A little idea was floating through my head since war2.
I never get it working good enough to made a serious development.
Anyways im gonna post this to go for a brainstorming.
Lets do:
Support TeamsBasic metagame:
Any warfare is not only about, the battlefield and firepower. Its also most important to have good working supplie line.
Basic structure:
- Any element owns a pillar that produces (e.g.) 2 card of this element per round.
- The support teams will defend/attack these pillars to gain cards for the main teams vault.
Gameplay:
- Before a round starts: every support team assign a defens deck and the offense deck(s).
Also every team decided wich pillar(s) they attack
- The pairings go public
- If more then one team is attacking the same pillar, a little "drop out tournament" with randomized pairings will decide who finally fights the defense of a pillar.
Team managment:
- Teamsize ~ 2-? members
1- No vault (would not make sense in this system, but can be fun)
- Deckbuilding: 50% rule + no upgrades (maybe even no rares)
- Support teams have their own posts in the private section from a element
1 I could even imagine a "hiring" part here. I mean: a support team chef could hire players, not involved in the war, for 1 specific duel. Of corse this hired players would not have any insight on private forums/team tactics.
This would allow players, who cant spend time for the whole war, also participate in this event. + - More players can join the war - Even a short time participation is possible - More strategical stuff (!) - Could be fun | - - The time managment/synchronisation with the main team fights will be tricky, specially the mini-tournaments - Another vault influence for the main teams (I like this, but others might think different) - This would need (much) more warmaster activity |
let me know what you think about this