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Kael Hate

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War #3 - Round 10 https://elementscommunity.org/forum/index.php?topic=27395.msg348389#msg348389
« on: June 09, 2011, 07:58:31 am »
There will be 9 pairings this round covering 3 days of deckbuilding and 2 days of dueling.
Discard for losing this round is 30.

Team Darkness has been Eliminated in 8th Place

Event Card:


United in Purpose:
If your Mark matches your
Teams Element: Discard 6 less
cards if you lose.

Deckbuilding:
Duel phase has started
Teams have to build decks for all players who are fighting during this round. Decks are to be posted on the secret team section. Team Deckbuilder starts the topic, and all team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which editing deck post is strictly forbidden. Failure to have all the decks ready will lead to a severe card penalty, and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.


Duels:
Round has ended
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a time that suits you both. Time Zone Converter (http://www.timeanddate.com/worldclock/converter.html) might be useful here. If you cannot find a time when you are both are online, please contact Warmasters (http://elementscommunity.org/forum/index.php?action=pm;sa=send;u=293,3167) Kael Hate or ddevans96 immediately. If the match doesn't happen, you both lose by default, unless one of you is clearly more active and/or more flexible.

Duels are "best-of-three", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.
Please make sure you record your duels correctly.


Notes:

Opening Standings:
RankElementVaultDuels (9)TotalWinLoss Mod
1:aether3108-6653-6
2:fire1514-4232
3:death962-4822
4:entropy621-2411
5:underworld601-5412
6:earth411000
7:time341-3601-6
8:darkness00-3001
9:air000
10:light000
11:water000
12:life000
13:gravity000
Battles:
#PlayervsPlayer
1:underworld Gen. LongDonovs:aether deuce22
2:aether YoungSotvs:entropy Gen. Zeru
3:time Gen. Jen-ivs:aether UTAlan
4:aether Lt. pikachufan2164vs:death Gen. MrBlonde
5:earth Gen. Kakerlakevs:aether Gen. Higurashi
6:fire Doggvs:aether (...)
7:death Lt. kevkev60614 vs:fire Legit
8:fire Lt. majofavs:aether EvaRia
9:fire Gen. Napalm Grenadevs:aether willng3
Good luck and have fun!

LongDono

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Re: War #3 - Round 10 https://elementscommunity.org/forum/index.php?topic=27395.msg348407#msg348407
« Reply #1 on: June 09, 2011, 09:45:53 am »
Ok this event card sucks, ends of story. XD
Up to 6 teams could get out fo the war this round. Though I don't plan on it.

Kael Hate

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Re: War #3 - Round 10 https://elementscommunity.org/forum/index.php?topic=27395.msg348418#msg348418
« Reply #2 on: June 09, 2011, 10:30:24 am »
Ok this event card sucks, ends of story. XD
Up to 6 teams could get out fo the war this round. Though I don't plan on it.
You sure about that?

Without penalties I only count 2 teams that can go.

Offline SnoWeb

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Re: War #3 - Round 10 https://elementscommunity.org/forum/index.php?topic=27395.msg348429#msg348429
« Reply #3 on: June 09, 2011, 11:38:46 am »
Yeah, even if we do 8-0 against Aether we need at least 2 turns to kick them out!

Offline PlayerOa

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Re: War #3 - Round 10 https://elementscommunity.org/forum/index.php?topic=27395.msg348446#msg348446
« Reply #4 on: June 09, 2011, 12:47:16 pm »
I actually like the Event card, simple as it is.
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline ak65ala

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Re: War #3 - Round 10 https://elementscommunity.org/forum/index.php?topic=27395.msg348475#msg348475
« Reply #5 on: June 09, 2011, 01:36:51 pm »
What mark does the Underworld use? Or are they out of luck in using this event card?

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Re: War #3 - Round 10 https://elementscommunity.org/forum/index.php?topic=27395.msg348479#msg348479
« Reply #6 on: June 09, 2011, 01:40:09 pm »
How about if their MARK matches their opponent's MARK, they get the bonus?

phaedrus

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Re: War #3 - Round 10 https://elementscommunity.org/forum/index.php?topic=27395.msg348501#msg348501
« Reply #7 on: June 09, 2011, 03:11:13 pm »
Ya, curious if we're just out of luck here because we don't have a mark.

Offline Neopergoss

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Re: War #3 - Round 10 https://elementscommunity.org/forum/index.php?topic=27395.msg348502#msg348502
« Reply #8 on: June 09, 2011, 03:11:45 pm »
What mark does the Underworld use? Or are they out of luck in using this event card?
Pretty sure that's why LongDono was complaining. He ninja'd me on that one.

Offline plastiqe

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Re: War #3 - Round 10 https://elementscommunity.org/forum/index.php?topic=27395.msg348503#msg348503
« Reply #9 on: June 09, 2011, 03:12:13 pm »
Seems to me that teams with ~60 cards that lose and get to discard 6 less cards, it isn't going to help them nearly as much as it would for teams with a lot of cards left.

Re: War #3 - Round 10 https://elementscommunity.org/forum/index.php?topic=27395.msg348514#msg348514
« Reply #10 on: June 09, 2011, 03:28:15 pm »
Ok this event card sucks, ends of story. XD
Up to 6 teams could get out fo the war this round. Though I don't plan on it.
You sure about that?

Without penalties I only count 2 teams that can go.
Yeah only two teams max can be eliminated (:time and :earth).  Actually, every team could be eliminated with enough penalties going around ...

LongDono

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Re: War #3 - Round 10 https://elementscommunity.org/forum/index.php?topic=27395.msg348571#msg348571
« Reply #11 on: June 09, 2011, 05:11:50 pm »
What mark does the Underworld use? Or are they out of luck in using this event card?
Pretty sure that's why LongDono was complaining. He ninja'd me on that one.
Even if we did, teams with smaller vaults are not as flexible, yet another event card that favors the top team. This has gotten old.

 

anything
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