?topic=16468.msg223586#msg223586
« Reply #110 on: December 13, 2010, 08:57:06 am »
I think 6 card discard at the beginning is too light.  It makes the early rounds far less meaningful and takes too long to get down to the more exciting matches.  I think starting at 15 or even 18 discard at first and increasing it by 3 instead of 6 would be a reasonable balance between keeping the matches meaningful but not devastating from an early bad round.
6 cards might sound like a small number, but the actual number here is actually 12, because when taking salvaging into consideration, the difference between winning and losing is 12 cards.

My opinion is that this kind of slow start is good to have so that players who join War the first time, get a slow start without having to fight highly important fights during round 1. Besides, currently the number of cards is round number times 6. It makes it easier to remember than some random number.

Re: War #3 Suggestions https://elementscommunity.org/forum/index.php?topic=16468.msg224399#msg224399
« Reply #111 on: December 14, 2010, 06:33:35 am »
Alliances?

Make it with more strategy in a real world, like an Alliance system, where you can declare an alliance. Alliances should be public. and of course may be broken off at any moment. (backstab! ;))Additionally, there should be like trading between alliances, each deckbuilding phase, in one alliance (if you have 2 or 3 you can do that with them too). you may trade 3 cards for every person you have dueling, (2 people, 6 cards; 3 people; 9 cards, etc.)

Finally, alliances should be able to "assist." If I assist another alliance I discard an X amount of cards. X/3 or X/2 is the number of upped cards ONE single person may use in a round. This could lead to more inter-element PMs and strategy. E.g. Entropy discards 9 cards to let a member of Fire use 3 minor phoenixes, while Fire offers to discard 9 cards to let Entropy use 3 Chaos Powers.

Downside of alliances, you still have to battle each other. Maybe no salvage if you defeat an alliance element.  Also, maybe a general sabotage option to any element
Sabotage: Discard X cards, and force the opposing element to convert 2X cards into something else. (should be done late game)

If this whole alliance/trading thing is too complicated, then you should have 1-2 alliances maximum at a time, and you will not battle anyone from that element. (obviously if there are impossible situations, like when the number of elements are dwindling, we can remove the alliance method)

I want to make this war a bit more strategy-oriented.
I think the assisting can be done without too many headaches, the two team masters (who are assisting) can just PM each other until they reach an agreement, and the PM the warmaster, who will allow the assist when the oversee the decks. They should be noted, like  :life assists  :light or something in the battle thread and in the secret deck thread.

EDIT: Experience System

Rewarding people who perform well. I don't want this to be super complicated, but if someone wants to make a good clear system, feel free to.

+6: You are eliminated from fighting (seriously)
+4-5: You must discard 4 extra cards after a loss
+2-3 losses versus wins: You must discard 2 extra cards after a loss.
Equal wins losses/+1 losses versus wins or +1 wins versus losses: Nothing. Just regular
+2-3 wins versus losses: You salvage 2 more cards
+4-5: You salvage 4 more cards.
+6-7: You are upgraded to lieutenant status, 3 upped cards.
+7-8 (anyone who gets here is GOOD): You are upgraded to master status, 6 upped cards
+9-10 (anyone here is Antagon): I dunno, forum icon?

EDIT x2 The Library/Black Market/Graveyard


Library: Every turn the library visits 3 elements.
When the library comes, simply swap any cards you don't want for cards you want. Some cap here or penalty here, like must discard 6 cards for every 30 you swap.

Black Market: IDK, maybe some system of trading with a loss of course (for desperate teams)

Graveyard: You get to see all the discards from last round, and take 1/2 discarding number (like round 1 it's 6, round 2 it's 12, round 3 is 18, you know) of cards NOT in your element.


Weiyaoli

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Re: War #3 Suggestions https://elementscommunity.org/forum/index.php?topic=16468.msg225431#msg225431
« Reply #112 on: December 15, 2010, 06:42:04 pm »
Just a thought; but I think perhaps a merge of the current "Match Countdown" and " Round X" could make things easier (So there can only be one place to discuss the current round, although I do realize that this may create extra work for the warmasters but I think simply in this case there are many volunteers who would be happy to keep it updated) or simply lock the "Round X" topics so that all discussion could happen in one place.


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Re: War #3 Suggestions https://elementscommunity.org/forum/index.php?topic=16468.msg225537#msg225537
« Reply #113 on: December 15, 2010, 09:45:52 pm »
Mark cards ought to be treated as what they are -- Other cards.  Not only do they look like Other cards, but they produce random Nymphs when targeted by Nymph's Tears, so their status as Other cards is secure both asethetically and mechanically.   It's not a big change, but it's a sensible one.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline brettbstock

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Re: War #3 Suggestions https://elementscommunity.org/forum/index.php?topic=16468.msg227014#msg227014
« Reply #114 on: December 18, 2010, 02:21:13 am »
I have a suggestion! Would it be possible to add a person to each team called a spy? Every round, at the cost of 15 cards from the vault (Counted as a penalty) They have access to 1 section of 1 other team's secret forum section. This cannot be used on the vault.

QuantumT

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Re: War #3 Suggestions https://elementscommunity.org/forum/index.php?topic=16468.msg228712#msg228712
« Reply #115 on: December 19, 2010, 10:36:13 pm »
I have a suggestion! Would it be possible to add a person to each team called a spy? Every round, at the cost of 15 cards from the vault (Counted as a penalty) They have access to 1 section of 1 other team's secret forum section. This cannot be used on the vault.
So I choose to spy on the decks section of the opponent that I have the most matches with every round then?

Offline brettbstock

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Re: War #3 Suggestions https://elementscommunity.org/forum/index.php?topic=16468.msg228754#msg228754
« Reply #116 on: December 19, 2010, 11:19:48 pm »
I have a suggestion! Would it be possible to add a person to each team called a spy? Every round, at the cost of 15 cards from the vault (Counted as a penalty) They have access to 1 section of 1 other team's secret forum section. This cannot be used on the vault.
So I choose to spy on the decks section of the opponent that I have the most matches with every round then?
If you'd like to waste a half a deck on that every round, yes. You could.

QuantumT

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Re: War #3 Suggestions https://elementscommunity.org/forum/index.php?topic=16468.msg228758#msg228758
« Reply #117 on: December 19, 2010, 11:23:23 pm »
I have a suggestion! Would it be possible to add a person to each team called a spy? Every round, at the cost of 15 cards from the vault (Counted as a penalty) They have access to 1 section of 1 other team's secret forum section. This cannot be used on the vault.
So I choose to spy on the decks section of the opponent that I have the most matches with every round then?
If you'd like to waste a half a deck on that every round, yes. You could.
I'd hardly call 2-3 guaranteed wins a "waste."

Offline brettbstock

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Re: War #3 Suggestions https://elementscommunity.org/forum/index.php?topic=16468.msg228779#msg228779
« Reply #118 on: December 20, 2010, 12:04:50 am »
I have a suggestion! Would it be possible to add a person to each team called a spy? Every round, at the cost of 15 cards from the vault (Counted as a penalty) They have access to 1 section of 1 other team's secret forum section. This cannot be used on the vault.
So I choose to spy on the decks section of the opponent that I have the most matches with every round then?
If you'd like to waste a half a deck on that every round, yes. You could.
I'd hardly call 2-3 guaranteed wins a "waste."
Don't forget, other teams could use it, too. So... as an example:

Team :air chooses to look at team :earth's section. Team :air member has 1 match vs. :earth this round. :air sees a suggested deck for :earth. :earth chooses to look at :air's section as well. They see that :air is building a deck to counteract :earth's suggested deck. They build a counter deck, and win the match. 30 cards immediately gone from the war. That should speed things up a bit.

QuantumT

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Re: War #3 Suggestions https://elementscommunity.org/forum/index.php?topic=16468.msg228797#msg228797
« Reply #119 on: December 20, 2010, 12:19:44 am »
Don't forget, other teams could use it, too. So... as an example:

Team :air chooses to look at team :earth's section. Team :air member has 1 match vs. :earth this round. :air sees a suggested deck for :earth. :earth chooses to look at :air's section as well. They see that :air is building a deck to counteract :earth's suggested deck. They build a counter deck, and win the match. 30 cards immediately gone from the war. That should speed things up a bit.
You'd also have to add rules about where people could talk about war things. Otherwise, they would just do it all offsite and add stuff like decks at the last minute, and spying would be worthless.

 

blarg: